Mulcharmy Deck #774127 — Yu-Gi-Oh! TCG

56 Main, 16 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
34± 10/ 100
Power Score
Structural 49
Reliability 35
Going First 42
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 42
Going Second 46
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: tcg

Legality

Main 56 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Xyz and Link boss monsters (Dark Requiem Xyz Dragon, Arc Rebellion Xyz Dragon, Dingirsu, Enlilgirsu, Exosister Karmael) reached through Mulcharmy and Phantom Knights searches and summons; Orcust and World Legacy Link and Xyz lines via Galatea and Girsu
  • Turn 1 (going first): Open with Mulcharmy Fuwalos or Purulia plus a hand trap held up, then extend into a Link or Xyz boss; the list has no recorded line to confirm this
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Infinite Impermanence to answer the opponent's first summon, then continue into a boss; this is a text-only read
  • Recovery: Phantom Knights and Mulcharmy searchers and draw effects refill the hand after a disruption (Inferred from card text)
  • After siding: No side deck is registered, so there is no post-side plan

Why it scores here

The deck is illegal as submitted: Ash Blossom and Dominus Impulse are each run three times against a limit of two, and the Extra Deck holds 16 cards against a maximum of 15. The structural score comes only from the system: the Mulcharmy core (9 copies) has about a 60 percent chance of at least one card in a 5-card opening hand, and the 11 hand traps and 13 negation effects give strong interaction density. Consistency is held back by 14 single copies, 18 tech cards and an 8.3 percent exact-archetype purity, so the core is diluted by Phantom Knights, Orcust and generic cards. There are no recorded boards, no side deck and no tournament link, so the floor, median and ceiling are text-only inference. Archetype popularity earned no points, and the card scores were not averaged. The final score is capped low because the list cannot be played as built.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one Mulcharmy core card in 5-card hand) is about 0.60 across 9 copies; single-starter P is about 0.25 at 3 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Many single copies and 18 tech cards suggest frequent dead draws; no brick rate is computed (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; the ceiling is a text read of Link and Xyz boss routes only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median cannot be measured; provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 55 11 hand traps and several parallel engines (Phantom Knights, Orcust, World Legacy) give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 10 searcher-text cards and Mulcharmy draw effects offset a thin resource base (Inferred)
D7 End-Board & Interaction Quality 65 13 negation-text cards, 35 removal-text cards and 11 hand traps give broad interaction (Inferred)
D8 Going-Second & Board-Breaking Power 60 P(at least one hand trap in 6-card hand going second) is about 0.75 (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK reaches 2600 to 3000 across several Xyz and Link monsters; no closing data (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 56 main cards with 14 single copies and 18 tech cards; purity is 8.3 percent (Verified)
D11 Extra Deck Efficiency & Coverage 55 16 Extra Deck cards, one over the format maximum; spread across Xyz and Link (Verified)
D12 Side Deck Adaptability 10 No side deck is registered, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or metagame data is attached; provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Several multi-step Xyz and Link lines with many decision points; error burden is high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 42, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); extra deck over maximum (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers, then capped low because the deck is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.6 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Mulcharmy engine is present at 9 copies
  • 11 hand traps and 13 negation-text cards give strong interaction density
  • Several 2600 to 3000 ATK boss monsters across Xyz and Link

Weaknesses

  • Illegal copy limits on two cards
  • Extra Deck over the maximum by one
  • Low exact-archetype purity with many off-archetype and tech slots
  • No side deck

Critical choke points

  • Mulcharmy core starter access is about 0.60 in a 5-card hand
  • Heavy reliance on a few Link and Xyz bosses
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Dominus Impulse Brings both cards to their Semi-Limited limit of 2
2 1 Extra Deck card Brings the Extra Deck from 16 to the maximum of 15
3 A side deck of up to 15 cards No side is registered, so there is no post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Legality: Illegal, with the copy-limit and Extra Deck size violations; Card text and stats for every resolved card; Usage: Mulcharmy Fuwalos 98 percent and Ash Blossom 92 percent inclusion
  • Inferred: Core starter access about 0.60 from hypergeometric estimate; Interaction density from text roles; Going-first and going-second plans from text
  • Provisional: Meta power and matchup fit: no dated sample or tournament link
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry no side deck registered Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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