Endymion Deck #774258 — Yu-Gi-Oh! Master Duel
41 Main, 9 Extra, incl. Royal Magical Library x3, Summoner Monk x3, Cursed Bamboo Sword x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (41)
- Royal Magical Library x3
- Summoner Monk x3
- Verre, the Maid of Endymion x1
- Endymion, the Mighty Master of Magic x1
- Magical Abductor x1
- Boogie Trap x1
- Cursed Bamboo Sword x3
- Double Summon x1
- Foolish Burial Goods x1
- Fusion Gate x1
- Golden Bamboo Sword x3
- Into the Void x3
- Magia Magic - Thunder of Judgment x1
- Magical Citadel of Endymion x1
- Original Bamboo Sword x1
- Pot of Benevolence x1
- Spell Power Attainment x1
- Spell Power Grasp x1
- Spell Power Mastery x1
- Spellbook of Knowledge x1
- Temple of the Kings x1
- Trismagistus x1
- Upstart Goblin x3
- Verre Magic - Lacrima of Light x1
- Wonder Wand x3
- Chain Material x1
- Summer Schoolwork Successful! x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 43 |
| Going First | 38 |
| Going Second | 34 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 41 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Endymion (Pendulum, 2800 ATK) and the Fusion/Xyz/Link boss pool (Aiwass, Dark Magician of Destruction, Dugares) converting Spell Counter and draw advantage into a board; Original Bamboo Sword direct-attack board wipe, and Possessed Destiny - Wynn control steal when Fusion Summoned
- Turn 1 (going first): Draw and search with Upstart Goblin, Spellbook of Knowledge and Spell Power Mastery, then hope for a Level 4 Spellcaster (Summoner Monk or Royal Magical Library) to open Endymion or Abductor pendulum scales. Only about a 33% chance of at least one Summoner Monk in a 5-card hand.
- Turn 2 (going second): Six-card hand with the same draw-engine structure; the deck has no hand traps or floodgates, so going second relies on Spell Power Attainment negation and Endymion removal after the opponent's board is set
- Recovery: Rebuild through the Spell Power searchers (Spell Power Mastery, Spell Power Grasp) and Royal Magical Library draws, since the deck has 9 searcher-text cards and 6 draw effects
- After siding: None: the deck runs zero side cards, so there is no post-side adaptation
Why it scores here
The deck reliably opens draw and search effects (Upstart Goblin, Spellbook of Knowledge, Spell Power Mastery, Royal Magical Library), but its real engine, Endymion, is a single copy with about a 12% chance of appearing in a 5-card opening hand, so the starter is the weak point. Its ceiling comes from Spell Counter removal and the Fusion/Xyz boss pool, which is strong once a board exists, yet only 9 main-deck monsters back up 30 Spells, and the 6 Bamboo Sword equips need Bamboo Sword monsters the list does not run, which pulls the floor and median down. Interaction is thin (2 negation-text cards, 5 removal-text cards, no hand traps or floodgates), and there is no side deck, so going second and post-side play score low. Frequency is not counted here: the Endymion archetype is well represented in usage statistics, but only 4 of 21 core cards are present, and the score comes from the system's consistency, median output and interaction, not from averaging card scores or from archetype popularity.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(>=1 Summoner Monk in 5) ≈ 0.33; P(>=1 Endymion in 5) ≈ 0.12; searcher-text group 0.73 in opening hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 28 | 7 Bamboo Sword spells with no Bamboo Sword monster, 3 Wonder Wand needing a Spellcaster, 3 Into the Void that self-discard; only 9 monsters in Main (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No parseable boards; ceiling inferred from Endymion counter-removal text and Fusion boss pool (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 35 | No combos_evidence; median output inferred to be low given the thin monster count and dead Bamboo Sword pieces (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple independent draw and search lines (Upstart Goblin, Royal Magical Library, Spell Power Grasp), but a single-copy engine piece (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Six draw-text cards and search density give strong card flow; Spell