Branded Deck #774151 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Black Chaos x3, Celtic Mystic x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Branded TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion/Synchro boss summons (Fallen of Albaz-based Fusions such as Mirrorjade or Titaniklad, plus Synchro bosses) built off the Branded/Fallen of Albaz starter package; Light and Darkness Ritual boss (Black Chaos, Black Luster Soldier) and Ecclesia/Dogmatika extenders
  • Turn 1 (going first): Open a Fallen of Albaz or Nadir Servant starter, search through Branded/Fallen support, and extend into a Fusion or Synchro boss; Ash Blossom protects the line from one interruption.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, or Nibiru to disrupt the opponent, then rebuild the Fallen line from the Deck or GY.
  • Recovery: Recover from GY through Fallen of the White Dragon, Dogmatika Ecclesia, and Crimson Call, then re-summon an extender to rebuild the board.
  • After siding: No side deck is listed, so there is no post-side plan; the deck cannot adapt between games in its current export.

Why it scores here

The deck's Branded core is well represented (about 93% chance of at least one archetype core card in a 5-card opening hand, Inferred), and the list runs 8 Fusion and 7 Synchro monsters that give it real boss density, so the structural read is moderate rather than weak. Its interaction package (Ash Blossom x3, Ghost Ogre, Droll, Nibiru, and removal text on about 17 cards) lifts the going-second and end-board scores. The score is held down by three things: the list is illegal on copy limits (3 copies each of Ash Blossom, The Fallen & The Virtuous, and Super Polymerization against a limit of 2), it has no side deck, and it has no combo, tournament, or win-rate data, so the floor and median are unmeasured. Popularity of the Branded archetype and the card-level scores were not averaged or used to raise the result. The final score is capped at 30 because the list is illegal, so the value is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 archetype core card in opening hand of 5) ~ 0.93, from 22 core copies; 62% of usage-core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 50 20 cards at 1 copy and 9 at 3 copies, with 8 hand traps and 0-level non-engine cards; redundancy is high but dead-draw risk is real (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from card text (Fallen of Albaz to Mirrorjade/Titaniklad Fusions, Black Chaos, Crimson King) (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output unknown, pulled down by missing core (Mirrorjade, Titaniklad, Rindbrumm, Branded Fusion absent) (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple hand traps and recursion (Fallen of the White Dragon, Dogmatika Ecclesia) give some second-line options, but no route-redundancy data (Inferred)
D6 Resource Economy, Recovery & Grind 60 14 searcher-text cards and draw effects (Pot of Sloth, Mulcharmy Fuwalos) support grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 62 17 removal-text cards, 3 negation-text cards, and 8 hand traps give layered interaction; no board-state data (Inferred)
D8 Going-Second & Board-Breaking Power 58 Ash Blossom, Ghost Ogre, Droll, and Nibiru give going-second disruption; no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK reaches 3000 (Black Chaos, Crimson King, Secreterion), but several Fusion bosses are absent; no end-board ATK data (Inferred)
D10 Main Deck Efficiency & Flexibility 52 55 main cards with 33 distinct; 5.7% exact-archetype purity, with many generic and sub-archetype cards and several tech cards (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots filled with 8 Fusion and 7 Synchro, a mix of mandatory and flex bosses (Verified)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side adaptability is available (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, so archetype meta share and matchup data are absent; placeholder, Provisional
D14 Pilotability & Error Tolerance 35 Several Fusion, Ritual, and Synchro lines with many decision points and a 3-copy-limit issue; high pilot demand (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: copy-limit violations (-12); no side deck (0). Final formula: Illegal list: theoretical/structural only. Unclamped 0.80*Structural(56) + 0.20*TournamentReliability(45) = 53.8, with modifiers -12 applied, then capped at 30 for copy-limit violations. Meta Power is provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large Fusion and Synchro boss pool with 3000 ATK options
  • Strong interaction density: 8 hand traps and 17 removal-text cards
  • Redundant starters, with 3 copies each of Nadir Servant and Fallen of the White Dragon-style lines

Weaknesses

  • Illegal on copy limits (3 copies of three Semi-Limited cards)
  • No side deck
  • Core Fusion bosses (Mirrorjade, Titaniklad, Rindbrumm) absent from the list
  • Low exact-archetype purity (5.7%)

Critical choke points

  • Fallen of Albaz is the single gate to most Fusion lines; with 1 copy, the list can lose its boss route
  • The 3-copy Semi-Limited cards would be rejected by the format in any event
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous, and Super Polymerization Replacement main-deck cards (or a single Extra Deck card) to restore legal copies Clears the copy-limit violations that make the list illegal, which is the only way to earn a normal Final score.
2 None A 15-card side deck to cover non-engine boards and Fallen-independent plans Side adaptability is currently zero, which caps D12 and the post-side plan.
3 Tech or off-archetype copies with low engine value Core Fallen and Dogmatika cards (Fallen of Albaz support, Branded Fusion) Raises exact-archetype purity and improves engine consistency; core cards are missing from the export.

Evidence & confidence

  • Verified: Illegal copy-limit violations: Ash Blossom & Joyous Spring, The Fallen & The Virtuous, Super Polymerization (3 copies vs limit 2); Main 55, Extra 15, Side 0 (within size rules, side empty); Extra Deck: 8 Fusion, 7 Synchro; Usage stats: 62% of core cards present
  • Inferred: P(at least 1 archetype core card in opening 5) ~ 0.93; Interaction density from hand-trap and removal text; Going-second disruption value of Ash Blossom and hand traps; Boss ATK ceiling from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament data)
  • Data gaps: no combos supplied; floor, median, and ceiling are text-only inference no tournament link; archetype meta share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional without a dated metagame sample no side deck listed deck title is null

More TCG Info

Branded

Branded Breakdown

 
 

 

 

 

 

 

 
 

 

 
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