Solemn Deck #774124 — Yu-Gi-Oh! TCG

45 Main, 21 Extra, incl. Clown Crew Biancaviso x3, The Great Gallant Bandit x3, Clown Crew Cappello x3. Created Oct 25, 2026 by YGO Mod.

Deck Solemn TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
31± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: tcg

Legality

Main 45 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Clown Crew Extra Deck summons (Biancaviso, Malong, Avramax, Underworld Goddess) converting Tribute/Special Summon routes into a 2500-3000 ATK board; the Solemn label is a naming tag, not the engine; Clown Crew Dristy / Diabolo / Meteor link-and-tribute double attacks and piercing damage
  • Turn 1 (going first): Clown Crew Malabarisme or Matinee Operatics to Special Summon Clown Crew monsters from Deck/Extra, then Tribute Summon into Biancaviso or Dristy (Inferred from card text)
  • Turn 2 (going second): Open with hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Droll & Lock Bird, Nibiru) to answer the opponent's first summon, then rebuild the Clown Crew board (Inferred from card text)
  • Recovery: Clown Crew Rehearsal and Clown Crew Flair search and Clown Crew Finale / Soiree Operations recurse Clown Crew cards from GY and banishment (Inferred from card text)
  • After siding: Not evaluable: side deck is empty (side_count 0), so no post-side plan exists

Why it scores here

The list runs a Clown Crew engine on top of a Solemn name tag, but only 2 of 64 archetype-tagged copies are exact-name Solemn cards (3% purity), so the engine should be judged as Clown Crew. Searchers (11 text hits, P(at least one in a 5-card opening hand) about 0.77) and hand traps (9 cards, P(at least one in a 6-card hand going second) about 0.76) give a reasonable chance of a live starter and of answering the opponent's first summon, which is where most of the structural score comes from. Interaction breadth (18 negation-text and 20 removal-text hits) and Extra Deck closers at 2500-3000 ATK support the closing and going-second dimensions. Score is held down by the lack of any recorded boards, so ceiling and median output are text-only inference, and by an Extra Deck of 21 cards that exceeds the TCG limit of 15, so the list is Illegal and its final score is capped. Popularity and meta share played no part in the score, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in 5-card opening hand) about 0.77 and three copies of the Clown Crew starter set; core engine is not confirmed by usage stats (Inferred)
D2 Opening-Hand Quality & Brick Management 50 23 zero-level spells/traps and 7 single-copy slots suggest moderate brick risk; hand traps add live cards in most hands (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling is inferred from text (Clown Crew Biancaviso/Malong/Avramax summon chains) (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output cannot be measured, so it is inferred as below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Nine hand traps and multiple recursion/search effects give several independent answers after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion via Finale, New Face and Soiree Operations, but spells are tribute-heavy (Inferred)
D7 End-Board & Interaction Quality 65 18 negation-text and 20 removal-text hits, plus Ultimate Slayer and Ultimate Sky, give broad interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Ash/Ghost Belle answer the opponent's board when going second; no going-second record exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck closers at ATK 2500-3000 (Biancaviso, Avramax, Underworld Goddess) and Dristy's second-attack text (Verified card text / Inferred)
D10 Main Deck Efficiency & Flexibility 55 45 main slots with 22 distinct cards; copy histogram 7/7/8 is coherent but the 3-of heavy Clown Crew core is compact (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck has 21 cards against a 15-card limit, so the list is over-stuffed and illegal; Clown Crew coverage is good (Verified composition)
D12 Side Deck Adaptability 25 Side deck is empty (side_count 0), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame; archetype meta share unavailable, so this is Provisional
D14 Pilotability & Error Tolerance 45 Several multi-step summon chains (Tribute, Ritual, Special Summon from Extra) make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal Extra Deck size (-20). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*52 + 0.20*45 = 50.6; Illegal cap applied via modifier -20 => 30.6, rounded to 31 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.77 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eleven searcher effects give a high chance of finding a starter (Inferred)
  • Nine hand traps and about 38 negation/removal effects give broad interaction (Inferred)
  • Clown Crew Extra Deck closers at 2500-3000 ATK provide a real finisher (Verified card text)

Weaknesses

  • Extra Deck of 21 cards exceeds the 15-card TCG limit, making the list Illegal (Verified)
  • Archetype label 'Solemn' does not match the cards: exact-name purity is 3%, with 33 Clown Crew copies (Verified composition)
  • No side deck, so no post-side adaptability (Verified)
  • No recorded boards, so the combo ceiling and median cannot be measured (Verified gap)

Critical choke points

  • Clown Crew Extra Deck summons depend on Tribute and Special Summon chains; losing the Malabarisme/Matinee Operatics starter cuts the Extra Deck route (Inferred)
  • Illegal Extra Deck size must be fixed before any play-strength claim can be trusted (Verified)
Priority Remove Add Reason
1 One Extra Deck card (the least-used Synchro or Link slot) None; the list must drop to 15 Extra Deck cards to become legal Extra Deck 21 exceeds the TCG limit of 15, which makes the list Illegal (Verified)
2 One copy of a low-impact 1-copy tech card A side deck of 1-15 cards covering the hand-trap-heavy matchups Side deck is empty, so there is no post-side plan (Verified)
3 Clown Crew Soiree Operations (3-of) or a single Clown Crew Malabarisme slot A second Clown Crew starter-search card Would reinforce the Clown Crew engine and reduce reliance on the 3% Solemn name tag (Inferred)

Evidence & confidence

  • Verified: Deck is Illegal: Extra Deck 21 exceeds the TCG maximum of 15; Main Deck 45 is within the 40-60 range; All restricted cards are within their legal copy limits (Droll & Lock Bird 1, S:P Little Knight 1, Ash Blossom 2, Super Polymerization 1 of 2); Exact-name Solemn purity is 3%; Clown Crew is the dominant archetype (33 copies); Side deck is empty
  • Inferred: Searcher hypergeometric P(at least one in 5) about 0.77; Hand-trap P(at least one in 6 going second) about 0.76; Engine accessibility and interaction scores from card text; Going-first and going-second plans from card text
  • Provisional: Meta Power and matchup fit (no dated metagame or tournament link); Tournament reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot match record absent No win-rate telemetry for going-first/second, matchups, or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied Usage statistics available only for Solemn archetype; both core cards (Solemn Warning, Chimeratech Fortress Dragon) are absent from this list, so the deck does not run the Solemn core No guides attached for this archetype

More TCG Info

Solemn

Solemn Breakdown

 
 

 

 

 

 

 

 
 

 

 
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