Gem-Knights Deck #774226 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Gem-Knight Hollowcore x3, Gem-Knight Lazuli x3, Gem-Knight Quartz x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- Brilliant Rose x1
- Crystal Rose x1
- Droll & Lock Bird x1
- Gem-Armadillo x1
- Gem-Knight Hollowcore x3
- Gem-Knight Lazuli x3
- Gem-Knight Nepyrim x1
- Gem-Knight Obsidian x1
- Gem-Knight Quartz x3
- Maxx "C" x1
- Gem-Knight Garnet x1
- Gem-Knight Lapis x3
- Gem-Knight Sapphire x1
- Gem-Knight Tourmaline x1
- Ash Blossom & Joyous Spring x1
- Absorb Fusion x2
- Brilliant Fusion x3
- Foolish Burial x1
- Forbidden Droplet x1
- Gem-Knight Dispersion x2
- Gem-Knight Fusion x3
- Harpie's Feather Duster x1
- Lightning Storm x1
- Raigeki x1
- Scatter Fusion x2
Extra Deck (15)
- Gem-Knight Aquamarine x1
- Gem-Knight Lady Brilliant Diamond x1
- Gem-Knight Lady Lapis Lazuli x2
- Gem-Knight Lady Rose Diamond x1
- Gem-Knight Master Diamond x2
- Gem-Knight Master Diamond Dispersion x2
- Gem-Knight Ruby x1
- Gem-Knight Seraphinite x1
- Gem-Knight Topaz x1
- Gem-Knight Zirconia x1
- Gem-Knight Phantom Quartz x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64.6 |
| Going First | 66 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 54 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion-summon a Gem-Knight boss from the Extra Deck (Lady Brilliant Diamond 3400 ATK, Master Diamond 2900+ ATK, Zirconia 2900 ATK) and attack through a board the opponent cannot clear; Gem-Knight Topaz double attack and Gem-Knight Ruby ATK gain via Tribute, plus Master Diamond Dispersion GY-to-field recursion of up to 3 Gem-Knights
- Turn 1 (going first): Turn 1: Gem-Knight Fusion or Brilliant Fusion (or Dispersion/Absorb Fusion) using hand/field monsters such as Lapis, Quartz, Lazuli or Hollowcore as materials, aiming for a Lady Lapis Lazuli or Master Diamond boss
- Turn 2 (going second): Hold Ash Blossom, Maxx C or Droll & Lock Bird for the opponent's first effect or draw, then rebuild the Fusion line on turn 2; Raigeki and Lightning Storm are only live if the opponent has built a board
- Recovery: Regrow from the GY: Gem-Knight Fusion returns from the GY by banishing a Gem-Knight, Crystal Rose and Hollowcore revive from the GY, and Master Diamond Dispersion can resummon up to 3 Gem-Knights from the GY
- After siding: None: the deck runs 0 side cards (legal in Master Duel), so there is no post-side plan to evaluate
Why it scores here
The deck reliably opens its engine: 12 Fusion-spell starters (Gem-Knight Fusion, Brilliant Fusion, Dispersion, Absorb Fusion, Scatter Fusion) give a 0.85 chance of at least one in a going-first 5-card hand, and the 17-copy archetype core gives a 0.95 chance of at least one core card, so the score reflects the system rather than any card's individual power. It converts into strong closing threats from the Extra Deck (Lady Brilliant Diamond, Master Diamond, Zirconia), and graveyard recursion (Gem-Knight Fusion, Dispersion, Crystal Rose) supports recovery after interruption. It is held back by 8 non-engine staples and tech cards (Raigeki, Lightning Storm, Harpie's Feather Duster, Foolish Burial, Droll & Lock Bird, Maxx C, Ash Blossom, Forbidden Droplet) that brick or conflict with an own Gem-Knight field, a 0-card side deck that leaves no post-side plan, and no recorded boards to measure median output. Archetype popularity (about 18 decks in the usage sample) and the guide's note that the old FTK style is now rare did not earn points; no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 of 12 Fusion-spell starters in a 5-card going-first hand) = 0.85; 17-copy archetype core P(>=1 in hand5) = 0.95 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 8 non-engine staples/tech cards plus several Normal-monster fusion materials risk dead draws; P(>=1 hand trap in 6 going-second) = 0.39 (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Text-only ceiling: Fusion into Lady Brilliant Diamond (3400 ATK) or Master Diamond, with Topaz double attack and Dispersion revival; no parseable boards (Inferred) |
