Ryzeal Deck #774175 — Yu-Gi-Oh! TCG
48 Main, 15 Extra, incl. Artifact Lancea x3, Fiendsmith Engraver x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (48)
- Artifact Lancea x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Ext Ryzeal x1
- Fabled Lurrie x1
- Fiendsmith Engraver x3
- Ice Ryzeal x2
- Lacrima the Crimson Tears x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Node Ryzeal x1
- Primite Dragon Ether Beryl x3
- Sword Ryzeal x2
- Dipity x1
- Ash Blossom & Joyous Spring x3
- Bonfire x1
- Fiendsmith's Tract x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Pot of Prosperity x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Primite Roar x1
- Ryzeal Cross x1
- Dominus Purge x3
- Fiendsmith in Paradise x1
- Gravedigger's Trap Hole x1
- Infinite Impermanence x3
- Solemn Judgment x1
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- S:P Little Knight x1
- Chaos Angel x1
- Eclipse Twins x1
- Evilswarm Exciton Knight x1
- Gallant Granite x1
- Mereologic Aggregator x1
- Ryzeal Detonator x1
- Ryzeal Duo Drive x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Tornado Dragon x1
- Traptrix Rafflesia x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 52 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: tcg
Legality
Main 48 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Xyz/Link boss pressure from Ryzeal Detonator, Ryzeal Duo Drive and Chaos Angel, reached through Ryzeal starters and Fiendsmith Extra Deck lines; Fiendsmith Desirae and Fiendsmith's Agnumday as Fiendsmith follow-up bosses
- Turn 1 (going first): Open a Ryzeal starter (Ice Ryzeal / Sword Ryzeal / Node Ryzeal / Ext Ryzeal), use the Extra Deck Xyz to set up Detonator or Duo Drive while keeping Ash Blossom, Infinite Impermanence and Dominus Purge up
- Turn 2 (going second): Hand-trap the opponent's first search or summon (Ash Blossom, Maxx-style hand traps, Artifact Lancea) and rebuild through Mulcharmy draws and Primite Lordly Lode
- Recovery: Ryzeal Cross and Fiendsmith's Tract recover from the GY; Fiendsmith Lacrima and Desirae re-enter the field from the GY
- After siding: Not evaluable: the deck runs zero side-deck cards, so there is no post-side plan in the export
Why it scores here
The deck opens a Ryzeal starter often enough to be playable: the archetype-core group has about an 86% chance of at least one copy in a 5-card opening hand, though each individual Ryzeal starter is only about 20% (Inferred). Its interaction suite is the strongest part of the system, with 9 hand traps, 14 negation-text cards and 17 removal-text cards, which lifts end-board and going-second interaction. Pressure is credible on paper through Ryzeal Detonator, Ryzeal Duo Drive and Chaos Angel, but no recorded boards exist, so conversion and median output are text-only inference. The score is held down by archetype dilution (exact-name Ryzeal purity is only 14.3%, spread across Fiendsmith, Primite, Mulcharmy and others), a missing side deck, and an illegal list. The 30 is the legality-capped result; the uncapped contextual formula gives about 38. Popularity and usage statistics confirm that the core cards are real and accessible, but they did not add points, and the score was not produced by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(≥1 Ice Ryzeal or Sword Ryzeal in opening 5) ≈ 0.20 each; archetype-core group P ≈ 0.86 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Nine non-engine hand-trap and tech slots plus eight distinct off-archetype support lines raise the dead-card risk; brick rate not computable from export (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; Detonator and Duo Drive ceiling is read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unmeasured and set near the middle of the range (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Nine hand traps plus two Ryzeal starters and Mulcharmy draw give independent restart routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Sixteen searcher-text cards and GY recovery from Ryzeal Cross and Fiendsmith's Tract support rebuild (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Fourteen negation-text, 17 removal-text and 9 hand-trap cards, with Ash Blossom and Infinite Impermanence layered behind Dominus Purge (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand-trap density on the going-second turn and Lightning Storm / Harpie's Feather Duster give board-breaking answers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Ryzeal Detonator (ATK 3000) and Ryzeal Duo Drive (ATK 2500) are the closers, with Chaos Angel as a third boss (Verified stat, Inferred role) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 48 main cards with 29 distinct names and only 14.3% exact-name Ryzeal purity; the list is diluted across related sub-archetypes (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots spread over 9 Xyz, 4 Link, 1 Synchro and 1 Fusion; several Extra cards are used only from separate engines (Verified composition, Inferred role) |
| D12 | Side Deck Adaptability | 20 | Zero side-deck cards; no post-side adaptability exists in the export (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated metagame; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple engines (Ryzeal, Fiendsmith, Primite, Mulcharmy, Bystial) and many branching hand-trap decisions raise the pilot's burden (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); engine_conflicts_and_dilution (-4); illegal_list_cap (-8). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*52.7 + 0.20*42 ≈ 50.5 uncapped; context modifiers -12 → ≈38; Illegal-deck cap applied → 30 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.2 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (9 hand traps, 14 negation-text cards) with multiple layered answers
- Multiple Ryzeal starters and archetype-core presence of about 86% in a 5-card opening hand
- Extra Deck bosses with independent access routes (Detonator, Duo Drive, Chaos Angel, Desirae)
- Searcher density (16 cards) and GY recovery support rebuild after a stop
Weaknesses
- Illegal copy counts (Ash Blossom x3 vs 2, Fiendsmith Engraver x3 vs 1) make the list unplayable as built
- Off-archetype dilution: 14.3% exact-name Ryzeal purity across 17 related sub-archetypes
- Zero side-deck cards, so no post-side plan and no answer to changes in the metagame
- No recorded combos, so ceiling and median output cannot be measured
Critical choke points
- Ryzeal starter access: a hand without Ice Ryzeal, Sword Ryzeal, Node Ryzeal or Ext Ryzeal has no Xyz route to Detonator or Duo Drive
- Hand-trap dependence on the going-second turn (Ash Blossom and Infinite Impermanence both need the same resources)
- Fiendsmith Engraver, a Limited card, is the only searcher for the Fiendsmith lines and cannot be run three times
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring and 2 Fiendsmith Engraver | Legal-copy replacements from the same role (one additional hand trap or a Ryzeal-core searcher), keeping copies within the banlist | The list is Illegal as built, so no normal score applies; fixing copy limits is a prerequisite to any further evaluation |
| 2 | 2-3 off-archetype tech/support cards (Forbidden Droplet-style or Greed/Hole support) | Additional Ryzeal or Xyz-enabling cards | Raises exact-name Ryzeal purity and reduces brick risk in the opening hand |
| 3 | Nothing (the deck currently has no side deck) | A 10–15 card side deck focused on the most common interaction the meta uses | Provides a post-side plan, which is currently missing (D12 = 20) |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs 2 legal; Fiendsmith Engraver 3 copies vs 1 legal; Main 48 (within 40–60), Extra 15 (within 0–15), Side 0; Banlist statuses for Limited and Semi-Limited cards in the deck; Archetype purity 14.3% (exact name) and the archetype spread; Hypergeometric draw odds from the Main Deck
- Inferred: Starter access and brick estimates from hypergeometric odds and card text; Hand-trap and interaction density read from card text; Going-first and going-second plans read from card text; Dimension scores D1–D11 and D14
- Provisional: D13 matchup and format fit (no dated metagame); Meta Power (null); Tournament Reliability (estimated from D1/D2/D12/D14, no tournament data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first/second, matchups, starter or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export No side deck, so no post-side evaluation
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