forbidden Deck #774179 — Yu-Gi-Oh! TCG

55 Main, 14 Extra, incl. Mementotlan Angwitch x3, Mementotlan Tatsunootoshigo x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck forbidden TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
40± 10/ 100
Power Score
Structural 51
Reliability 40
Going First 45
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 51
Going First 45
Going Second 62
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Memento Fusion / Extra Deck boss monsters (Mementoal Tecuhtlica - Combined Creation, Mementomictlan Tecuhtlica - Creation King, Mementotlan Twin Dragon, Mementotlan-Horned Dragon) reached through Memento searchers and Fusion spells, protected by hand traps; Link and Fusion beatsticks (Starving Venom Fusion Dragon, Predaplant Dragostapelia, Accesscode Talker) and Mulcharmy draw-based grind
  • Turn 1 (going first): Open with Memento searchers and Fusion/Bone Party to reach a 2-card Memento board, keeping hand traps for the opponent's first commitment
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Evenly Matched, Droll & Lock Bird and Ghost Ogre to answer the opponent's starter, then convert with Memento Fusion or Creation King
  • Recovery: Recurse Memento monsters from the GY (Angwitch, Ghattic, Shleepy, Horned Dragon GY-summon) and rebuild the Fusion engine
  • After siding: No Side Deck is registered, so there is no post-side plan in the evidence

Why it scores here

The deck reliably opens its interaction: 13 hand-trap-tagged cards and 10 negation-text cards give roughly an 82% chance of at least one hand trap in a going-second six-card hand, which carries the going-second and end-board interaction scores. The Memento engine is real but split: the archetype core of 10 copies has about a 65% chance of at least one copy in a five-card opening hand, and the rest of the Main Deck is spread across Mulcharmy, Charmer, Cyclone, Greed and generic staples. Board conversion is scored on text only, because the evidence has no recorded boards, so the combo ceiling and median sit low with Inferred confidence. The deck is capped because its legality is Illegal (three copies of Semi-Limited Ash Blossom), so its final score is a theoretical, structural-only figure. Archetype usage statistics and the deck's popularity did not earn points, and the score does not come from averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(>=1 Memento core card in opening 5) about 0.65 across 10 copies; engine is live T1 only on a subset of hands (Inferred)
D2 Opening-Hand Quality & Brick Management 50 13 hand traps and 13 searchers vs 26 Level-0 Spell/Trap cards yield frequent dead hands without opponent action (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling read from text only via Creation King and Combined Creation (Inferred)
D4 Combo Floor & Median Output 35 No combo evidence; median output is unknown and scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several recursion routes (Angwitch, Ghattic, Shleepy, Horned Dragon) and multiple hand traps give alternative continuations (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion from GY and search effects regenerate resources, but Fusion material costs are heavy (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Infinite Impermanence, Evenly Matched, Droll & Lock Bird, Ghost Ogre, Nibiru and Forbidden Droplet give dense, layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 82% chance of a hand trap in a going-second six-card hand (Inferred from hypergeometric estimate)
D9 Offensive Pressure & Closing Power 55 Boss ATK of 5000, 3000, 2850 and 2800 plus Raigeki and Lightning Storm closing options (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards with 4.3% exact-archetype purity and 66 off-archetype copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 14 Extra Deck cards across roughly 12 distinct engines, with only a few Memento Fusions reliably reachable (Verified composition, Inferred access)
D12 Side Deck Adaptability 20 No Side Deck is registered, so no post-side adaptability can be assessed (Verified: Side Deck size 0)
D13 Matchup Coverage & Format Fit 50 No dated meta sample or tournament link; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-engine lines and frequent interaction timing decisions raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun weights not blended because the deck has no dedicated stun shell. Structural ≈ 51, Going First ≈ 45, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit cap (-9). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 49, then Illegal cap applied via modifier = 40

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage that is strongest going second
  • Multiple recursion routes from the GY to keep the Memento engine going
  • High-ATK Fusion and Link bosses for closing

Weaknesses

  • Illegal copy count on Ash Blossom
  • Low archetype purity and many off-archetype staples
  • No Side Deck
  • Many hand traps are dead without an opponent action

Critical choke points

  • Memento monster access in hand or GY
  • Fusion Summon needs for Creation King and Twin Dragon
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-Semi-Limited card, or the same copy kept only if the list is restructured to two copies Restores legality, the precondition for any normal score
2 A low-impact off-archetype tech card Additional Memento searchers or recursion Raises engine coherence and reduces dead hands
3 A Side Deck of 15 cards Adds post-side adaptability, currently absent

Evidence & confidence

  • Verified: Main 55, Extra 14, Side 0 within the TCG size rules; Ash Blossom & Joyous Spring is 3 copies against a Semi-Limited limit of 2; Hand-trap, negation and removal role tags from the card text; Exact-name archetype purity of 4.3%
  • Observed: No recorded boards exist for the deck
  • Inferred: Memento core at-least-one-in-5 probability of about 0.65; 82% chance of a hand trap in a going-second six-card hand; Brick and recovery estimates from composition and card text; Interaction quality and pilot difficulty
  • Provisional: Meta power and format fit (no dated metagame sample); Matchup coverage (no matchup data)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot match record absent No Side Deck registered; post-side plan cannot be assessed No win-rate telemetry exists for this deck Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

forbidden

forbidden Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top