Solemn Deck #774139 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Blackwing - Bora the Spear x3, Blackwing - Kalut the Moon Shadow x3, Blackwing - Shura the Blue Flame x3. Created Oct 25, 2026 by YGO Mod.

Deck Solemn TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
35± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blackwing monsters Normal Summoned and recycled into Synchro beaters (Armor Master, Armed Wing, Silverwind) plus Stardust and Thought Ruler, with piercing and boss ATK on board; Chimeratech Fortress Dragon via Cyber Dragon materials, and Dark Armed Dragon for board removal
  • Turn 1 (going first): Normal Summon a Blackwing monster (Blizzard, Bora, Shura, Sirocco, Kalut), use Black Whirlwind to search a Blackwing, set traps and hold Mirror Force, Torrential Tribute or Dust Tornado for the opponent's turn
  • Turn 2 (going second): Hold D.D. Crow, Pulling the Rug, Dimensional Prison, Bottomless Trap Hole or Solemn Judgment for their Normal Summon or attack, then Synchro over the surviving board
  • Recovery: Vayu and Gale recover Blackwing monsters from the GY through banish-to-Synchro lines, and Black Whirlwind refills the hand
  • After siding: Not evaluable: the deck has no side deck (Side Deck size 0), so there is no post-side plan

Why it scores here

Scored as a connected Blackwing-plus-interaction shell, not as an average of its card powers. Eighteen Blackwing monsters in the 55-card Main Deck give roughly an 87 percent chance of at least one Normal-Summonable starter in a 5-card opening hand (hypergeometric, Inferred), so the engine is usually live on turn 1. The Extra Deck (Armor Master x2, Armed Wing x2, Silverwind, Stardust, Thought Ruler, Black Rose, Dark End) gives real closing power, and the 2500 to 2800 ATK bosses with piercing earn the offensive score. Interaction is broad (D.D. Crow, Pulling the Rug, Dimensional Prison, Mirror Force, Torrential Tribute, Dust Tornado, Solemn Judgment) and supports going second. The score is held down by 23 Trap Cards and 31 non-monster slots, which raise brick risk, by the absence of any combo boards or side deck, and by two Forbidden cards (Heavy Storm, Trap Dustshoot) that make the list illegal. Popularity and archetype stats did not earn points: the usage core (Solemn Warning, Chimeratech) is absent, and archetype purity is 1.4 percent exact-name.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Blackwing monster in 5-card hand) ~ 0.87 from 18 copies in 55; Normal Summon starter live turn 1 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 23 Trap Cards and 31 non-monster slots in 55 cards raise the dead-draw rate; 3 hand traps help the hand (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards; ceiling is inferred from text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Vayu and Gale recover from GY; multiple independent interaction lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Black Whirlwind search and Brain Control sustain resources; GY-to-Extra recursion (Inferred)
D7 End-Board & Interaction Quality 62 28 removal-text cards and 9 negation-text cards across traps and monsters (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 D.D. Crow, Dimensional Prison and Solemn Judgment challenge a going-second board; hand-trap density is 3 (Inferred)
D9 Offensive Pressure & Closing Power 65 Multiple 2500-2800 ATK Synchro bosses with piercing, plus Dark Armed Dragon (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 40 Main Deck is 55 cards with 27 distinct and 31 non-monster slots; monster density is low (Verified structure)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots used, 14 Synchro and 1 Fusion, with mostly on-theme Blackwing bosses (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty (Side Deck size 0); no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple hand-trap timing windows and Synchro sequencing raise decision load (Inferred)

How the score was computed

Strategy profile: 0.85 Midrange + 0.15 Stun (approximate, disclosed). Structural ≈ 50, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); no Side Deck (-3). Final formula: Illegal cap applied: uncapped 0.80*Structural(50) + 0.20*TournamentReliability(40) + banlist modifier(-10) = 38, capped to 35; theoretical/structural-only, not a normal Final Contextual score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 18 Blackwing monsters give a high chance of a live Normal Summon starter
  • Broad interaction across hand traps, spells and traps, and negation
  • Strong Extra Deck closers with piercing and boss ATK
  • Blackwing recursion through Vayu and Gale

Weaknesses

  • Two Forbidden cards make the list illegal
  • 23 Trap Cards and 31 non-monster slots raise brick and dead-draw rates
  • No side deck, so no best-of-3 plan
  • No recorded combos or tournament data to validate consistency

Critical choke points

  • Blackwing Normal Summon as the single starter route on turn 1
  • Dependence on Black Whirlwind for hand refill
Priority Remove Add Reason
1 Heavy Storm A legal backrow or interaction card, for example a legal Spell/Trap removal such as Mystical Space Typhoon (already run) or a second Dust Tornado Heavy Storm is Forbidden in TCG; the deck cannot be legal while it is run
2 Trap Dustshoot A legal Blackwing or Synchro support card, for example a second Blackwing Tuner Trap Dustshoot is Forbidden in TCG; removing it also reduces trap count and brick risk
3 none A 10-15 card side deck (for example Solemn Warning, Ash Blossom, or anti-backrow) Side deck is empty, so the deck has no post-side plan

Evidence & confidence

  • Verified: Main Deck 55 cards, Extra Deck 15 cards, Side 0 (within TCG size rules); Heavy Storm and Trap Dustshoot are Forbidden and run at 1 copy each; Allure of Darkness and Solemn Judgment are Limited and run at 1 copy, which is legal
  • Inferred: Starter-live probability of about 0.87 from hypergeometric draw; Interaction density and removal read from card text; Synchro boss closing power from printed ATK and text
  • Provisional: Meta and format fit (no dated metagame sample)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first, going-second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied

More TCG Info

Solemn

Solemn Breakdown

 
 

 

 

 

 

 

 
 

 

 
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