Mulcharmy Deck #774194 — Yu-Gi-Oh! TCG

52 Main, 15 Extra, incl. Aleister the Reminiscent x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon, Invoked Elysium) from the Extra Deck, using Aleister and Invoked material chains; Mulcharmy draw-engine advantage that converts into a longer game
  • Turn 1 (going first): Open on a searcher (Aleister, Aiwass, Invocation - Sword) into a Fusion Summon, while holding Ash Blossom and Droll for the opponent's first activation
  • Turn 2 (going second): Hold hand traps (Ash Blossom, D.D. Crow, Ghost Ogre, Droll & Lock Bird, Nibiru) to break the opponent's first summon or activation, then rebuild a Fusion board from the Extra Deck
  • Recovery: Recursion from GY through Invocation, Magical Meltdown and Gamma Summon, plus Mulcharmy draws when the field is empty
  • After siding: No Side Deck is registered, so there is no evidence-backed post-side plan

Why it scores here

The deck's Combo engine is built around Fusion Summons from the Extra Deck, and it reaches a live starter often enough to matter: the archetype core group has about a 65% chance of at least one copy in a 5-card opening hand (Inferred). Its interaction density is high, with 11 hand traps, 8 negation-text cards, and Solemn Judgment, Ash Blossom, and Droll & Lock Bird giving it several answers to the opponent's first action. Its closing power is strong in ceiling terms, since Hyperinvoked Aeon (3800 ATK) and Invoked Elysium (3200 ATK) are present, but the median output is unmeasured because no combos were supplied. The score is held down by brick risk from a 24-distinct main deck that mixes Mulcharmy no-card conditions with Invoked and Aleister chains, and by the illegal copy counts, which cap the final score; popularity and archetype share did not add points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 core Aleister/Invoked starter in opening 5) ≈ 0.65 for the archetype core group; the three-copy starters sit near 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Many conditional cards (Mulcharmy no-card effects, Pot of Sloth/Desires, Magical Meltdown) and 14 searcher-text cards suggest a high brick rate; no hand simulation was run (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling reaches 3800 ATK fusion boards, but no recorded combo boards exist, so conversion is a text-only read (Inferred)
D4 Combo Floor & Median Output 40 Median output is unmeasured; the deck relies on a long Fusion chain that often needs its full set of searchers and materials (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Eleven hand traps and recursion from Invocation and Gamma Summon give several independent routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draws and Pot of Sloth/Desires provide card flow, but the Extra Deck spend is heavy (Inferred)
D7 End-Board & Interaction Quality 62 Eight negation-text cards plus Solemn, Ash, Droll and Typhoon give broad coverage; Invoked Mechaba and De Anima add layered negation (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Hand traps and Nibiru/Ghost Ogre give going-second answers, but there are no recorded second-player boards (Inferred)
D9 Offensive Pressure & Closing Power 60 Hyperinvoked Aeon and Invoked Elysium supply 3200-3800 ATK bosses, which is closing power on paper (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 55 main cards across 24 distinct cards with 3-copy slots, and 64 off-archetype copies by exact-name count, lower coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 All 15 Extra slots are used (11 Fusion, 4 Link); Invoked bosses and the Aleister link monsters are reachable through the main engine (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck is present, so post-side adaptability is effectively absent (Verified composition)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link exists; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-step Fusion chains, conditional costs and interacting hand-trap timing make this hard to play consistently (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); Engine conflict (-4). Final formula: No reliable metagame: 0.80*Structural(50) + 0.20*TournamentReliability(40) + ContextModifiers(-12) = 36, then capped to 30 under the Illegal rule (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large hand-trap and negation package (11 hand traps, 8 negation-text cards)
  • High-ceiling Extra Deck bosses (Hyperinvoked Aeon 3800 ATK, Invoked Elysium 3200 ATK)
  • Extra Deck fully used with Fusion and Link options

Weaknesses

  • Illegal copy counts for Ash Blossom and Super Polymerization
  • Two engines (Mulcharmy and Invoked/Aleister) with low exact-name purity
  • No Side Deck and no post-side plan
  • No recorded combos to confirm the conversion or median output

Critical choke points

  • Aleister the Reminiscent and Aleister-based Fusion material are needed for most Invoked lines
  • Unresolved passcode 86120751 is unknown and cannot be checked for its role
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal card or a second non-Semi-Limited copy of a different hand trap Brings the deck within the TCG Semi-Limited copy limit
2 One copy of Super Polymerization A non-Semi-Limited backup or a Fusion searcher Brings the deck within the TCG Semi-Limited copy limit and reduces dead-card risk
3 Unresolved passcode 86120751 A resolved card with a clear role Fixes the data gap and removes an unknown brick candidate

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 against TCG size rules; Ash Blossom and Super Polymerization exceed the TCG Semi-Limited limit of 2 copies; Four Limited cards are present in the list; Archetype usage shows the core Mulcharmy cards at high inclusion
  • Inferred: Starter access 0.65 and full-brick estimate 0.35 from the hypergeometric calculation; Interaction quality read from card text; Pilotability from the number of steps in the Fusion chains
  • Provisional: Meta Power is null because no dated metagame sample was supplied; Matchup fit is unknown without tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 1 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck is registered

More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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