Cyberdark Deck #774238 — Yu-Gi-Oh! Master Duel
45 Main, 13 Extra, incl. Cyber Dragon Core x3, Cyber Dragon, the Luminous Mech Dragon x3, Disablaster the Negation Fortress x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (45)
- Cyber Dragon x2
- Cyber Dragon Core x3
- Cyber Dragon Herz x2
- Cyber Dragon Nachster x1
- Cyber Dragon, the Luminous Mech Dragon x3
- Cyber Jormungardr x2
- Cyberdark Chimera x1
- Cyberdark Wurm x1
- Droll & Lock Bird x1
- Kurikara Divincarnate x1
- Therion "King" Regulus x2
- Disablaster the Negation Fortress x3
- Clockwork Night x3
- Cyber Emergency x3
- Cyber Repair Plant x1
- Cyberdark Realm x1
- Cyberload Fusion x2
- Duality x2
- Lightning Storm x2
- Machine Duplication x2
- Power Bond x1
- Cybernetic Overflow x1
- Dominus Spark x2
- Infinite Impermanence x3
Extra Deck (13)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 50/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52.4 |
| Going First | 55 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 47 / Extra 13 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Cyber Dragon-named monsters and Cyberdark Chimera/Wurm-driven Fusion, Xyz and Link boards, closed out by Cyber Dragon Nova, Chimeratech Fortress Dragon and Therion King Regulus (2800 ATK).; Direct attacks and board-breaking via Cyber Dragon, the Luminous Mech Dragon (2100 ATK) and Cyber Dragon Sieger.
- Turn 1 (going first): Open with Cyber Dragon Core or Cyber Dragon Herz, search a Cyber Spell/Trap (Cyber Emergency, Cybernetic Overflow), then use Duality or Machine Duplication to extend into Extra Deck summons.
- Turn 2 (going second): Hold Infinite Impermanence, Disablaster and Droll & Lock Bird to answer the opponent's first board, then rebuild through Cyber Dragon summons from the GY.
- Recovery: Rebuild from the GY using Cyber Repair Plant, Cyberdark Wurm and Cyber Dragon Nachster, which can revive Cyber Dragons, and Cyberdark Realm for a further search.
- After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; the deck cannot adapt between games in this export.
Why it scores here
The deck opens reliably: the Cyber Dragon starter package (Core, Herz, Nachster and Cyber Dragon) plus Cyber Emergency and Cyberdark Realm gives a high probability of a live starter in the opening hand, though this rests on a 2-card bootstrap that is Inferred from hypergeometric estimates. It converts into pressure through its Fusion, Xyz and Link Extra Deck options, but no recorded boards exist, so the ceiling and median are both text-derived and the median is held down by the community guide calling the archetype weak. Its interaction is broad (four hand traps, Disablaster, Lightning Storm, Dominus Spark and Cybernetic Overflow), which lifts end-board quality, while the lack of a Side Deck and the absence of any tournament or win-rate data cap its adaptability and reliability. The score comes from consistency, median output and interaction across the whole system, not from Cyberdark or Cyber Dragon being popular archetypes and not from averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 Cyber Dragon starter in 5-card hand) is high across the Core, Herz, Nachster and Cyber Dragon group, with a 2-card bootstrap; Machine Duplication and Duality add extension (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand quality is mixed: 25 distinct main-deck cards with 9 singletons and several dead-in-hand Spell/Trap pieces, but the Cyber searchers keep hands functional (Inferred). |
| D3 | Combo Conversion & Ceiling | 55 | No parseable recorded boards, so the ceiling rests on text: Cyber Dragon Nova, Chimeratech Fortress and Dragon-sourced Fusion lines can reach large boards (Inferred semantic read). |
| D4 | Combo Floor & Median Output | 45 | No recorded boards and a community guide describing the archetype as weak since release, so the median is held near the middle-low range (Inferred, from guide snippet). |
| D5 | Interruption Resilience & Route Redundancy | 50 | Several independent starters and Cyber Dragon GY recursion give redundancy, but single-choke Fusion/Xyz routes limit it when Cyber Dragon starters are removed (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers (Cyber Emergency, Cyberdark Realm, Clockwork Night) and GY recursion (Cyber Repair Plant, Nachster, Wurm) regenerate resources, but Power Bond costs life and many spells are one-shot (Inferred). |
