Endymion Deck #774183 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.

Deck Endymion TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
35± 10/ 100
Power Score
Structural 50
Reliability 35
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49.5
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck link and fusion boss monsters (Endymion, Magistus, Fairy Tail lines) reached through searchers and Special Summon text (Inferred from card text); Mulcharmy draw-based hand advantage when the opponent summons (Inferred from card text)
  • Turn 1 (going first): Search or Normal Summon a starter (Regulus, Verre, Genia, Witchcrafter Genni) and extend toward a Link or Fusion boss; hold hand traps for the opponent's first summon (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, Nibiru and Droll & Lock Bird to interrupt the opponent's first summon or search, then rebuild from the GY (Inferred)
  • Recovery: Fairy Tail GY recursion (Once Upon a Fairy Tail, Witchcrafter Genni) and Spell Power Mastery searches for rebuild (Inferred)
  • After siding: No side deck is registered, so no post-side plan can be evaluated.

Why it scores here

This list is scored as a system and is capped low because it is illegal: Ash Blossom & Joyous Spring and Super Polymerization are each run three times against a Semi-Limited limit of two. Its engine is split across four sub-archetypes (Endymion, Fairy Tail, Magistus, Mulcharmy) with only 9 exact-name Endymion copies and 61 off-archetype copies, so opening hands are likely to mix non-interacting lines. Interaction is the strongest part of the list: 10 hand traps, 15 negation-text cards and 12 removal-text cards give it a real going-second answer set. No recorded boards, tournament record, guides or side deck exist, so ceiling and median output, post-side adaptability and matchup fit are text-only inferences and are not scored above neutral. Archetype popularity and core-card usage confirm the list is real and accessible, but they did not earn points, and card scores were not averaged into the result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core group P(at least one open in hand 5) ≈ 0.98 as a proxy, but the exact-name Endymion engine is only 9 cards across split sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Fifteen singleton slots, 61 off-archetype copies and mixed sub-engine starters suggest a meaningful brick and conflicting-hand rate (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling is a text-only read of the Endymion, Magistus and Fairy Tail link and fusion routes (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median output cannot be measured and is only a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ten hand traps and several negation texts give multiple independent answers, but the lines they protect are split across sub-archetypes (Inferred)
D6 Resource Economy, Recovery & Grind 50 Seventeen searcher-text cards and Mulcharmy draw effects give recovery, offset by three-copy searchers that compete for slots (Inferred)
D7 End-Board & Interaction Quality 62 Ten hand traps, fifteen negation-text cards and Solemn Judgment / Solemn Accusation give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap probability is about 0.72 (hypergeometric, Inferred), and removal-text cards add board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 60 Fifteen Extra Deck slots include Link and Fusion bosses (Endymion, Summon Sorceress, Magistus Chorozo) with strong ATK on the field (Verified card data, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards across 29 distinct names, with 14 tech slots and three-copy staples; the slot pressure from copy violations lowers the score (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck runs 5 Link, 8 Fusion and 2 XYZ with mostly single copies, giving a broad but unmanaged set of summon routes (Verified composition)
D12 Side Deck Adaptability 10 No side deck is registered, so post-side adaptability is effectively absent (Verified composition)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-archetype engine with many decision points and hand-trap timing, so repeatable play is hard for a casual pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49.5, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (copy-limit violations) (-6); Engine conflicts across sub-archetypes (-4); No side deck (-2). Final formula: Illegal deck, so theoretical cap applies: 0.80*Structural(49.5) + 0.20*TournamentReliability(35) = 46.6, plus modifiers (-12) = 34.6, rounded to 35; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps and fifteen negation-text cards give a real going-second answer set
  • Extra Deck coverage across Link, Fusion and XYZ gives several summon routes
  • Mulcharmy and searcher text give some recovery and hand advantage

Weaknesses

  • Illegal copy counts for Ash Blossom & Joyous Spring and Super Polymerization
  • Engine split across four sub-archetypes with 12.9% exact-name purity
  • No side deck registered
  • No recorded boards to measure combo ceiling or median

Critical choke points

  • Endymion/Regulus starter access depends on a small number of exact-name copies
  • Extra Deck link and fusion bosses depend on single-copy monsters with no recovery route
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring Legal-limit build: keep 2 copies Resolves a copy-limit violation so the list can receive a normal evaluation
2 One copy of Super Polymerization Legal-limit build: keep 2 copies Resolves the second copy-limit violation
3 Off-archetype tech cards Exact-name Endymion or Regulus copies, or a 15-card side deck Raises engine purity and adds a post-side plan

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 counts are within size rules; Ash Blossom & Joyous Spring and Super Polymerization exceed Semi-Limited copy limit (3 vs 2); Composition counts (10 hand traps, 17 searcher texts, 15 negation texts, 12 removal texts)
  • Inferred: Consistency estimate from hypergeometric draw odds and archetype core proxy; Hand-trap probability on the going-second turn (about 0.72); Strategy classification as Midrange with Combo and Control secondary
  • Provisional: Meta Power (null) and matchup fit, pending a dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN No side deck registered: post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Endymion

Endymion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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