Cyberdark Deck #774239 — Yu-Gi-Oh! Master Duel
45 Main, 13 Extra, incl. Cyber Dragon Core x3, Cyber Dragon, the Luminous Mech Dragon x3, Disablaster the Negation Fortress x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (45)
- Cyber Dragon x2
- Cyber Dragon Core x3
- Cyber Dragon Herz x2
- Cyber Dragon Nachster x1
- Cyber Dragon, the Luminous Mech Dragon x3
- Cyber Jormungardr x2
- Cyberdark Chimera x1
- Cyberdark Wurm x1
- Droll & Lock Bird x1
- Kurikara Divincarnate x1
- Therion "King" Regulus x2
- Disablaster the Negation Fortress x3
- Clockwork Night x3
- Cyber Emergency x3
- Cyber Repair Plant x1
- Cyberdark Realm x1
- Cyberload Fusion x2
- Duality x2
- Lightning Storm x2
- Machine Duplication x2
- Power Bond x1
- Cybernetic Overflow x1
- Dominus Spark x2
- Infinite Impermanence x3
Extra Deck (13)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 47/100 (Confidence: Medium)
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: master-duel
Legality
Main 47 / Extra 13 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Cyber Dragon engine Special Summons and Fusion, Xyz or Link Summons into a large Machine board (Cyber End Dragon 4000 ATK, Cyber Twin Dragon double attack, Cyber Dragon Nova 2100 ATK), with the Machine-count and Cyber recursion lines providing the boss; Negation-heavy disruption (Infinite Impermanence, Droll and Lock Bird, Disablaster, Cyber Dragon Luminous, Therion Regulus) that trades for time while the engine rebuilds from the GY
- Turn 1 (going first): Normal Summon Cyber Dragon Core or Cyber Dragon Herz, search or Special Summon a second Cyber Dragon through Cyber Emergency, Clockwork Night or Repair Plant, then extend into a Fusion or Xyz boss
- Turn 2 (going second): Hold Infinite Impermanence, Droll and Lock Bird, Disablaster or Luminous to answer the opponent's first board, then rebuild through GY recursion; the deck has no side deck to adjust this
- Recovery: Recover from the GY with Cyber Dragon Herz and Nachster self-revival, Cyberdark Realm, Clockwork Night and Cyber Emergency recursion, and Cybernetic Overflow
- After siding: No side deck is registered, so there is no post-side plan; best-of-3 rounds are played with the same 47 and 13 cards
Why it scores here
The deck opens a functional Cyber Dragon engine often enough: each 3-copy starter has about a 29 percent chance of appearing in a 5-card going-first hand, and at least one archetype-core card is in hand almost always, though that figure is inflated by generic Cyber cards. Its strongest scoring areas are interaction and recovery: four hand traps plus Lightning Storm, Dominus Spark and Cybernetic Overflow give layered answers, and Cyberdark Realm, Clockwork Night and Cyber Emergency rebuild after disruption. Conversion is only moderate because no recorded boards exist, so the ceiling rests on card text and printed stats, and the median is scored lower because the sole guide calls the archetype weak since release. Popularity and archetype usage earned no points here, and the score is built from consistency, median output and interaction on the whole system, not from averaging card scores; the empty side deck and the off-engine Extra Deck pieces cap it.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one 3-copy starter in a 5-card opening hand) ≈ 0.29 per copy count; archetype-core group ≈ 0.997 but inflated by generic cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Many Spells (Lightning Storm, Power Bond, Duality, Clockwork Night) and negation-only cards are dead without targets; 25 distinct main cards with 1 unresolved passcode (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Ceiling read from text only: Cyber Dragon Nova, Chimeratech and Cyber End Dragon chains with Power Bond or Machine Duplication; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median not measurable: no combos supplied; a guide states the archetype was weak from launch onward (Observed guide sentiment, Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Four hand traps (group P ≥ 1 going second ≈ 0.43) plus Cyber Dragon Herz and Nachster self-recursion give multiple independent restarts (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Recursion through Cyberdark Realm, Clockwork Night, Cyber Emergency, Repair Plant and Cybernetic Overflow; netCardAdvantage not available (Inferred from text) |
| D7 | End-Board & Interaction Quality | 66 | 14 negation and 14 removal text hints; Dominus Spark, Impermanence and Lightning Storm layer across turns (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand-trap chance ≈ 0.43 and Lightning Storm only hits Attack Position monsters; Cybernetic Overflow is the main hard removal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Printed stats of Cyber End Dragon (4000 ATK), Cyber Twin Dragon (double attack) and Cyber Dragon Nova (2100 ATK) show closing power; no board data (Inferred from card stats) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 47 main cards with 9 singletons and 6 tech slots; the 2 Cyberdark-named copies and mixed sub-archetypes reduce coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 56 | 13 Extra Deck cards with a mix of Cyber Dragon, Chimeratech, Sky Striker and Chronomaly pieces; several Fusion or Xyz materials are off-engine (Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck registered (side_count 0); post-side adaptability cannot be measured and is scored at the floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or archetype meta-share; format fit is Provisional until a dated sample exists (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-summon sequencing with Fusion, Xyz and Link steps and once-per-turn restrictions across many cards is demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange weights; Combo used only as a tiebreak for the strategy label. Modifiers: none.
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