| D7 | End-Board & Interaction Quality | 65 | Four hand traps, Disablaster the Negation Fortress x3, Dominus Spark, Cybernetic Overflow and Lightning Storm give layered interaction (Inferred from card text and role tags). |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap density is 43% for at least one hand trap, with Droll & Lock Bird and Lightning Storm for the first board, but the second board is not reliably broken (Inferred). |
| D9 | Offensive Pressure & Closing Power | 45 | Closing relies on Cyber Dragon Nova (2100 ATK), Therion King Regulus (2800 ATK) and Chimeratech Fortress; no Cyber End Dragon or Cyber Twin Dragon is run, so the finishers are weaker (Verified card stats, Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 58 | 47 main cards with a 3-copy core and archetype purity of 3.3% exact-name, but the deck is spread across related sub-archetypes, which is coherent enough for a compact engine (Inferred from composition). |
| D11 | Extra Deck Efficiency & Coverage | 55 | 13 Extra Deck cards across Fusion (7), Xyz (3) and Link (3) with mostly distinct functions, though the Chimeratech Fusion lines are mandatory and some slots are low-impact (Inferred). |
| D12 | Side Deck Adaptability | 15 | No Side Deck at all (side_count 0), so there is no post-side adaptability to score (Verified from export). |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample, so format fit and matchup coverage are Provisional; the archetype is only lightly represented in the evidence (Provisional). |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step chains (Cyber Dragon special summons, Fusion/Xyz/Link material choices, and Cyber searches) make pilotage moderately demanding but not extreme (Inferred from examples text). |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52.4, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: unresolved passcode (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*52.4 + 0.20*48 = 51.5, then context modifiers -1 = 50.5, rounded to 50
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.29 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad interaction suite: four hand traps, Disablaster x3, Dominus Spark, Cybernetic Overflow and Lightning Storm.
- Redundant Cyber Dragon starter package with GY recursion.
- Compact main deck with a 3-copy core and legal, verified card list.
Weaknesses
- No recorded boards, no win-rate or tournament data, so the ceiling and median are text-inferred.
- No Side Deck, so no post-side adaptation.
- Finishers are weaker than the archetype's best (no Cyber End Dragon or Cyber Twin Dragon).
Critical choke points
- The Cyber Dragon starter group: removal of Core and Herz on the opponent's turn cuts off the main Fusion and Xyz lines.
- A single Cyber Dragon-named Extra Deck monster per route; if it is negated, the board stalls.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Power Bond (1 copy) | A Side Deck-independent second searcher or a Cyber Dragon starter | Power Bond costs life and is a single-copy spell; a starter improves D1 and D5 without the self-damage. |
| 2 | Cyberdark Chimera (1 copy) | Cyber Dragon Sieger (already in Extra) or a 3-copy Cyber Dragon starter | Improves starter density for the Cyber Dragon engine that this list depends on. |
Evidence & confidence
- Verified: Legal with warning: 47 main, 13 extra, 0 side within master-duel size rules.; Droll & Lock Bird is Semi-Limited with 1 copy run and 2 legal.; Archetype usage: 16 of 25 core cards present (64%).
- Inferred: P(>=1 starter in 5-card hand)=0.292 for a 3-copy card (hypergeometric).; D1 engine accessibility and D2 brick management scores.; Interaction density and going-second board-breaking scores from card text.
- Provisional: Meta Power (null) and Matchup/format fit D13 are Provisional with no dated metagame sample.
- Data gaps: No combos supplied: combo floor/median/ceiling is text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. One passcode (10443957, 2 copies) could not be resolved to a card and was counted as main. No win-rate telemetry exists in YGOVN for going-first/second, matchup, or brick rates. Meta Power is Provisional unless a dated metagame sample is supplied. No Side Deck registered for this deck.
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