Light and Darkness Ritual Deck #774149 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Black Chaos x3, Celtic Mystic x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.
Deck Light and Darkness Ritual TCG
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (55)
- Albion the Shrouded Dragon x1
- Black Chaos x3
- Celtic Mystic x3
- Diabellze the Original Sinkeeper x1
- Dogmatika Ecclesia, the Virtuous x1
- Droll & Lock Bird x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Skull Archfiend of Chaos x1
- Springans Kitt x1
- Tri-Brigade Springans Kitt x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x1
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x2
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x1
- Branded in High Spirits x1
- Crimson Call x1
- Harpie's Feather Duster x1
- Hey, Space Trunade! x2
- Light and Darkness Ritual x1
- Nadir Servant x3
- Pot of Sloth x3
- Super Polymerization x3
- Tally-ho! Springans x1
- The Fallen & The Virtuous x3
- Mind Shuffle x1
Extra Deck (15)
- Favorite HERO Shining Flare Wingman x1
- Granguignol the Dusk Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Mixousia the Confounder x1
- Rindbrumm the Striking Dragon x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Chaos Angel x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Stardust Dragon - Victim Sanctuary x1
- The Crimson King x1
- The Three Champions of Swordsoul x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 52 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Ritual Summon Black Chaos or Black Luster Soldier and extend into Extra Deck boss monsters (Chaos Angel, Titaniklad, Mirrorjade, The Dragon that Devours the Dogma) through the Fallen of Albaz / Branded fusion line; Fusion and Synchro boards built from Blazing Cartesia, Ghost Ogre and Ash Blossom protection
- Turn 1 (going first): Open with Light and Darkness Ritual or Mind Shuffle-searched ritual pieces, use Mulcharmy and Pot of Sloth for card flow, and reach a 3000-ATK ritual or Fallen of Albaz fusion line on turn 1-2
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Ghost Ogre and Nibiru to disrupt the opponent's first board, then rebuild through Black Chaos or a Fallen of Albaz fusion
- Recovery: Recover through Mulcharmy Fuwalos draws, Pot of Sloth, Nadir Servant and Dogmatika/Fallen searches from the Deck and GY
- After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan
Why it scores here
The list is structurally playable but illegal as submitted: three cards (Ash Blossom & Joyous Spring, The Fallen & The Virtuous, Super Polymerization) are run three times against a Semi-Limited limit of two, so the Final Contextual score is capped and this evaluation is structural-only. The core Light and Darkness Ritual engine is well supported in the hand (about 87% chance of at least one core card in a 5-card opening, Inferred), and the Extra Deck carries strong boss monsters (Chaos Angel, Titaniklad, Mirrorjade, The Dragon that Devours the Dogma) with real closing power on paper. Consistency is weakened by a low exact-archetype purity of 17% (58 of 70 non-exact copies are off-archetype or generic), 20 singleton main-deck cards, and a 55-card main deck with no side deck, so post-side adaptation is absent. No recorded boards, tournament link, or meta sample exist, so ceiling, median and matchup scores are text-based and Provisional; the score was not produced by averaging card scores or by the archetype's usage statistics.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Archetype core P(>=1 in 5-card opening) ≈ 0.87 across 18 core copies; 14 searcher-text cards help reach the engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Brick proxy ≈ 0.13 for no core card in opening hand; 20 singletons and 8 hand traps add redundancy and some dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling read from card text only: Black Chaos, Black Luster Soldier and Fallen of Albaz fusion lines reach 3000-ATK boss boards, but no recorded combos exist (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output cannot be measured; a 55-card list with 17% exact purity suggests a moderate floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent starters (Ritual, Fusion, Synchro, Mulcharmy draws) and hand traps give some route redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 52 | Mulcharmy Fuwalos, Pot of Sloth, Nadir Servant and Sloth-style draw give moderate recovery; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | Ash Blossom, Droll & Lock Bird, Ghost Ogre, Nibiru and Harpie's Feather Duster give broad interaction; per-card negate/removal text is confirmed (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 48 | Going-second hand traps are plentiful (P ≈ 0.63 for at least one hand trap in 6 cards), but there is no going-second win-rate data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | End-board includes several 3000+ ATK bosses (Black Chaos, Black Luster Soldier, Mirrorjade, Chaos Angel 3500), all verified by card data (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main-deck cards with 33 distinct names and 17% exact-archetype purity dilute the engine; copy limits are also broken (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra Deck slots, 8 Fusion and 7 Synchro, with strong boss options and clear use of the Extra Deck (Verified) |
| D12 | Side Deck Adaptability | 15 | No side deck (0 cards); no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated meta sample and no tournament link; archetype usage is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Ritual and Fusion chains and several decision points across hand traps raise pilot load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: copy-limit violations (-8); no side deck (-2); off-archetype density (-2). Final formula: Illegal cap: 0.80*Structural(50) + 0.20*TournamentReliability(40) + Modifiers(-12) = 36, capped at 30; theoretical/structural-only; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Extra Deck with strong boss monsters (Chaos Angel, Titaniklad, Mirrorjade, The Dragon that Devours the Dogma)
- Core engine is accessible in the opening hand (about 87%, Inferred)
- Broad interaction package: Ash Blossom, Droll & Lock Bird, Ghost Ogre, Nibiru, Harpie's Feather Duster
Weaknesses
- Illegal as submitted: three cards exceed their Semi-Limited copy limit
- Low exact-archetype purity (17%) weakens engine coherence
- No side deck, so no post-side adaptation
- No recorded combos, so ceiling and median are unmeasured
Critical choke points
- Light and Darkness Ritual and Black Chaos / Black Luster Soldier must be drawn for the Ritual line to function
- The Fallen of Albaz chain is required for the Fusion boss route
- Over-limit copies of Ash Blossom and Super Polymerization must be cut before the deck is legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous, and Super Polymerization | Nothing; this restores copy-limit legality (3 to 2 each) | The deck is illegal as submitted and cannot receive a normal Final Contextual score |
| 2 | 1 low-impact off-archetype singleton | A side deck of 6-15 cards with hand traps and anti-boss answers | Adding a side deck would lift D12 and give a post-side plan; it would not change legality |
Evidence & confidence
- Verified: Legality: three Semi-Limited cards at 3 copies each versus a limit of 2; Main deck 55 cards; Extra Deck 15 cards; side deck 0 cards; Card text and stats for the listed boss monsters and hand traps
- Inferred: Opening-hand engine access ≈ 0.87 and brick proxy ≈ 0.13 (hypergeometric); Interaction density and going-second hand-trap coverage from card text; Midrange primary strategy from the mix of Ritual, Fusion and Synchro with hand traps
- Provisional: Meta Power (no dated metagame sample); Matchup and format-fit scores (D13)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck supplied, so post-side plan cannot be evaluated
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