Mulcharmy Deck #774191 — Yu-Gi-Oh! TCG
52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, D.D. Crow x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (52)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Reminiscent x3
- D.D. Crow x3
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Virakam, the Divine Spirit of Artifice x1
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- PSY-Framegear Delta x2
- PSY-Framegear Gamma x1
- Invocation x2
- Invocation - "Grail" x3
- Invocation - "Sword" x3
- Magical Meltdown x3
- Sacred Spirit Sword Aiwass x3
- Super Polymerization x3
- Gamma Summon x1
- Solemn Judgment x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 45 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Invoked Fusion or Link boss (for example Hyperinvoked Aeon or Invoked Elysium) summoned through Aleister the Reminiscent and Invocation chains, with Mulcharmy card draw supporting the line; Hand-trap disruption (Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion, Droll & Lock Bird) followed by a Fusion Summon
- Turn 1 (going first): Open a Mulcharmy starter (Fuwalos or Purulia) on an empty field to draw off the opponent's summons, then reach Aleister for an Invocation Fusion. Going first is weaker here because the hand-trap suite is less useful on the first turn
- Turn 2 (going second): Hold hand traps (P of at least one in a 6-card hand ~0.90 by the evidence) to stop the opponent's first summon or search, then Fusion Summon through Aleister or Invocation
- Recovery: Aleister searchers and GY Invocation recursion (text-based, Inferred) plus Mulcharmy draw to rebuild a hand after a disruption
- After siding: Not assessable: the deck runs no Side Deck (side_count 0), so no post-side plan exists
Why it scores here
The deck opens a functional plan in a moderate share of hands: the Mulcharmy core (10 copies, about 0.65 chance of at least one in a 5-card opening hand, Inferred) and the Aleister/Invocation Fusion chain provide a real route to a boss. Interaction is the deck's strongest area: 17 hand traps and 14 negation-text cards give layered disruption, especially when going second. Conversion and median output are not measured, since no combos were recorded, so the ceiling and floor are text-only inferences. Consistency is held back by 55 Main Deck cards with only 6 exact Mulcharmy copies, several conflicting hand traps, and an unresolved passcode. The score is not driven by Mulcharmy being a popular archetype, and card scores were not averaged. The deck is Illegal (Ash Blossom and Super Polymerization are over their Semi-Limited limit), so the final score is capped low and is structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one Mulcharmy core card in opening 5) ≈ 0.65; Mulcharmy core present in 4 of 6 usage-stat core cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 17 hand traps and 14 searchers compete for hand slots; Mulcharmy starters are dead on a non-empty field; hypergeometric brick estimate ≈ 0.35 (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Text-only read: Aleister → Invocation → Fusion chains with Hyperinvoked Aeon and Invoked Elysium as the ceiling; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos_evidence and no median power index; floor set below the ceiling by the dependency on Aleister and the Extra Deck (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple independent hand traps plus Mulcharmy draw give redundant disruption routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy draw and 14 searcher-text cards give card flow and rebuild options; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 14 negation-text cards and 17 hand traps, including Solemn Judgment and Ghost Ogre & Snow Rabbit (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap probability ≈ 0.90 for at least one in 6 cards; no board-breaker count from combos (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Top end is Hyperinvoked Aeon 3800 ATK and Invoked Elysium 3200 ATK (Verified stats); closing depends on Fusion access (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main Deck cards (legal range 40–60) with 23 distinct and 3 copies of 15 cards; over-limit cards included (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck slots: 12 Fusion and 3 Link, 14 distinct, most needing Aleister as material (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (side_count 0); no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Several multi-step Fusion chains with timing-sensitive hand traps and Quick Effects; high decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 54, Going First ≈ 45, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit cap (-6); Banlist exposure (-2); No Side Deck (-2). Final formula: Legality cap: Illegal, so the normal formula is not reported. Pre-cap value = 0.80*Structural(53.7) + 0.20*TournamentReliability(40) = 50.9, then modifiers -10 = 40.9, then capped to 35 as Illegal (structural-only). Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap and negation suite (17 hand traps, 14 negation-text cards)
- Mulcharmy draw engine provides card flow when the field is empty
- Strong Extra Deck top end (Hyperinvoked Aeon, Invoked Elysium)
- Redundant Aleister searchers for consistent access to Invocation
Weaknesses
- Illegal list: two cards exceed Semi-Limited copy limits
- Mulcharmy starters are dead on a non-empty field, so the engine's real starter count is low
- High brick and conflict risk from many hand traps and searchers in one hand
- 55 Main Deck cards with no Side Deck
- Heavy Extra Deck dependency on Aleister as Fusion material
Critical choke points
- Aleister the Reminiscent and Aleister-tagged monsters as the gate to most Invocation Fusions
- Successful Mulcharmy draw requires an empty field, which conflicts with holding hand traps
- Unresolved passcode 86120751 (3 copies, Main Deck) has no card text, so its role is unknown
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring and 1 copy of Super Polymerization | Legal replacements that keep the same role, so the list is playable as built | Copy-limit violations make the deck Illegal; this is required before any normal score can be given |
| 2 | Excess Main Deck slots (cut from 55 toward 40–45) | A Side Deck of up to 15 cards | A smaller main improves consistency, and a side deck makes the best-of-3 plan assessable (D10, D12) |
| 3 | Redundant Invocation or hand-trap copies beyond one each of the weakest tech cards | Consistent Aleister-compatible starters | Reduces brick and conflict rates; the evidence shows 14 searchers and 17 hand traps competing for the same hand slots |
Evidence & confidence
- Verified: Legality: 55 Main, 15 Extra, 0 Side; Ash Blossom and Super Polymerization each run 3 copies against Semi-Limited limit 2; Four Limited cards run at 1 copy each (legal); Card text and stats for the resolved cards; Usage stats: Mulcharmy Fuwalos 97.96%, Ash Blossom 91.84%, Mulcharmy Purulia 75.51%
- Observed: Composition counts (type, attribute, copy histogram)
- Inferred: Engine access probability ≈ 0.65; Brick rate ≈ 0.35; Hand-trap coverage ≈ 0.90 going second; Interaction quality and recovery route quality
- Provisional: Meta Power (no dated sample); Matchup and format fit (D13); Tournament reliability
- Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent 1 passcode (86120751, Main Deck, 3 copies) could not be resolved to a card and is counted as Main no win-rate telemetry exists in YGOVN: going-first, going-second, matchup, brick, and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck has no Side Deck, so D12 and post-side plans are unscored deck title is null
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