Counter recovery is real (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 52 | Removal-text 5 and negation-text 2 cards; no hand traps or floodgates; Original Bamboo Sword wipes only on direct attack (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 30 | Going-second split not available; no hand traps; board breaking depends on Endymion or Original Bamboo Sword direct attack (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Boss stats up to 2800 ATK (Endymion, Dark Magician of Destruction, Aiwass 2000/2800); Wynn control steal; closing depends on reaching them (Inferred from card stats) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 41 Main with 27 distinct cards; 30 Spells vs 9 monsters; 6 Bamboo Sword cards without a monster body; poor monster compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 9 Extra: 6 Fusion needing Magistus or Spellcaster materials on field, 2 Xyz, 1 Link; Aiwass x3 is hard to enable (Inferred) |
| D12 | Side Deck Adaptability | 12 | Zero side cards; no post-side plan (Verified composition, no post-side data) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Pendulum, Fusion, Spell Counter and Bamboo Sword interactions with many decision points (Inferred) |
How the score was computed
Strategy profile: Combo primary; Toolbox secondary disclosed but not blended into weights. Structural ≈ 43, Going First ≈ 38, Going Second ≈ 34, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: engine conflict (-4); unrecoverable choke point (-3); weak post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*43 + 0.20*38 = 42.0, minus 9 modifiers = 33
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Draw density: Upstart Goblin x3, Royal Magical Library x3, Golden Bamboo Sword x3, Into the Void x3, Spellbook of Knowledge, Dugares
- Coherent Endymion Spell Counter package: Spell Power Mastery, Spell Power Grasp, Spell Power Attainment, Magical Citadel of Endymion
- Strong boss pool in the Extra Deck, with 6 Fusion, 2 Xyz and 1 Link
Weaknesses
- Endymion is a single copy, so the engine rarely starts
- Only 9 monsters in Main, so most Spells have no target
- No hand traps, no floodgates, no side deck
- Bamboo Sword engine has no Bamboo Sword monsters to support it
Critical choke points
- Endymion Pendulum summon (1 copy, P ≈ 0.12 in 5 cards)
- Summoner Monk x3 as the only reliable early Level 4 body (P ≈ 0.33 in 5 cards going first)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Golden Bamboo Sword x3 and Cursed Bamboo Sword x3 | Level 4 Spellcaster or Magistus monster bodies | The Bamboo Sword equips need Bamboo Sword monsters the list does not run; they are dead cards in most openings and add to the brick rate |
| 2 | Into the Void x3 | A monster or searcher that keeps the hand functional | The card discards the whole hand at End Phase and conflicts with an engine that needs cards in hand |
| 3 | None | A side deck of 5 to 10 cards | Zero side cards give no post-side plan; the archetype-standard support cards from usage statistics (Servant of Endymion x3, Magister of Endymion, Reflection of Endymion) are absent and worth testing |
Evidence & confidence
- Verified: Legal in master-duel, 41 Main and 9 Extra within size rules, Foolish Burial Goods 1 of 1 Limited; Card text for all 27 Main and 6 Extra distinct cards; Composition counts: 30 Spell, 9 monster, 2 trap in Main; Archetype core present 4 of 21 (19%)
- Inferred: Summoner Monk and Endymion opening-hand odds (hypergeometric); Brick rate from dead Bamboo Sword and Wonder Wand pieces; Going-first and going-second plan quality; Interaction density from text
- Provisional: Meta power and D13 matchup fit: no dated metagame sample
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied Evidence inconsistency: usage_statistics marks Artemis, the Magistus Moon Maiden and Dark Magician of Destruction as in_this_deck false, but both appear in the Extra list with 1 copy each; treated as present, must be reconciled before import No side deck and no post-side data Monster count in Main is 9 (derived from the card list), so monster-dependent Spell effects are unverified in practice
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