Cyberdark Deck #774238 — Yu-Gi-Oh! Master Duel

45 Main, 13 Extra, incl. Cyber Dragon Core x3, Cyber Dragon, the Luminous Mech Dragon x3, Disablaster the Negation Fortress x3. Created Oct 25, 2026 by YGO Mod.

Deck Cyberdark Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
50± 8/ 100
Power Score
Structural 52
Reliability 48
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 52.4
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 47 / Extra 13 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Cyber Dragon-named monsters and Cyberdark Chimera/Wurm-driven Fusion, Xyz and Link boards, closed out by Cyber Dragon Nova, Chimeratech Fortress Dragon and Therion King Regulus (2800 ATK).; Direct attacks and board-breaking via Cyber Dragon, the Luminous Mech Dragon (2100 ATK) and Cyber Dragon Sieger.
  • Turn 1 (going first): Open with Cyber Dragon Core or Cyber Dragon Herz, search a Cyber Spell/Trap (Cyber Emergency, Cybernetic Overflow), then use Duality or Machine Duplication to extend into Extra Deck summons.
  • Turn 2 (going second): Hold Infinite Impermanence, Disablaster and Droll & Lock Bird to answer the opponent's first board, then rebuild through Cyber Dragon summons from the GY.
  • Recovery: Rebuild from the GY using Cyber Repair Plant, Cyberdark Wurm and Cyber Dragon Nachster, which can revive Cyber Dragons, and Cyberdark Realm for a further search.
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; the deck cannot adapt between games in this export.

Why it scores here

The deck opens reliably: the Cyber Dragon starter package (Core, Herz, Nachster and Cyber Dragon) plus Cyber Emergency and Cyberdark Realm gives a high probability of a live starter in the opening hand, though this rests on a 2-card bootstrap that is Inferred from hypergeometric estimates. It converts into pressure through its Fusion, Xyz and Link Extra Deck options, but no recorded boards exist, so the ceiling and median are both text-derived and the median is held down by the community guide calling the archetype weak. Its interaction is broad (four hand traps, Disablaster, Lightning Storm, Dominus Spark and Cybernetic Overflow), which lifts end-board quality, while the lack of a Side Deck and the absence of any tournament or win-rate data cap its adaptability and reliability. The score comes from consistency, median output and interaction across the whole system, not from Cyberdark or Cyber Dragon being popular archetypes and not from averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Cyber Dragon starter in 5-card hand) is high across the Core, Herz, Nachster and Cyber Dragon group, with a 2-card bootstrap; Machine Duplication and Duality add extension (Inferred).
D2 Opening-Hand Quality & Brick Management 55 Hand quality is mixed: 25 distinct main-deck cards with 9 singletons and several dead-in-hand Spell/Trap pieces, but the Cyber searchers keep hands functional (Inferred).
D3 Combo Conversion & Ceiling 55 No parseable recorded boards, so the ceiling rests on text: Cyber Dragon Nova, Chimeratech Fortress and Dragon-sourced Fusion lines can reach large boards (Inferred semantic read).
D4 Combo Floor & Median Output 45 No recorded boards and a community guide describing the archetype as weak since release, so the median is held near the middle-low range (Inferred, from guide snippet).
D5 Interruption Resilience & Route Redundancy 50 Several independent starters and Cyber Dragon GY recursion give redundancy, but single-choke Fusion/Xyz routes limit it when Cyber Dragon starters are removed (Inferred).
D6 Resource Economy, Recovery & Grind 55 Searchers (Cyber Emergency, Cyberdark Realm, Clockwork Night) and GY recursion (Cyber Repair Plant, Nachster, Wurm) regenerate resources, but Power Bond costs life and many spells are one-shot (Inferred).
D7 End-Board & Interaction Quality 65 Four hand traps, Disablaster the Negation Fortress x3, Dominus Spark, Cybernetic Overflow and Lightning Storm give layered interaction (Inferred from card text and role tags).
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap density is 43% for at least one hand trap, with Droll & Lock Bird and Lightning Storm for the first board, but the second board is not reliably broken (Inferred).
D9 Offensive Pressure & Closing Power 45 Closing relies on Cyber Dragon Nova (2100 ATK), Therion King Regulus (2800 ATK) and Chimeratech Fortress; no Cyber End Dragon or Cyber Twin Dragon is run, so the finishers are weaker (Verified card stats, Inferred).
D10 Main Deck Efficiency & Flexibility 58 47 main cards with a 3-copy core and archetype purity of 3.3% exact-name, but the deck is spread across related sub-archetypes, which is coherent enough for a compact engine (Inferred from composition).
D11 Extra Deck Efficiency & Coverage 55 13 Extra Deck cards across Fusion (7), Xyz (3) and Link (3) with mostly distinct functions, though the Chimeratech Fusion lines are mandatory and some slots are low-impact (Inferred).
D12 Side Deck Adaptability 15 No Side Deck at all (side_count 0), so there is no post-side adaptability to score (Verified from export).
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample, so format fit and matchup coverage are Provisional; the archetype is only lightly represented in the evidence (Provisional).
D14 Pilotability & Error Tolerance 50 Multi-step chains (Cyber Dragon special summons, Fusion/Xyz/Link material choices, and Cyber searches) make pilotage moderately demanding but not extreme (Inferred from examples text).

How the score was computed

Strategy profile: Midrange. Structural ≈ 52.4, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: unresolved passcode (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*52.4 + 0.20*48 = 51.5, then context modifiers -1 = 50.5, rounded to 50

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.29 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad interaction suite: four hand traps, Disablaster x3, Dominus Spark, Cybernetic Overflow and Lightning Storm.
  • Redundant Cyber Dragon starter package with GY recursion.
  • Compact main deck with a 3-copy core and legal, verified card list.

Weaknesses

  • No recorded boards, no win-rate or tournament data, so the ceiling and median are text-inferred.
  • No Side Deck, so no post-side adaptation.
  • Finishers are weaker than the archetype's best (no Cyber End Dragon or Cyber Twin Dragon).

Critical choke points

  • The Cyber Dragon starter group: removal of Core and Herz on the opponent's turn cuts off the main Fusion and Xyz lines.
  • A single Cyber Dragon-named Extra Deck monster per route; if it is negated, the board stalls.
Priority Remove Add Reason
1 Power Bond (1 copy) A Side Deck-independent second searcher or a Cyber Dragon starter Power Bond costs life and is a single-copy spell; a starter improves D1 and D5 without the self-damage.
2 Cyberdark Chimera (1 copy) Cyber Dragon Sieger (already in Extra) or a 3-copy Cyber Dragon starter Improves starter density for the Cyber Dragon engine that this list depends on.

Evidence & confidence

  • Verified: Legal with warning: 47 main, 13 extra, 0 side within master-duel size rules.; Droll & Lock Bird is Semi-Limited with 1 copy run and 2 legal.; Archetype usage: 16 of 25 core cards present (64%).
  • Inferred: P(>=1 starter in 5-card hand)=0.292 for a 3-copy card (hypergeometric).; D1 engine accessibility and D2 brick management scores.; Interaction density and going-second board-breaking scores from card text.
  • Provisional: Meta Power (null) and Matchup/format fit D13 are Provisional with no dated metagame sample.
  • Data gaps: No combos supplied: combo floor/median/ceiling is text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. One passcode (10443957, 2 copies) could not be resolved to a card and was counted as main. No win-rate telemetry exists in YGOVN for going-first/second, matchup, or brick rates. Meta Power is Provisional unless a dated metagame sample is supplied. No Side Deck registered for this deck.

More Master Duel Info

Cyberdark

Cyberdark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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