Gem-Knights Deck #774226 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Gem-Knight Hollowcore x3, Gem-Knight Lazuli x3, Gem-Knight Quartz x3. Created Oct 25, 2026 by YGO Mod.

Deck Gem-Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
60± 7/ 100
Power Score
Structural 65
Reliability 54
Going First 66
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 64.6
Going First 66
Going Second 60
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion-summon a Gem-Knight boss from the Extra Deck (Lady Brilliant Diamond 3400 ATK, Master Diamond 2900+ ATK, Zirconia 2900 ATK) and attack through a board the opponent cannot clear; Gem-Knight Topaz double attack and Gem-Knight Ruby ATK gain via Tribute, plus Master Diamond Dispersion GY-to-field recursion of up to 3 Gem-Knights
  • Turn 1 (going first): Turn 1: Gem-Knight Fusion or Brilliant Fusion (or Dispersion/Absorb Fusion) using hand/field monsters such as Lapis, Quartz, Lazuli or Hollowcore as materials, aiming for a Lady Lapis Lazuli or Master Diamond boss
  • Turn 2 (going second): Hold Ash Blossom, Maxx C or Droll & Lock Bird for the opponent's first effect or draw, then rebuild the Fusion line on turn 2; Raigeki and Lightning Storm are only live if the opponent has built a board
  • Recovery: Regrow from the GY: Gem-Knight Fusion returns from the GY by banishing a Gem-Knight, Crystal Rose and Hollowcore revive from the GY, and Master Diamond Dispersion can resummon up to 3 Gem-Knights from the GY
  • After siding: None: the deck runs 0 side cards (legal in Master Duel), so there is no post-side plan to evaluate

Why it scores here

The deck reliably opens its engine: 12 Fusion-spell starters (Gem-Knight Fusion, Brilliant Fusion, Dispersion, Absorb Fusion, Scatter Fusion) give a 0.85 chance of at least one in a going-first 5-card hand, and the 17-copy archetype core gives a 0.95 chance of at least one core card, so the score reflects the system rather than any card's individual power. It converts into strong closing threats from the Extra Deck (Lady Brilliant Diamond, Master Diamond, Zirconia), and graveyard recursion (Gem-Knight Fusion, Dispersion, Crystal Rose) supports recovery after interruption. It is held back by 8 non-engine staples and tech cards (Raigeki, Lightning Storm, Harpie's Feather Duster, Foolish Burial, Droll & Lock Bird, Maxx C, Ash Blossom, Forbidden Droplet) that brick or conflict with an own Gem-Knight field, a 0-card side deck that leaves no post-side plan, and no recorded boards to measure median output. Archetype popularity (about 18 decks in the usage sample) and the guide's note that the old FTK style is now rare did not earn points; no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 of 12 Fusion-spell starters in a 5-card going-first hand) = 0.85; 17-copy archetype core P(>=1 in hand5) = 0.95 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 8 non-engine staples/tech cards plus several Normal-monster fusion materials risk dead draws; P(>=1 hand trap in 6 going-second) = 0.39 (Inferred)
D3 Combo Conversion & Ceiling 70 Text-only ceiling: Fusion into Lady Brilliant Diamond (3400 ATK) or Master Diamond, with Topaz double attack and Dispersion revival; no parseable boards (Inferred)
D4 Combo Floor & Median Output 58 No recorded boards, so median is text-only; 10 off-archetype main copies and 3-of starters suggest output below ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Four independent Fusion-spell routes plus Quartz/Lazuli/Lapis searchers and GY recursion give several restart lines (Inferred)
D6 Resource Economy, Recovery & Grind 72 GY recursion (Gem-Knight Fusion, Dispersion, Crystal Rose) and 15 searcher-text cards support regrowth; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 Hand traps Ash, Maxx C and Droll, Hollowcore negation, and removal text on Raigeki, Lightning Storm, Duster and Droplet; 3 cards are Limited or Semi-Limited (Verified statuses; Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second hand has 39% hand-trap access; Raigeki and Lightning Storm are board breakers; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 78 Extra Deck ATK: Lady Brilliant Diamond 3400, Master Diamond 2900, Zirconia 2900, Ruby 2500 (Verified stats; Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 10 of 40 main copies sit outside the Gem-Knight archetype string (Scatter Fusion x2 and 8 single-copy staples/tech); 3-of starters keep the core compact (Verified count; Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 74 13 Fusion and 2 Link fill all 15 Extra slots; 7 of 11 distinct Extra cards are single-copy for flexibility (Verified count; Inferred coverage)
D12 Side Deck Adaptability 15 Zero side-deck cards in a format allowing 0-15; no post-side plan exists (Verified count; Provisional value)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype usage stats only, so format fit is Provisional
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines with material restrictions and Extra Deck summon limits give many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 64.6, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: banlist exposure (-1); engine conflict (-1). Final formula: 0.80*Structural(64.6) + 0.20*TournamentReliability(54) + ContextModifiers(-2) = 60.4 -> 60; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent starter density: 12 Fusion-spell enablers and a 17-copy archetype core give a 0.85 and 0.95 chance of a live opening (Inferred)
  • High-ceiling Extra Deck finishers at 2900-3400 ATK with multiple single-copy options for flexibility
  • Graveyard recursion (Gem-Knight Fusion, Dispersion, Crystal Rose) supports recovery after an interruption

Weaknesses

  • Zero side-deck cards, so no post-side adaptability
  • Eight non-engine staples and tech cards can be dead draws, especially Raigeki and Lightning Storm without an opposing board
  • Three Limited cards at full limit create banlist exposure

Critical choke points

  • Fusion-spell bootstrap: most lines need one of 12 Fusion-spell cards plus materials in hand
  • Extra Deck boss access depends on Fusion materials being in hand or field, so hand disruption on turn 1 breaks the main line
Priority Remove Add Reason
1 Lightning Storm A Gem-Knight Fusion-enabling card or a side-deck slot (the deck has 0 side cards) Lightning Storm requires no face-up cards you control, which conflicts with a Gem-Knight Fusion field; a side deck would fix the zero-side weakness (D12)
2 Harpie's Feather Duster A second Gem-Knight searcher or a hand-trap-compatible Gem-Knight monster Duster is Limited and only hits Spell/Trap boards, while the Gem-Knight engine lacks a second searcher line; this reduces the Limited exposure (modifier) without losing starter density

Evidence & confidence

  • Verified: Legality: 40 main, 15 extra, 0 side within master-duel size rules; Banlist statuses: Foolish Burial, Harpie's Feather Duster, Maxx C Limited; Droll & Lock Bird Semi-Limited; Extra Deck ATK and copy counts from card data; Usage stat rows (about 18-deck denominator)
  • Observed: Archetype usage stats show 9 core cards at 50% or higher inclusion
  • Inferred: Hypergeometric starter and core probabilities (0.85, 0.95, 0.39); D1-D14 dimension scores and the Combo profile structural score; Going-first and going-second power estimates; Tournament reliability estimate
  • Provisional: Meta Power (null) and D13 matchup fit, pending a dated metagame sample
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent usage stats conflict with the deck list: in_this_deck is false for Topaz, Lady Brilliant Diamond and Ruby, which the cards array lists as 1 copy each in the Extra zone, so core_present_pct (42.1) is unreliable usage sample is small (inclusion denominators consistent with about 18 decks) no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional unless a dated metagame sample is supplied

More Master Duel Info

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Gem-Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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