Harpie Deck #774148 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Fiendsmith Engraver x3, Mulcharmy Fuwalos x3, Santa Claws x3. Created Oct 25, 2026 by YGO Mod.

Deck Harpie TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
35± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link and Fusion summons into large Link/Fusion boss monsters (Evil Twin's Trouble Sunny, Underworld Goddess, Fiendsmith's Rextremende, Chaos Angel) after the Fiendsmith and Live Twin starters establish a board; Hand-trap-protected board presence that turns opponent summons and effects into card advantage and tempo
  • Turn 1 (going first): Open a starter from the Fiendsmith, Live Twin or Harpie groups, use Lil-la or Ki-sikil generic extenders to reach 2-3 monsters, then Link Summon a boss, with Ash Blossom and Ghost Belle held up for the opponent's response
  • Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Belle, Droll and Lock Bird) to disrupt the opponent's board on their turn and then take over the field with a Link or Fusion boss
  • Recovery: Recover through GY-based revival: Fiendsmith monsters in the GY, Evil Twin Lil-la and Ki-sikil Link revival, and Harpie's Feather Duster or Raigeki to clear the opponent's field after an interruption
  • After siding: No side deck is registered, so no post-side plan exists; a best-of-3 build would need a side list for Spell/Trap and Link-threat answers

Why it scores here

The deck's structural read is built on its system, not on its card list. The archetype core (Fiendsmith, Live Twin/Evil Twin) is present in about 89% of opening 5-card hands, and 20 hand traps plus 13 negate-text cards give it real interaction density, which earns the interaction and going-second dimensions. Closing power is credible because the Extra Deck carries several 3000+ ATK link and fusion bosses, but there are no recorded boards, so the combo ceiling and median are text-only inferences and are scored conservatively. Brick risk is meaningful: 12 single-copy cards, four different engine groups and no side deck pull consistency, resilience-after-brick and post-side scores down. Popularity or archetype representation earned no points, and no card scores were averaged into the deck score. The list is Illegal (three cards over their current copy limits), so the normal Final Contextual score is capped: the theoretical structural result is about 41 and the cap sets the final score at 35.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in opening 5) is about 0.89 across 19 core copies; the engine spans several sub-archetypes, so starter access is uneven (Inferred)
D2 Opening-Hand Quality & Brick Management 48 20 hand traps and 12 single-copy non-engine cards imply a meaningful dead-card rate in hands; no hand-level simulation exists (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling read from Link/Fusion boss text (Fiendsmith's Rextremende, Underworld Goddess, Evil Twin's Trouble Sunny) and card-text chains only (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos supplied, so the median is unknown; the low score reflects that the floor relies on hand-trap timing and single starters (Inferred)
D5 Interruption Resilience & Route Redundancy 62 20 hand traps and two independent starter families (Fiendsmith and Live Twin) give some recovery routes; GY revival is text-supported (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recovery depends on GY revival and Fiendsmith Lacrima/Requiem recursion from card text; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 74 Strong negate and removal density: Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Belle, Droll and Lock Bird, Harpie's Feather Duster, Raigeki and Cosmic Cyclone (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 66 Going-second value comes from hand traps and Feather Duster / Raigeki / Typhoon-style board breakers, with Link bosses for the second turn (Inferred)
D9 Offensive Pressure & Closing Power 68 Several 3000-3500 ATK link and synchro bosses, including Chaos Angel (3500) and Evil Twin's Trouble Sunny (3300) (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 55 main cards with 28 distinct names, 12 singles and a 40-60 legal main size; the deck is playable in size but spends slots on 20 hand traps and 22 tech cards (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 15 with 11 links, 3 fusions and 1 synchro covers several engine routes, but Fiendsmith and Live Twin Link pathways are only partly redundant (Verified breakdown, Inferred coverage)
D12 Side Deck Adaptability 12 No side deck at all (side_count 0), so no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; archetype meta-share is absent, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Requires managing several engines, hand-trap timing and multiple Link summon routes in one turn; error-prone for an inexperienced pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure_illegal_copies (-10); engine_conflict (-2). Final formula: No metagame: 0.80*Structural(55) + 0.20*TournamentReliability(45) = 53; context modifiers -12 gives a theoretical 41; the Illegal status caps the final at 35 (no normal Final Contextual score). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negate suite (20 hand traps, 13 negate-text cards) gives strong interaction on both turns
  • Multiple 3000+ ATK link and synchro bosses provide closing power
  • Archetype core is present in about 89% of opening 5-card hands

Weaknesses

  • Illegal list: three cards exceed their current copy limits
  • No side deck, so no best-of-3 adaptation
  • Four engine groups share a 55-card main and compete for slots
  • Twelve single-copy cards and 22 tech cards raise brick and dead-card risk

Critical choke points

  • Fiendsmith Engraver and Fiendsmith's Tract are the only Fiendsmith starters in the list; at legal copies (1 each) the route is fragile
  • Link boss summons depend on having two or more monsters in hand or field, so a single hand-trap response can remove the second material
Priority Remove Add Reason
1 2 copies of Ash Blossom & Joyous Spring and 1 copy of Fiendsmith Engraver (surplus over legal limits) Legal-limit substitutes from the existing hand-trap or Fiendsmith pool, or a replacement Fiendsmith starter at a legal count The deck is Illegal; bringing it to legal copy counts is required before any normal score can apply
2 1 copy of Fiendsmith's Tract A legal-count second Fiendsmith or Live Twin starter, or a Lil-la extender Tract is over its one-copy limit and the Fiendsmith route is already the narrowest starter path
3 One tech card (for example Cosmic Cyclone x2) from the main A side deck of 15 cards covering Spell/Trap and Link-threat answers No side deck means no post-side plan; the side deck would address dimension D12 directly

Evidence & confidence

  • Verified: Legality: three cards over copy limits, deck Illegal; Main 55 and Extra 15 are inside the TCG size rules; side 0; Archetype core present in 8 of 8 usage-listed core cards; Card stats and text for Extra Deck bosses (Chaos Angel 3500 ATK, Evil Twin's Trouble Sunny 3300 ATK)
  • Inferred: Starter access about 0.89 from hypergeometric estimate; Interaction quality from negate and removal text; Brick risk from single-copy and hand-trap density; Going-first and going-second ratings from text, not from boards
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (D13), no tournament data
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional unless a dated metagame sample is supplied No side deck; post-side behavior cannot be assessed

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Harpie

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