| D4 | Combo Floor & Median Output | 58 | No recorded boards, so median is text-only; 10 off-archetype main copies and 3-of starters suggest output below ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Four independent Fusion-spell routes plus Quartz/Lazuli/Lapis searchers and GY recursion give several restart lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | GY recursion (Gem-Knight Fusion, Dispersion, Crystal Rose) and 15 searcher-text cards support regrowth; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Hand traps Ash, Maxx C and Droll, Hollowcore negation, and removal text on Raigeki, Lightning Storm, Duster and Droplet; 3 cards are Limited or Semi-Limited (Verified statuses; Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand has 39% hand-trap access; Raigeki and Lightning Storm are board breakers; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 78 | Extra Deck ATK: Lady Brilliant Diamond 3400, Master Diamond 2900, Zirconia 2900, Ruby 2500 (Verified stats; Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 10 of 40 main copies sit outside the Gem-Knight archetype string (Scatter Fusion x2 and 8 single-copy staples/tech); 3-of starters keep the core compact (Verified count; Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 74 | 13 Fusion and 2 Link fill all 15 Extra slots; 7 of 11 distinct Extra cards are single-copy for flexibility (Verified count; Inferred coverage) |
| D12 | Side Deck Adaptability | 15 | Zero side-deck cards in a format allowing 0-15; no post-side plan exists (Verified count; Provisional value) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype usage stats only, so format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion lines with material restrictions and Extra Deck summon limits give many decision points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 64.6, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: banlist exposure (-1); engine conflict (-1). Final formula: 0.80*Structural(64.6) + 0.20*TournamentReliability(54) + ContextModifiers(-2) = 60.4 -> 60; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Consistent starter density: 12 Fusion-spell enablers and a 17-copy archetype core give a 0.85 and 0.95 chance of a live opening (Inferred)
- High-ceiling Extra Deck finishers at 2900-3400 ATK with multiple single-copy options for flexibility
- Graveyard recursion (Gem-Knight Fusion, Dispersion, Crystal Rose) supports recovery after an interruption
Weaknesses
- Zero side-deck cards, so no post-side adaptability
- Eight non-engine staples and tech cards can be dead draws, especially Raigeki and Lightning Storm without an opposing board
- Three Limited cards at full limit create banlist exposure
Critical choke points
- Fusion-spell bootstrap: most lines need one of 12 Fusion-spell cards plus materials in hand
- Extra Deck boss access depends on Fusion materials being in hand or field, so hand disruption on turn 1 breaks the main line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Lightning Storm | A Gem-Knight Fusion-enabling card or a side-deck slot (the deck has 0 side cards) | Lightning Storm requires no face-up cards you control, which conflicts with a Gem-Knight Fusion field; a side deck would fix the zero-side weakness (D12) |
| 2 | Harpie's Feather Duster | A second Gem-Knight searcher or a hand-trap-compatible Gem-Knight monster | Duster is Limited and only hits Spell/Trap boards, while the Gem-Knight engine lacks a second searcher line; this reduces the Limited exposure (modifier) without losing starter density |
Evidence & confidence
- Verified: Legality: 40 main, 15 extra, 0 side within master-duel size rules; Banlist statuses: Foolish Burial, Harpie's Feather Duster, Maxx C Limited; Droll & Lock Bird Semi-Limited; Extra Deck ATK and copy counts from card data; Usage stat rows (about 18-deck denominator)
- Observed: Archetype usage stats show 9 core cards at 50% or higher inclusion
- Inferred: Hypergeometric starter and core probabilities (0.85, 0.95, 0.39); D1-D14 dimension scores and the Combo profile structural score; Going-first and going-second power estimates; Tournament reliability estimate
- Provisional: Meta Power (null) and D13 matchup fit, pending a dated metagame sample
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent usage stats conflict with the deck list: in_this_deck is false for Topaz, Lady Brilliant Diamond and Ruby, which the cards array lists as 1 copy each in the Extra zone, so core_present_pct (42.1) is unreliable usage sample is small (inclusion denominators consistent with about 18 decks) no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional unless a dated metagame sample is supplied
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