Primite Deck #774201 — Yu-Gi-Oh! TCG

45 Main, 15 Extra, incl. Gunkan Suship Shari Red x3, Gunkan Suship Uni x3, Gunkan Suship Shari x3. Created Oct 25, 2026 by YGO Mod.

Deck Primite TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
54± 8/ 100
Power Score
Structural 58
Reliability 55
Going First 63
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58.5
Going First 63
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: tcg

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck Xyz/Link boards (Ryzeal Detonator, Divine Arsenal AA-ZEUS, Super Starslayer TY-PHON, Gunkan Uni-class Super-Dreadnought) that attack through or outvalue the opponent's board, with Gunkan Level 4 monsters as the material base.; Gunkan Xyz direct-attack and draw effects (Shirauo-class Carrier, Ikura-class Dreadnought) and Number 39: Utopia negation pressure.
  • Turn 1 (going first): Search or Normal Summon Gunkan Suship Shari or Uni (or Primite Lordly Lode for a Normal Monster), go to a Level 4 Xyz, and keep Ash Blossom or Infinite Impermanence up for the opponent's first interaction.
  • Turn 2 (going second): Use a hand trap (Ash Blossom, Infinite Impermanence, Nibiru) to break the opponent's first line, then rebuild through Gunkan Shari Red or Ikura's excavation into a Level 4 Xyz.
  • Recovery: Recursion and redraw through Ryzeal Cross, Ryzeal Plugin, and the Gunkan Shari Red name-change loop, plus Painful Decision to rebuild a starter from the Deck.
  • After siding: None: the deck runs no Side Deck, so it has no post-side plan (legal, but unadapted).

Why it scores here

The deck reliably opens a Gunkan or Primite starter: Painful Decision, Gunkan Suship Uni, Gunkan Suship Shari Red and Primite Lordly Lode each reach a Level 4 Normal or Xyz base, and the 15 searcher-text cards give about an 88% chance of at least one searcher in an opening 5. From there the deck converts through Extra Deck Xyz and Link boards with 2500 to 3000 ATK closers, and it survives one disruption through six hand traps and several recursion routes. The score comes from consistency, closing power, and interaction density on the list as a system, not from averaging card scores. Archetype popularity earned no points, since the list is only 10% exact-name Primite and the usage data just confirms the Gunkan and Ryzeal cores are real. The zero-card Side Deck and the lack of recorded boards cap the score and keep confidence at Medium.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 of a 3-copy starter in opening 5) = 0.30; P(>=1 searcher-text card in opening 5) = 0.88; multiple Level 4 starters and redundant searches (Inferred)
D2 Opening-Hand Quality & Brick Management 55 12 singleton tech cards and 6 hand traps create dead-card risk when going first; no side-deck flex to fix bricks (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards; ceiling read from Xyz and Link text such as Ryzeal Detonator, Divine Arsenal and Super Starslayer (Inferred, text-only)
D4 Combo Floor & Median Output 50 No recorded combo median or power distribution exists; floor is text-only estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Six hand traps, two-engine recursion (Ryzeal Cross, Ryzeal Plugin) and multiple search routes give more than one line after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 64 Excavate (Gunkan Ikura), draw (Ryzeal Cross, Shirauo-class Carrier) and searchers recover card economy; Mulcharmy Fuwalos adds draw (Inferred)
D7 End-Board & Interaction Quality 70 Raigeki, Lightning Storm, Harpie's Feather Duster, Drillbeam, Ash Blossom, Infinite Impermanence, Nibiru and Ryzeal Detonator give broad layered interaction (Inferred, semantic)
D8 Going-Second & Board-Breaking Power 66 Raigeki and Nibiru break boards on going second; hand-trap probability for at least one of 6 is 0.60; Lightning Storm needs an empty field (Inferred)
D9 Offensive Pressure & Closing Power 74 Xyz closers at 2900 to 3000 ATK (Divine Arsenal, Starslayer, Ryzeal Detonator, Uni-class Super-Dreadnought) plus Zealantis banish-and-summon (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 Main 45 with 26 distinct and 12 singletons; 54 of 60 copies are off-archetype, exact-name Primite purity 10% (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 Eleven Xyz and four Link with two dominant Xyz engines (Gunkan, Ryzeal) and no duplicate Extra cores; Ryzeal Detonator is Limited (Verified composition)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so there is no post-side plan; legal but unadapted (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share link; format fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 45 Two Extra Deck engines with Level 4 material choices and many interacting Ryzeal and Gunkan lines raise decision load (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange + 0.2 Toolbox. Structural ≈ 58.5, Going First ≈ 63, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Engine conflict (-3); No side deck (-2); Banlist exposure (-1); Gunkan core redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*58.5 + 0.20*55 - 4 = 53.8, rounded to 54

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant Level 4 starters and searchers (Painful Decision, Lordly Lode, Uni, Shari Red) give about 88% chance of at least one searcher in an opening 5
  • Six hand traps plus broad negation and removal tech give layered interaction
  • High-ATK Xyz and Link closers with direct-attack and draw text

Weaknesses

  • Two competing Xyz engines (Gunkan and Ryzeal) with heavy off-archetype spread
  • No Side Deck, so no post-side adaptation
  • Twelve singleton cards add brick and dead-card risk when going first
  • No recorded combos or win-rate data, so output and matchup claims are inferred

Critical choke points

  • A single Ryzeal Detonator (Limited, one copy) is the only Extra answer to board control
  • Hitting one hand trap line on going second leaves one Xyz route with thin backup
  • Lightning Storm and Raigeki need an empty or partial opposing board, so they are dead against a board-first opponent
Priority Remove Add Reason
1 No side deck A 15-card Side Deck of extra Gunkan Level 4 starters and a second answer to the most common opposing board-breaking line A legal but unadapted zero-card side gives no post-side plan (D12 = 10); the largest single score gain
2 Ryzeal Cross (1 copy) A second Gunkan Level 4 starter or a Gunkan Shari playset-consistent card Lean the main toward one engine to reduce engine conflict and off-archetype spread (D10, D1)
3 Harpie's Feather Duster (1 copy, Limited) A non-Limited Spell/Trap answer such as a second Infinite Impermanence Lower banlist exposure and reduce the dead-card risk of a situational tech spell

Evidence & confidence

  • Verified: Main 45, Extra 15, Side 0, legal under TCG size rules and copy limits; Ash Blossom 2, Ice Ryzeal 2, Sword Ryzeal 2 at Semi-Limited copy limit; Ryzeal Detonator, Ext Ryzeal, Harpie's Feather Duster, Bonfire Limited at one copy; Copy histogram 3-copy x5, 2-copy x9, 1-copy x12; 11 Xyz and 4 Link in the Extra Deck; Exact-name Primite purity 10%; Gunkan 16, Ryzeal 10, Primite 6 archetype copies; Archetype usage: Primite Lordly Lode 100% inclusion; Ash Blossom and Infinite Impermanence 86% inclusion
  • Inferred: P(>=1 of a 3-copy starter in opening 5) = 0.30 and P(>=1 searcher-text card in opening 5) = 0.88; Six hand traps give 0.60 chance of at least one hand trap in a 6-card going-second hand; Interaction density is high based on card text (negation, destruction, banish); Closing power estimated from Xyz ATK and direct-attack text
  • Provisional: Meta Power is null; no dated metagame sample supplied; D13 matchup and format fit rely on archetype-level context only
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup, brick or starter rates No Side Deck: post-side performance cannot be scored Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
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