Light and Darkness Ritual Deck #774149 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Black Chaos x3, Celtic Mystic x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Light and Darkness Ritual TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Black Chaos or Black Luster Soldier and extend into Extra Deck boss monsters (Chaos Angel, Titaniklad, Mirrorjade, The Dragon that Devours the Dogma) through the Fallen of Albaz / Branded fusion line; Fusion and Synchro boards built from Blazing Cartesia, Ghost Ogre and Ash Blossom protection
  • Turn 1 (going first): Open with Light and Darkness Ritual or Mind Shuffle-searched ritual pieces, use Mulcharmy and Pot of Sloth for card flow, and reach a 3000-ATK ritual or Fallen of Albaz fusion line on turn 1-2
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Ghost Ogre and Nibiru to disrupt the opponent's first board, then rebuild through Black Chaos or a Fallen of Albaz fusion
  • Recovery: Recover through Mulcharmy Fuwalos draws, Pot of Sloth, Nadir Servant and Dogmatika/Fallen searches from the Deck and GY
  • After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan

Why it scores here

The list is structurally playable but illegal as submitted: three cards (Ash Blossom & Joyous Spring, The Fallen & The Virtuous, Super Polymerization) are run three times against a Semi-Limited limit of two, so the Final Contextual score is capped and this evaluation is structural-only. The core Light and Darkness Ritual engine is well supported in the hand (about 87% chance of at least one core card in a 5-card opening, Inferred), and the Extra Deck carries strong boss monsters (Chaos Angel, Titaniklad, Mirrorjade, The Dragon that Devours the Dogma) with real closing power on paper. Consistency is weakened by a low exact-archetype purity of 17% (58 of 70 non-exact copies are off-archetype or generic), 20 singleton main-deck cards, and a 55-card main deck with no side deck, so post-side adaptation is absent. No recorded boards, tournament link, or meta sample exist, so ceiling, median and matchup scores are text-based and Provisional; the score was not produced by averaging card scores or by the archetype's usage statistics.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype core P(>=1 in 5-card opening) ≈ 0.87 across 18 core copies; 14 searcher-text cards help reach the engine (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Brick proxy ≈ 0.13 for no core card in opening hand; 20 singletons and 8 hand traps add redundancy and some dead draws (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from card text only: Black Chaos, Black Luster Soldier and Fallen of Albaz fusion lines reach 3000-ATK boss boards, but no recorded combos exist (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; a 55-card list with 17% exact purity suggests a moderate floor (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters (Ritual, Fusion, Synchro, Mulcharmy draws) and hand traps give some route redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 52 Mulcharmy Fuwalos, Pot of Sloth, Nadir Servant and Sloth-style draw give moderate recovery; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 58 Ash Blossom, Droll & Lock Bird, Ghost Ogre, Nibiru and Harpie's Feather Duster give broad interaction; per-card negate/removal text is confirmed (Inferred)
D8 Going-Second & Board-Breaking Power 48 Going-second hand traps are plentiful (P ≈ 0.63 for at least one hand trap in 6 cards), but there is no going-second win-rate data (Inferred)
D9 Offensive Pressure & Closing Power 62 End-board includes several 3000+ ATK bosses (Black Chaos, Black Luster Soldier, Mirrorjade, Chaos Angel 3500), all verified by card data (Verified)
D10 Main Deck Efficiency & Flexibility 40 55 main-deck cards with 33 distinct names and 17% exact-archetype purity dilute the engine; copy limits are also broken (Verified)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots, 8 Fusion and 7 Synchro, with strong boss options and clear use of the Extra Deck (Verified)
D12 Side Deck Adaptability 15 No side deck (0 cards); no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 40 No dated meta sample and no tournament link; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Ritual and Fusion chains and several decision points across hand traps raise pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: copy-limit violations (-8); no side deck (-2); off-archetype density (-2). Final formula: Illegal cap: 0.80*Structural(50) + 0.20*TournamentReliability(40) + Modifiers(-12) = 36, capped at 30; theoretical/structural-only; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Extra Deck with strong boss monsters (Chaos Angel, Titaniklad, Mirrorjade, The Dragon that Devours the Dogma)
  • Core engine is accessible in the opening hand (about 87%, Inferred)
  • Broad interaction package: Ash Blossom, Droll & Lock Bird, Ghost Ogre, Nibiru, Harpie's Feather Duster

Weaknesses

  • Illegal as submitted: three cards exceed their Semi-Limited copy limit
  • Low exact-archetype purity (17%) weakens engine coherence
  • No side deck, so no post-side adaptation
  • No recorded combos, so ceiling and median are unmeasured

Critical choke points

  • Light and Darkness Ritual and Black Chaos / Black Luster Soldier must be drawn for the Ritual line to function
  • The Fallen of Albaz chain is required for the Fusion boss route
  • Over-limit copies of Ash Blossom and Super Polymerization must be cut before the deck is legal
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous, and Super Polymerization Nothing; this restores copy-limit legality (3 to 2 each) The deck is illegal as submitted and cannot receive a normal Final Contextual score
2 1 low-impact off-archetype singleton A side deck of 6-15 cards with hand traps and anti-boss answers Adding a side deck would lift D12 and give a post-side plan; it would not change legality

Evidence & confidence

  • Verified: Legality: three Semi-Limited cards at 3 copies each versus a limit of 2; Main deck 55 cards; Extra Deck 15 cards; side deck 0 cards; Card text and stats for the listed boss monsters and hand traps
  • Inferred: Opening-hand engine access ≈ 0.87 and brick proxy ≈ 0.13 (hypergeometric); Interaction density and going-second hand-trap coverage from card text; Midrange primary strategy from the mix of Ritual, Fusion and Synchro with hand traps
  • Provisional: Meta Power (no dated metagame sample); Matchup and format-fit scores (D13)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck supplied, so post-side plan cannot be evaluated

More TCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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