Call of the Haunted Deck #774215 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Gem-Armadillo x3, Gem-Knight Alexandrite x3, Gem-Turtle x3. Created Oct 25, 2026 by YGO Mod.
Deck Call of the Haunted Master Duel
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- Gem-Armadillo x3
- Gem-Knight Alexandrite x3
- Prufinesse, the Tactical Trapper x2
- Santa Claws x2
- Gem-Turtle x3
- Gem-Knight Garnet x3
- Gem-Knight Sapphire x1
- Gem-Knight Tourmaline x1
- Gem-Knight Fusion x2
- Mystical Space Typhoon x3
- Overexaggeration x2
- Swords of Revealing Light x3
- Unexpected Dai x3
- Call of the Haunted x3
- Compulsory Evacuation Device x3
- D.D. Post x1
- Jelly Cannon x2
Extra Deck (15)
- Gem-Knight Amethyst x1
- Gem-Knight Ruby x3
- Gem-Knight Topaz x1
- Codebreaker Virus Swordsman x1
- Gaia Saber, the Lightning Shadow x1
- Imduk the World Chalice Dragon x1
- Ningirsu the World Chalice Warrior x1
- Sorcerer of Sebek x1
- Cairngorgon, Antiluminescent Knight x1
- Evigishki Merrowgeist x1
- Kachi Kochi Dragon x1
- Number 52: Diamond Crab King x1
- Number 80: Rhapsody in Berserk x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 48/100 (±9 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Fusion/Xyz/Link
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Gem-Knight Fusion beatdown: Gem-Knight Ruby, Topaz and Amethyst, with Xyz and Link monsters as backup closers; Call of the Haunted recursion of Level 4 monsters from the Graveyard into repeated board presence
- Turn 1 (going first): Normal Summon Gem-Armadillo or flip Gem-Turtle to search a Gem-Knight, then Gem-Knight Fusion into Ruby or Topaz; hold MST, Swords of Revealing Light or Compulsory Evacuation Device for the opponent's first interaction
- Turn 2 (going second): No hand trap in the list. Rely on Jelly Cannon or Overexaggeration during the opponent's attack, then Gem-Knight Fusion or Call of the Haunted to rebuild a board
- Recovery: Call of the Haunted reanimates a Graveyard monster; Gem-Knight Fusion in the Graveyard can be banished alongside a Gem-Knight monster to return it to hand; Prufinesse can banish a Trap to gain Level and recover
- After siding: Not applicable: Master Duel has no side deck and the export lists 0 side cards
Why it scores here
The deck reliably opens Gem-Armadillo, Gem-Turtle or a Gem-Knight Normal Monster on turn 1 about one time in three per copy-pair in a 5-card hand (P at least one of 3 copies = 0.34, Inferred from the hypergeometric draw table). Its engine converts into Gem-Knight Fusion summons, which give a 2500-ATK Ruby and several 1800 to 2000 ATK closers. Interaction is dense for a Master Duel list (MST, Swords of Revealing Light, Compulsory Evacuation Device, Jelly Cannon, Overexaggeration, D.D. Post) but there are no hand traps, so going second is weaker. No combo boards are recorded, so the ceiling and median are text-only inferences. The structural score comes from the system (engine access, recursion, interaction, closers, extra-deck coverage), not from averaging card scores, and the Call of the Haunted archetype's popularity did not add points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of 3 Gem-Armadillo in opening 5) = 0.34; searcher group of 8 copies P(at least one) = 0.69; no combos recorded (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 18 monsters and 13 spells plus 9 traps; several non-engine cards (Dai conditional on an empty field, D.D. Post, Overexaggeration) raise brick risk; no hand-trap redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | Fusion chain Armadillo/Turtle to Gem-Knight to Ruby/Topaz/Amethyst plus Call of the Haunted recursion; no recorded boards, so ceiling is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median and power distribution are unknown; the Gem-Knight chain is single-route on a mid-range board (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple recovery routes (Call of the Haunted, Gem-Knight Fusion Graveyard search, Prufinesse) but few independent starters; one interruption on the Gem-Knight chain breaks the fusion route (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Graveyard recursion through Call of the Haunted, Gem-Knight Fusion and Prufinesse gives good resource regeneration (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 62 | 16 removal-text cards and 0 hand traps; MST, Swords of Revealing Light, Compulsory Evacuation Device and Overexaggeration are layered but not protected against negation (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second board breaking relies on Jelly Cannon, Overexaggeration and Santa Claws with no hand traps; Ruby, Topaz and Diamond Crab give some breaking power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Closers include Ruby 2500 ATK, Gaia Saber 2600, Ningirsu 2500, Cairngorgon 2450, Topaz double attack (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 40 main with 17 distinct cards, 22 level-0 spells and traps, 3-of core Gem-Knight parts; compact but with several conditional cards (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra cards across 13 distinct names, each mostly single-copy; Ruby x3 is the only redundancy; Xyz and Link coverage is broad but thin and material-dependent (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck exists in Master Duel (0 side cards); scored low because no post-side plan is available (Verified legality, Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | Archetype meta-share and tournament context are absent, so format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Multiple summon types (Fusion, Xyz, Link, Normal) and several conditional choices per turn give a moderately high decision count (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: No hand traps for going second (-2); Extra Deck depends on sub-archetype materials (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Legal 40/15/0 build with no restricted cards
- Strong closing stats in the Extra Deck
- Graveyard recursion through Call of the Haunted and Gem-Knight Fusion
- Dense removal-text interaction
Weaknesses
- No hand traps
- Low redundancy in the Extra Deck (13 names, mostly single copies)
- No recorded combos or win data
Critical choke points
- Gem-Armadillo, Gem-Turtle or Gem-Knight Normal Monster on turn 1 (about 34% per copy group)
- Gem-Knight Fusion (2 copies) for Ruby and Topaz
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Unexpected Dai | 1x Master Duel-legal hand trap (availability unverified) | Adds going-second interaction; Dai is conditional on an empty field |
Evidence & confidence
- Verified: Legal size 40/15/0 under master-duel rules; All cards Unlimited, no restricted cards; Gem- archetype count 21, Call of the Haunted 3
- Inferred: Starter probability 0.34 per copy group; Going-second weakness from zero hand traps; Closer and recursion roles from card text
- Provisional: Format fit and matchup coverage (no tournament data)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent Usage-statistics missing core cards lists Diamond Crab, Rhapsody, Codebreaker, Sebek, Gaia Saber, Ningirsu, Cairngorgon and Imduk as not in the deck, but all eight are in the Extra Deck (zone extra, 1 copy each); core-card presence 46.7 is likely a preprocessor error that checks the Main Deck only No win-rate telemetry, so going-first and going-second splits are Inferred No guides attached Master Duel has no side deck, so post-side scoring is not applicable
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