Ryzeal Deck #774175 — Yu-Gi-Oh! TCG

48 Main, 15 Extra, incl. Artifact Lancea x3, Fiendsmith Engraver x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Ryzeal TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 42
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: tcg

Legality

Main 48 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz/Link boss pressure from Ryzeal Detonator, Ryzeal Duo Drive and Chaos Angel, reached through Ryzeal starters and Fiendsmith Extra Deck lines; Fiendsmith Desirae and Fiendsmith's Agnumday as Fiendsmith follow-up bosses
  • Turn 1 (going first): Open a Ryzeal starter (Ice Ryzeal / Sword Ryzeal / Node Ryzeal / Ext Ryzeal), use the Extra Deck Xyz to set up Detonator or Duo Drive while keeping Ash Blossom, Infinite Impermanence and Dominus Purge up
  • Turn 2 (going second): Hand-trap the opponent's first search or summon (Ash Blossom, Maxx-style hand traps, Artifact Lancea) and rebuild through Mulcharmy draws and Primite Lordly Lode
  • Recovery: Ryzeal Cross and Fiendsmith's Tract recover from the GY; Fiendsmith Lacrima and Desirae re-enter the field from the GY
  • After siding: Not evaluable: the deck runs zero side-deck cards, so there is no post-side plan in the export

Why it scores here

The deck opens a Ryzeal starter often enough to be playable: the archetype-core group has about an 86% chance of at least one copy in a 5-card opening hand, though each individual Ryzeal starter is only about 20% (Inferred). Its interaction suite is the strongest part of the system, with 9 hand traps, 14 negation-text cards and 17 removal-text cards, which lifts end-board and going-second interaction. Pressure is credible on paper through Ryzeal Detonator, Ryzeal Duo Drive and Chaos Angel, but no recorded boards exist, so conversion and median output are text-only inference. The score is held down by archetype dilution (exact-name Ryzeal purity is only 14.3%, spread across Fiendsmith, Primite, Mulcharmy and others), a missing side deck, and an illegal list. The 30 is the legality-capped result; the uncapped contextual formula gives about 38. Popularity and usage statistics confirm that the core cards are real and accessible, but they did not add points, and the score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 Ice Ryzeal or Sword Ryzeal in opening 5) ≈ 0.20 each; archetype-core group P ≈ 0.86 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Nine non-engine hand-trap and tech slots plus eight distinct off-archetype support lines raise the dead-card risk; brick rate not computable from export (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; Detonator and Duo Drive ceiling is read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unmeasured and set near the middle of the range (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Nine hand traps plus two Ryzeal starters and Mulcharmy draw give independent restart routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Sixteen searcher-text cards and GY recovery from Ryzeal Cross and Fiendsmith's Tract support rebuild (Inferred)
D7 End-Board & Interaction Quality 68 Fourteen negation-text, 17 removal-text and 9 hand-trap cards, with Ash Blossom and Infinite Impermanence layered behind Dominus Purge (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Hand-trap density on the going-second turn and Lightning Storm / Harpie's Feather Duster give board-breaking answers (Inferred)
D9 Offensive Pressure & Closing Power 65 Ryzeal Detonator (ATK 3000) and Ryzeal Duo Drive (ATK 2500) are the closers, with Chaos Angel as a third boss (Verified stat, Inferred role)
D10 Main Deck Efficiency & Flexibility 40 48 main cards with 29 distinct names and only 14.3% exact-name Ryzeal purity; the list is diluted across related sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots spread over 9 Xyz, 4 Link, 1 Synchro and 1 Fusion; several Extra cards are used only from separate engines (Verified composition, Inferred role)
D12 Side Deck Adaptability 20 Zero side-deck cards; no post-side adaptability exists in the export (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple engines (Ryzeal, Fiendsmith, Primite, Mulcharmy, Bystial) and many branching hand-trap decisions raise the pilot's burden (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); engine_conflicts_and_dilution (-4); illegal_list_cap (-8). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*52.7 + 0.20*42 ≈ 50.5 uncapped; context modifiers -12 → ≈38; Illegal-deck cap applied → 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.2 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (9 hand traps, 14 negation-text cards) with multiple layered answers
  • Multiple Ryzeal starters and archetype-core presence of about 86% in a 5-card opening hand
  • Extra Deck bosses with independent access routes (Detonator, Duo Drive, Chaos Angel, Desirae)
  • Searcher density (16 cards) and GY recovery support rebuild after a stop

Weaknesses

  • Illegal copy counts (Ash Blossom x3 vs 2, Fiendsmith Engraver x3 vs 1) make the list unplayable as built
  • Off-archetype dilution: 14.3% exact-name Ryzeal purity across 17 related sub-archetypes
  • Zero side-deck cards, so no post-side plan and no answer to changes in the metagame
  • No recorded combos, so ceiling and median output cannot be measured

Critical choke points

  • Ryzeal starter access: a hand without Ice Ryzeal, Sword Ryzeal, Node Ryzeal or Ext Ryzeal has no Xyz route to Detonator or Duo Drive
  • Hand-trap dependence on the going-second turn (Ash Blossom and Infinite Impermanence both need the same resources)
  • Fiendsmith Engraver, a Limited card, is the only searcher for the Fiendsmith lines and cannot be run three times
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 2 Fiendsmith Engraver Legal-copy replacements from the same role (one additional hand trap or a Ryzeal-core searcher), keeping copies within the banlist The list is Illegal as built, so no normal score applies; fixing copy limits is a prerequisite to any further evaluation
2 2-3 off-archetype tech/support cards (Forbidden Droplet-style or Greed/Hole support) Additional Ryzeal or Xyz-enabling cards Raises exact-name Ryzeal purity and reduces brick risk in the opening hand
3 Nothing (the deck currently has no side deck) A 10–15 card side deck focused on the most common interaction the meta uses Provides a post-side plan, which is currently missing (D12 = 20)

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs 2 legal; Fiendsmith Engraver 3 copies vs 1 legal; Main 48 (within 40–60), Extra 15 (within 0–15), Side 0; Banlist statuses for Limited and Semi-Limited cards in the deck; Archetype purity 14.3% (exact name) and the archetype spread; Hypergeometric draw odds from the Main Deck
  • Inferred: Starter access and brick estimates from hypergeometric odds and card text; Hand-trap and interaction density read from card text; Going-first and going-second plans read from card text; Dimension scores D1–D11 and D14
  • Provisional: D13 matchup and format fit (no dated metagame); Meta Power (null); Tournament Reliability (estimated from D1/D2/D12/D14, no tournament data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first/second, matchups, starter or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export No side deck, so no post-side evaluation

More TCG Info

Ryzeal

Ryzeal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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