Mulcharmy Deck #774171 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 25, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
38± 8/ 100
Power Score
Structural 53
Reliability 40
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Control, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro bosses from the Angelechy Extra Deck (Bastion, Shatranga, Castellan, Destrier, Seneschal, Legatia, Chaos Angel) converting board presence into 3000+ ATK attackers, with Angelechy Opposition and Opening to e4 supplying extra-deck summons; Mulcharmy draw engine (Fuwalos, Purulia) generating card advantage when the field is empty
  • Turn 1 (going first): Open Angelechy Strategy Score, Angelechy Problem or Opening to e4 to search a Field Spell and summon a Level 2 or 7 Angelechy monster from the Extra Deck, protected by Ash Blossom and Ghost Ogre against the opponent's interruptions
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll & Lock Bird, Nibiru or Dominus traps to answer the opponent's first summon, then rebuild through Angelechy Opposition or Angelechy Problem
  • Recovery: Angelechy Brilliant Move and Angelechy Disturbance recover Angelechy monsters from the Spell & Trap Zone and banish GY cards, Triple Tactics Thrust resets a Normal Spell/Trap, and Pot of Sloth restores hand size
  • After siding: Not evaluable: the deck has no Side Deck (Side Deck size 0), so no post-side plan exists

Why it scores here

This list is Illegal in TCG: three copies each of Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse exceed their Semi-Limited limit of two, so the score is capped and reflects structural read only. Structurally the 55-card main and 15-card Extra reliably reach a Synchro-based Angelechy engine, with about a 65% chance of at least one archetype-core card in the opening five (Inferred). The deck has a strong hand-trap suite (10 cards, about 72% chance of at least one going second), so it can answer early interaction, and its 3000-ATK Synchro bosses give real closing power. Scoring is based on the system: consistency, interaction density and the extra-deck engine, not on Mulcharmy's popularity or on averaging card scores. The deck is only 8.6% exact-name Mulcharmy (28 Angelechy copies), so its identity is closer to Angelechy, and no recorded combos or side deck exist to lift the floor or adaptability scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one archetype-core card in opening 5) ≈ 0.65 and P(at least one 3-copy starter in 5) ≈ 0.25 per card; the engine depends on Extra Deck summons from 15 Synchros (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Only 6 exact-name Mulcharmy cards and 64 off-archetype copies, with many Spell/Trap non-starters; brick and dead-hand rate is high (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards (combo data total 0), so the ceiling is a text-only read of Angelechy Opposition and Problem into 3000-ATK Synchros (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos or power distribution exists, so the median is unmeasured and set low-middle on text alone (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ten hand traps and Ash/Ghost Ogre give several answers, but the Angelechy engine is a single chain with no independent second line in the evidence (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Sloth, Mulcharmy draw effects and Triple Tactics Thrust recover resources; Angelechy Brilliant Move and Disturbance recur from the Spell/Trap zone (Verified text, Inferred grind)
D7 End-Board & Interaction Quality 62 Twelve negation-text and 23 removal-text cards, plus Angelechy Verdict and Endgame Problem, give broad interaction layered over the field (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Ten hand traps give a 72% chance of at least one answer in the going-second six-card hand; Dominus Impulse and Purge also answer summons (Inferred)
D9 Offensive Pressure & Closing Power 66 Angelechy Shatranga, Bastion, Seneschal and Kusanagi plus Chaos Angel and Legatia (3500 ATK) present multiple high-ATK closers (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 42 55-card main with 22 distinct cards, 16 cards at three copies and 39 level-0 non-monsters is legal in size but low on focus and compactness (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 All 15 Extra Deck slots are Synchros, with 7 cards at two copies and 8 single copies, giving breadth but several duplicated bosses (Verified composition)
D12 Side Deck Adaptability 15 Side deck has zero cards, so no post-side adaptability exists (Verified, scored at the floor for this list)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Angelechy chains, Extra Deck column placement and several negation timings make pilotability demanding (Inferred)

How the score was computed

Strategy profile: Midrange primary, Control secondary, not separately weighted. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal list cap (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then -12 illegality cap: 0.80*53 + 0.20*40 = 50.4, minus 12 modifier = 38 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps and ten negation/removal-text cards give layered interaction
  • Synchro bosses at 3000 to 3500 ATK give closing power
  • Angelechy core is about 65% likely in the opening five
  • Extra Deck is fully used by Synchros with some redundancy

Weaknesses

  • Illegal copy limit on three Semi-Limited cards
  • Exact-name Mulcharmy purity is only 8.6%, so the identity is blurred
  • No recorded combos, so floor and ceiling are unmeasured
  • No side deck
  • Heavy 3-of Spell/Trap density with 39 level-0 non-monsters raises brick risk

Critical choke points

  • Angelechy Opening to e4 or Problem as the main Field Spell and Extra Deck gateway
  • Ash Blossom and Ghost Ogre as the only early interaction against a first summon
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse Legal copies or a second-line replacement from the same archetype Legality must be fixed before a normal score can apply
2 Off-archetype or redundant Spell/Trap non-starters Additional Angelechy or Mulcharmy monsters Raise exact-name purity and monster density to reduce bricks
3 Second copy of a low-impact Synchro Side Deck of 5 to 15 cards Adds post-side adaptability, which is currently zero

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0; sizes are within TCG limits; Three copies of Semi-Limited cards exceed the legal limit of two; Exact-name Mulcharmy purity 8.6%; Angelechy 28 copies; Composition and copy histogram from the export
  • Inferred: Opening-hand starter and hand-trap probabilities; Brick-rate and dead-hand estimates; Interaction quality and combo potential from card text
  • Provisional: Matchup and format fit (D13); Meta power (null)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first and going-second splits are Inferred No side deck; post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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