Mulcharmy Deck #774191 — Yu-Gi-Oh! TCG

52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, D.D. Crow x3. Created Oct 25, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
35± 10/ 100
Power Score
Structural 54
Reliability 40
Going First 45
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 45
Going Second 62
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Invoked Fusion or Link boss (for example Hyperinvoked Aeon or Invoked Elysium) summoned through Aleister the Reminiscent and Invocation chains, with Mulcharmy card draw supporting the line; Hand-trap disruption (Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion, Droll & Lock Bird) followed by a Fusion Summon
  • Turn 1 (going first): Open a Mulcharmy starter (Fuwalos or Purulia) on an empty field to draw off the opponent's summons, then reach Aleister for an Invocation Fusion. Going first is weaker here because the hand-trap suite is less useful on the first turn
  • Turn 2 (going second): Hold hand traps (P of at least one in a 6-card hand ~0.90 by the evidence) to stop the opponent's first summon or search, then Fusion Summon through Aleister or Invocation
  • Recovery: Aleister searchers and GY Invocation recursion (text-based, Inferred) plus Mulcharmy draw to rebuild a hand after a disruption
  • After siding: Not assessable: the deck runs no Side Deck (side_count 0), so no post-side plan exists

Why it scores here

The deck opens a functional plan in a moderate share of hands: the Mulcharmy core (10 copies, about 0.65 chance of at least one in a 5-card opening hand, Inferred) and the Aleister/Invocation Fusion chain provide a real route to a boss. Interaction is the deck's strongest area: 17 hand traps and 14 negation-text cards give layered disruption, especially when going second. Conversion and median output are not measured, since no combos were recorded, so the ceiling and floor are text-only inferences. Consistency is held back by 55 Main Deck cards with only 6 exact Mulcharmy copies, several conflicting hand traps, and an unresolved passcode. The score is not driven by Mulcharmy being a popular archetype, and card scores were not averaged. The deck is Illegal (Ash Blossom and Super Polymerization are over their Semi-Limited limit), so the final score is capped low and is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one Mulcharmy core card in opening 5) ≈ 0.65; Mulcharmy core present in 4 of 6 usage-stat core cards (Inferred)
D2 Opening-Hand Quality & Brick Management 45 17 hand traps and 14 searchers compete for hand slots; Mulcharmy starters are dead on a non-empty field; hypergeometric brick estimate ≈ 0.35 (Inferred)
D3 Combo Conversion & Ceiling 55 Text-only read: Aleister → Invocation → Fusion chains with Hyperinvoked Aeon and Invoked Elysium as the ceiling; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No combos_evidence and no median power index; floor set below the ceiling by the dependency on Aleister and the Extra Deck (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent hand traps plus Mulcharmy draw give redundant disruption routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw and 14 searcher-text cards give card flow and rebuild options; no resource data (Inferred)
D7 End-Board & Interaction Quality 65 14 negation-text cards and 17 hand traps, including Solemn Judgment and Ghost Ogre & Snow Rabbit (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap probability ≈ 0.90 for at least one in 6 cards; no board-breaker count from combos (Inferred)
D9 Offensive Pressure & Closing Power 55 Top end is Hyperinvoked Aeon 3800 ATK and Invoked Elysium 3200 ATK (Verified stats); closing depends on Fusion access (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards (legal range 40–60) with 23 distinct and 3 copies of 15 cards; over-limit cards included (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots: 12 Fusion and 3 Link, 14 distinct, most needing Aleister as material (Verified composition, Inferred access)
D12 Side Deck Adaptability 10 No Side Deck (side_count 0); no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Several multi-step Fusion chains with timing-sensitive hand traps and Quick Effects; high decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 45, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit cap (-6); Banlist exposure (-2); No Side Deck (-2). Final formula: Legality cap: Illegal, so the normal formula is not reported. Pre-cap value = 0.80*Structural(53.7) + 0.20*TournamentReliability(40) = 50.9, then modifiers -10 = 40.9, then capped to 35 as Illegal (structural-only). Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation suite (17 hand traps, 14 negation-text cards)
  • Mulcharmy draw engine provides card flow when the field is empty
  • Strong Extra Deck top end (Hyperinvoked Aeon, Invoked Elysium)
  • Redundant Aleister searchers for consistent access to Invocation

Weaknesses

  • Illegal list: two cards exceed Semi-Limited copy limits
  • Mulcharmy starters are dead on a non-empty field, so the engine's real starter count is low
  • High brick and conflict risk from many hand traps and searchers in one hand
  • 55 Main Deck cards with no Side Deck
  • Heavy Extra Deck dependency on Aleister as Fusion material

Critical choke points

  • Aleister the Reminiscent and Aleister-tagged monsters as the gate to most Invocation Fusions
  • Successful Mulcharmy draw requires an empty field, which conflicts with holding hand traps
  • Unresolved passcode 86120751 (3 copies, Main Deck) has no card text, so its role is unknown
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Super Polymerization Legal replacements that keep the same role, so the list is playable as built Copy-limit violations make the deck Illegal; this is required before any normal score can be given
2 Excess Main Deck slots (cut from 55 toward 40–45) A Side Deck of up to 15 cards A smaller main improves consistency, and a side deck makes the best-of-3 plan assessable (D10, D12)
3 Redundant Invocation or hand-trap copies beyond one each of the weakest tech cards Consistent Aleister-compatible starters Reduces brick and conflict rates; the evidence shows 14 searchers and 17 hand traps competing for the same hand slots

Evidence & confidence

  • Verified: Legality: 55 Main, 15 Extra, 0 Side; Ash Blossom and Super Polymerization each run 3 copies against Semi-Limited limit 2; Four Limited cards run at 1 copy each (legal); Card text and stats for the resolved cards; Usage stats: Mulcharmy Fuwalos 97.96%, Ash Blossom 91.84%, Mulcharmy Purulia 75.51%
  • Observed: Composition counts (type, attribute, copy histogram)
  • Inferred: Engine access probability ≈ 0.65; Brick rate ≈ 0.35; Hand-trap coverage ≈ 0.90 going second; Interaction quality and recovery route quality
  • Provisional: Meta Power (no dated sample); Matchup and format fit (D13); Tournament reliability
  • Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent 1 passcode (86120751, Main Deck, 3 copies) could not be resolved to a card and is counted as Main no win-rate telemetry exists in YGOVN: going-first, going-second, matchup, brick, and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck has no Side Deck, so D12 and post-side plans are unscored deck title is null

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