Phantasm Spiral Deck #774167 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Artifact Lancea x3, Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (56)
- Artifact Lancea x3
- Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3
- Codebreaker Zero Day x1
- Droll & Lock Bird x1
- Inferno of the Sacred Beasts - Uria, Lord of Searing Flames x2
- Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3
- Martyr of the Sacred Beasts x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Meister x3
- Summoner of the Sacred Beasts x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Card of the Soul x3
- Fallen Paradise of the Sacred Beasts x2
- Sacred Beasts Released x3
- Sacred Beasts Thunderclap x3
- Abyss of the Sacred Beasts x3
- Sacred Beasts Combined Assault x1
- Typhoon x3
Extra Deck (15)
- The Chaotic Phantasmal Sacred Beasts x1
- Thunder Dragon Colossus x2
- Akashic Magician x1
- Allied Code Talker @Ignister x1
- Codebreaker Virus Berserker x1
- Codebreaker Virus Swordsman x1
- Cyberse Contract Witch x1
- Firewall Dragon x1
- G Golem Crystal Heart x1
- Link Spider x1
- Linkuriboh x1
- S:P Little Knight x1
- Secure Gardna x1
- V-LAN Hydra x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 52 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Sacred Beast Level 10 Special Summons (Calamity of the Sacred Beasts, Infinity of the Sacred Beasts) reaching 4000 ATK, backed by The Chaotic Phantasmal Sacred Beasts (5000 ATK) and Thunder Dragon Colossus (2600 ATK).; Link beatdown through Firewall Dragon, Allied Code Talker @Ignister and Codebreaker Virus Berserker, with Mulcharmy draw pressure.
- Turn 1 (going first): Open Sacred Beast searchers (Sacred Beasts Released, Thunderclap, Card of the Soul) to find a Level 10 Sacred Beast, summon it through Martyr or Summoner, and protect the line with Ash Blossom and Effect Veiler.
- Turn 2 (going second): Hold hand traps (Nibiru, Skull Meister, Effect Veiler, Droll & Lock Bird, Ghost Ogre & Snow Rabbit) to answer the opponent's opening, then rebuild Sacred Beast monsters from the GY through Martyr and Fallen Paradise.
- Recovery: Abyss of the Sacred Beasts and Fallen Paradise recycle Sacred Beast monsters from the GY; Mulcharmy Fuwalos and Purulia draw cards once the field is empty.
- After siding: No side deck is registered (Side Deck size 0), so no post-side plan can be scored.
Why it scores here
The deck's engine opens reliably: the 34-copy Sacred Beast/Phantasm core has a roughly 99% chance of at least one card in a 5-card opening hand, and the three searchers (Released, Thunderclap, Card of the Soul) add redundancy (Inferred). Its conversion ceiling depends on Level 10 Sacred Beast summons reaching 4000+ ATK boards, but no recorded boards exist, so the ceiling is text-only inference and the median is unknown. Interaction is the strongest part of the system: 19 hand-trap-tagged cards and roughly 10 negation texts give high going-second answer density (Inferred), while the lack of a side deck and any tournament or win-rate data keeps the score low. The score comes from consistency, interaction and system structure, not from averaging card scores or from Phantasm Spiral's popularity. The deck is illegal as built, because it runs 3 copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of 2, so the Final Contextual score is capped and the evaluation is structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(at least one of a 3-copy starter in a 5-card hand) = 0.249; the 34-copy archetype core has P >= 0.993 of appearing in hand; searchers P >= 0.915 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Redundant Sacred Beast searchers and summons, but 22 distinct main-deck cards and 16 three-of cards carry some dead-draw risk; no brick data exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling read from card text: Level 10 Sacred Beast summons reach 4000 to 5000 ATK; no recorded boards, so text-only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data and no median power index; floor cannot be measured from this pack (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 19 hand-trap tags and 2 Tuner hand traps; Abyss and Fallen Paradise give GY recursion; no independent-line count available (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and GY recursion (Martyr, Released, Abyss, Fallen Paradise) restock the hand; Mulcharmy draws help when the field is empty (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 19 hand-trap tags, 10 negation texts and 20 removal texts give broad, layered interaction (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 72 | P(at least one hand trap in a going-second 6-card hand) = 0.928; Level 10 boards and negates answer established boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Infinity and Calamity reach 4000 ATK and The Chaotic Phantasmal Sacred Beasts reaches 5000 ATK; Link beatdown adds a second route (Verified card stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 56 Main Deck cards at the 40-60 window, with 22 distinct cards and heavy playsets; off-archetype tech cards dilute the engine (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots: 3 Fusion and 12 Link monsters, all reached through the Sacred Beast and Link routes (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck registered (Side Deck size 0), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | tournament data unavailable and no meta sample; format fit cannot be computed (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Sacred Beast chains with several Quick Effects and Link-zone decisions raise decision load; no pilot data (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 58, Going First ≈ 52, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal-copy-limit cap (-25); dependence on one Extra-Deck card (0); no side deck (0). Final formula: Illegal cap: 0.80*Structural(58) + 0.20*TournamentReliability(45) = 55 before cap; Illegal decks receive no normal Final Contextual score, so the result is capped to 30 and labelled structural-only. Meta Power is null (Provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high archetype core density (34 copies), so the engine is nearly always present in hand.
- Layered interaction: 19 hand-trap tags plus negation and removal text gives strong going-second answers.
- Multiple Sacred Beast recursion routes (Martyr, Abyss, Fallen Paradise, Released) help recovery.
- Dual Extra-Deck routes: Level 10 Sacred Beast summons and Link beatdown.
Weaknesses
- Illegal as built: 3 copies of Ash Blossom & Joyous Spring against a limit of 2.
- No side deck registered, so there is no post-side plan.
- Off-archetype tech cards (71 copies) dilute engine coherence.
- No combo, tournament or win-rate data, so the ceiling and median are inferred from text.
Critical choke points
- A Level 10 Sacred Beast must be on the field for the main win condition; removing it leaves the Link route as the only backup.
- Hand-trap density is high, so a single opposing negation of a key searcher can stall the opening.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | any legal 1-of tech card | Brings the deck back under the Semi-Limited limit of 2, so the Final Contextual score can be computed normally. |
| 2 | none | a 15-card side deck | A side deck is needed to score D12 and a post-side plan; none is registered. |
Evidence & confidence
- Verified: Main Deck is 56 cards and Extra Deck is 15, both within the TCG size rules.; Ash Blossom & Joyous Spring: 3 copies run, 2 legal (Semi-Limited), so the deck is Illegal.; Limited cards Droll & Lock Bird, Linkuriboh and S:P Little Knight are each run at 1 copy (legal).; Archetype core is 34 copies; archetype_spread shows Phantasm 25, Mulcharmy 6.
- Inferred: Going-first consistency: 3-copy starter P(>= 1 in 5) = 0.2487; archetype core P >= 0.993.; Going-second hand-trap answer P(>= 1 in 6) = 0.928.; Interaction density is high from 19 hand-trap tags and 10 negation texts.
- Provisional: Meta Power is null: no dated metagame sample.; Matchup fit and tournament reliability are unmeasured.
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot match record are absent. No win-rate telemetry (going-first/second, matchup, brick or OTK rates). Meta Power is Provisional without a dated metagame sample. No side deck registered; post-side adaptability cannot be measured.
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