Mulcharmy Deck #774174 — Yu-Gi-Oh! TCG

54 Main, 15 Extra, incl. Aleister the Reminiscent x3, Dracotail Faimena x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion and Link boards built from the Mulcharmy draw engine plus Invoked and Dracotail fusion lines, closing with Hyperinvoked Aeon, Dracotail Gulamel and Secreterion Dragon; Chip damage from Mulcharmy draw-and-pressure turns, with Aleister and Invoked link and fusion support
  • Turn 1 (going first): Open on a Mulcharmy starter (Fuwalos, Meowls or Purulia) to draw, then use Aleister or Dracotail searches to reach a Fusion Summon
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Nibiru) to break the opponent's turn-one, then convert a Fusion Summon through Ketu or Rahu Dracotail
  • Recovery: Recover through Mulcharmy draws, Dracotail GY recursion and the Invocation or Aleister GY effects to rebuild the Extra Deck
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games

Why it scores here

This list is Illegal in the TCG format: Ash Blossom and Super Polymerization are each run three times against a limit of two, so the score is capped and reported as a theoretical structural-only read. The deck's system is a Mulcharmy draw engine (8 core copies, P(at least one core card in a 5-card opening hand) = 0.56) feeding a wide set of fusion and link lines across Invoked, Dracotail and Aleister, with 13 hand traps and 15 negation or removal cards to interrupt. Its closing power comes from the Extra Deck (Hyperinvoked Aeon at 3800 ATK, Dracotail Gulamel, Secreterion Dragon), not from its main-deck cards. Weak points are the 55-card main with 31 distinct cards, many narrow tech cards, no side deck, and no recorded boards to confirm the median output. The score is built from consistency, median output and interaction across the whole system; it is not an average of card scores and does not reward the archetype's popularity, which the data does not show anyway.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one Mulcharmy core card in 5-card opening hand) = 0.56 across 8 copies; per-copy-count P(at least one of 3 copies) = 0.25 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many narrow tech and single-purpose cards (Harpie's Feather Duster, Magical Meltdown, Solemn Warning) in a 55-card main; brick risk estimated from composition (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from card text: Fusion and Link chains reach 3000+ ATK boards via Invoked and Dracotail lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos, so median output is unmeasured; the floor is set by the Mulcharmy draw line alone (Provisional)
D5 Interruption Resilience & Route Redundancy 58 13 hand traps and 15 negation or removal cards give several independent interaction routes; Mulcharmy and Dracotail provide route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects and Dracotail GY recursion refill resources; Fusion material cost is high (Inferred)
D7 End-Board & Interaction Quality 62 Infinite Impermanence, Solemn Warning, Ghost Ogre and Ghost Belle give layered interaction; Harpie's Feather Duster adds backrow removal (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Dracotail Pan, Ketu and Rahu Dracotail plus Super Polymerization give a going-second board-breaking route, but they are restricted or illegal copies (Inferred)
D9 Offensive Pressure & Closing Power 60 Hyperinvoked Aeon (3800 ATK), Dracotail Gulamel (2800 ATK) and Secreterion Dragon (3000 ATK) give strong end-board pressure (Verified stat)
D10 Main Deck Efficiency & Flexibility 42 55 main cards with 31 distinct cards and 21 level-0 or utility cards; compactness is weak (Inferred)
D11 Extra Deck Efficiency & Coverage 50 14 distinct Extra Deck cards with 12 fusion and 3 link; the Extra Deck is coherent but has 14 distinct targets, so its use is spread thin (Inferred)
D12 Side Deck Adaptability 15 No side deck is registered, so post-side adaptation is absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no meta sample; format-fit is Provisional and the Mulcharmy core usage stat is only archetype-level (Provisional)
D14 Pilotability & Error Tolerance 35 Long multi-step fusion turns with many decision points across Mulcharmy, Dracotail, Invoked and Aleister lines (Inferred)

How the score was computed

Strategy profile: Midrange 85 / Combo 15 (structural only; meta provisional). Modifiers: none.


More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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