Mulcharmy Deck #774118 — Yu-Gi-Oh! TCG

54 Main, 15 Extra, incl. Inspector Boarder x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
32± 8/ 100
Power Score
Structural 47
Reliability 35
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Angelechy Synchro boards (Shatranga, Seneschal, Castellan, Destrier) banishing opposing cards and attacking with 2500-3000 ATK bodies; Centur-Ion Legatia and Chaos Angel as single-copy 3500 ATK closers
  • Turn 1 (going first): Angelechy Opening to e4 or Angelechy Problem to place an Angelechy Field Spell and Special Summon a Level 2 or 7 Angelechy Synchro, then extend into a second Synchro
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Lock Bird, Nibiru) to interrupt the opponent's starter, then rebuild the Angelechy board from the Extra Deck
  • Recovery: Angelechy Strategy Score and Angelechy Disturbance searches, Foolish Burial Goods to refill the GY, and Mulcharmy drawers when the field is empty
  • After siding: Not evaluable: the deck has no Side Deck (Side Deck size 0), so no post-side plan exists

Why it scores here

The deck is Illegal: Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse are each run three times against a Semi-Limited limit of two, so it cannot receive a normal Final Contextual score and is capped low and labelled structural-only. Its structure has real strengths: a 14-Synchro Extra Deck built around the Angelechy column-banish Synchros gives strong closing bodies at 3000 ATK and above, and 11 hand traps plus Angelechy interaction give the deck resilience and end-board control on paper. Its weaknesses are a low archetype purity (Angelechy and Mulcharmy together cover only about 15 of 54 Main Deck cards, with 8.7% exact-name purity), a 16-card tech and hand-trap package that competes for hand space, and Mulcharmy drawers that are dead whenever the controller has cards on the field, which raises brick risk. No combo boards, tournament link, guides, or side deck were supplied, so combo ceiling, median output, and matchup fit are text-based inferences and the post-side score is minimal. Popularity of the Mulcharmy archetype and the 3-copy staples were not credited as power, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one of 10 archetype-core cards in a 5-card opening hand) ~0.66; the Angelechy starters are a 2-card bootstrap via Problem and Opening to e4 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Mulcharmy drawers are dead while the controller has cards on the field and 16 tech or hand-trap cards compete for hand slots, so brick and conflict risk is high (Inferred)
D3 Combo Conversion & Ceiling 45 Best line is text-only because no recorded boards exist; Angelechy Synchro column-banish effects give a strong conversion ceiling (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is unknown and set low, with starter diversity limited to the Angelechy line (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Lock Bird and Nibiru give multiple independent responses, but the Angelechy engine has a single continuous-spell pathway (Inferred)
D6 Resource Economy, Recovery & Grind 48 Foolish Burial Goods, Terraforming and Triple Tactics Thrust provide search and GY refill, but there is no recorded resource data (Inferred)
D7 End-Board & Interaction Quality 60 Angelechy Verdict, Disturbance, Seneschal, Castellan and Dominus Purge/Impulse provide layered negation and banish interaction on paper (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second value rests on hand traps and Ghost-line destruction, with 11 hand traps in the Main Deck (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 3000-3500 ATK Synchros and banish-based closers give high closing power, but this is not confirmed by recorded boards (Verified stat, Inferred read)
D10 Main Deck Efficiency & Flexibility 46 54 Main Deck cards with 23 distinct names, 8.7% exact archetype purity and 15 tech cards give low compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 14 of 15 Extra Deck cards are Synchros and most are Angelechy, but off-archetype bosses (Chaos Angel, Centur-Ion, Black-Winged Assault Dragon) dilute coherence (Verified composition, Inferred)
D12 Side Deck Adaptability 10 The deck has no Side Deck, so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 30 Angelechy Synchro chains, continuous-spell placement and Mulcharmy condition checks require many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Over copy limit (illegal) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal cap applied (structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.66 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Extra Deck of 14 Synchros gives high-ATK closers
  • 11 hand traps and layered negation give resilience on paper
  • Angelechy Synchros banish opposing cards on summon

Weaknesses

  • Illegal: three cards run over their Semi-Limited copy limit
  • Low archetype purity (8.7% exact name) and off-archetype Extra Deck bosses dilute the engine
  • Mulcharmy drawers are dead when the controller has cards on the field

Critical choke points

  • Angelechy Opening to e4 or Angelechy Problem as the only Angelechy field-spell starters
  • Angelechy Synchro Summons depend on a Level 2 or 7 Angelechy Tuner or non-Tuner in the Extra Deck
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse Legal filler from the Mulcharmy or Angelechy pool Brings the deck into legality so it can receive a normal score
2 Off-archetype Extra Deck bosses (Chaos Angel, Centur-Ion Legatia, Assault Blackwing) Additional Angelechy Synchros Improves engine coherence and Extra Deck consistency
3 Two to three non-engine tech cards A Side Deck of 15 cards Gives the deck post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Illegal copy-limit violations for Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse; Main Deck count 54 and Extra Deck count 15, both within size rules; Mulcharmy Fuwalos and Purulia inclusion rates from usage statistics; Composition counts including 14 Synchro and 1 Fusion in the Extra Deck
  • Inferred: Consistency estimate from hypergeometric draw odds (about 0.66 for the archetype core); Brick risk from Mulcharmy condition and tech density; Hand-trap interaction and end-board read from card text
  • Provisional: Matchup fit and meta position (no dated meta sample or tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck supplied, so post-side evaluation is not possible

More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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