Memento Deck #774178 — Yu-Gi-Oh! TCG

55 Main, 14 Extra, incl. Mementotlan Angwitch x3, Mementotlan Tatsunootoshigo x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Memento TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
40± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fill the GY with Memento monsters to Special Summon Mementoal Tecuhtlica - Combined Creation (5000/5000) and Fusion/Link pressure from the Extra Deck; Fusion boss Mementomictlan Tecuhtlica - Creation King (3000 ATK) and Mementotlan-Horned Dragon (2850 ATK) from the GY
  • Turn 1 (going first): Opening Memento monsters and searchers to set up a GY-filling turn 1 engine while holding hand traps for the opponent's first interaction
  • Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Ghost Ogre, Droll & Lock Bird) to slow the opponent's board, then recover Memento monsters from the GY to rebuild the boss line
  • Recovery: Recursion from the GY through Mementotlan Ghattic, Mementotlan Akihiron and Mementotlan Bone Party, plus Mementomictlan Tecuhtlica - Creation King banishing itself to add Mementomictlan
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck's core Memento engine is reasonably accessible: the archetype core group has about a 92% chance of at least one card in a 5-card opening hand, and searchers plus GY-recursion cards give it several routes to refill the graveyard. Its strongest system-level trait is interaction density, with 13 hand traps and 10 negation-text cards that can disrupt the opponent's setup, and it has several ways to continue after an interruption. Conversion and floor output are only Inferred from card text because no combo boards were recorded, and the list carries 24 tech slots, 6 off-archetype Mulcharmy copies and a Greed-archetype Pot of Prosperity, which dilute consistency and lower the median. The score was not produced by averaging card scores or by the archetype's popularity: the deck is illegal (3 Ash Blossom against a limit of 2), so it is capped at theoretical/structural-only with a -8 legality modifier and a -3 no-side-deck modifier.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one archetype core card in a 5-card hand) ≈ 0.92 from the usage proxy; individual 3-copy starters ≈ 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Copy histogram is spread (13 singles, 6 doubles, 10 triples) and 13 hand traps plus 24 tech slots add dead-draw risk on the 55-card main (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards (total_combos 0); boss-summon ceiling inferred from card text of Mementoal Tecuhtlica and Creation King (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output cannot be measured and is inferred to be below the ceiling because of tech and off-archetype slots (Inferred)
D5 Interruption Resilience & Route Redundancy 58 13 hand traps, 13 searchers and multiple GY recursion effects give several independent continuation lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers and GY recursion (Ghattic, Akihiron, Bone Party, Creation King banish effect) regenerate resources through the graveyard (Inferred)
D7 End-Board & Interaction Quality 68 Heavy layered interaction: 10 negation-text cards, Infinite Impermanence, Evenly Matched, Forbidden Droplet and Mementotlan Cranium Burst; no quality data recorded (Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second value comes from 13 hand traps plus removal text (Harpie's Feather Duster, Lightning Storm, Raigeki); no going-second board records exist (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing threats are Mementoal Tecuhtlica at 5000 ATK and Horned Dragon at 2850 ATK, but Twin Dragon, a core card, is absent (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main-deck cards at the 40–60 limit with 24 tech cards, 6 off-archetype Mulcharmy and 20 generic cards; exact-name purity 36.2% (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 14 cards (9 Fusion, 5 Link) with Creation King x3 and the boss present; Twin Dragon, a core Extra card, is missing (Verified)
D12 Side Deck Adaptability 20 No Side Deck is registered (side_count 0), so no post-side adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; matchup fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Requires GY-count tracking, Fusion Summons and multi-step Memento targeting, so moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-8); No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; deck Illegal, so theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction with 13 hand traps and 10 negation-text cards
  • Graveyard recursion and searchers that regenerate resources
  • High-ceiling boss options: Mementoal Tecuhtlica 5000 ATK and Creation King 3000 ATK

Weaknesses

  • Illegal as submitted: Ash Blossom runs 3 copies against a limit of 2
  • No Side Deck, so no post-side adaptation
  • Low-density starters: many 3-copy cards with few direct enablers, plus 24 tech slots and 6 off-archetype Mulcharmy

Critical choke points

  • Enough Memento monsters in the GY to meet the Tecuhtlica summon condition, which depends on the early engine resolving
  • Hand-trap-dependent going-second defence with no side plan
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring None required; the deck becomes legal at 2 copies Fixes the only legality violation so the deck can receive a normal Final Contextual score
2 Pot of Prosperity A Memento or Tecuhtlica-aligned card Greed-archetype card outside the engine; it does not feed the GY or boss summon
3 Off-archetype Mulcharmy copies Memento monsters or GY-recursion cards Lowers the 44 off-archetype copies that dilute the engine

Evidence & confidence

  • Verified: Illegal status: Ash Blossom 3 copies vs legal 2; Main 55, Extra 14, Side 0 against size rules; Usage stats show 13 of 25 core cards present; Exact-name purity 36.2%
  • Inferred: Consistency estimates from hypergeometric draws; Interaction density from card text; Recursion and resource regeneration from card text; Going-first and going-second estimates
  • Provisional: Matchup and format fit (D13); Meta Power (no dated sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: no meta-share or per-pilot match record No win-rate telemetry exists in YGOVN for going-first, going-second or matchups Meta Power is Provisional unless a dated metagame sample is supplied Deck is illegal as submitted, so the score is theoretical/structural-only

More TCG Info

Memento

Memento Breakdown

 
 

 

 

 

 

 

 
 

 

 
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