Artmage Deck #774113 — Yu-Gi-Oh! TCG

58 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, The Winged Dragon of Ra - Sphere Mode x3. Created Oct 25, 2026 by YGO Mod.

Deck Artmage TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 58
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion and Link Summon Power Patron / Artmage boss monsters (Nerva, Jupiter, Vidolium, Mediclius) from the Extra Deck and attack through a board the opponent cannot easily clear.; Artmage Diactorus and Ars Magna lines that negate or banish through Artmage Fusion/Link material chains.
  • Turn 1 (going first): Open Artmage Power Patron or Medius the Pure with a searcher (Pendulum Treasure, Artmage Vandalism, Theorealize Liberation, Junoldo) and begin Fusion or Link Summon through Artmage Academic Arcane Arts Acropolis.
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Ghost Ogre & Snow Rabbit, Kuriboh - Multiply! and Droll & Lock Bird to stop the opponent's first engine, then rebuild with Artmage Litera or Nervedo.
  • Recovery: Recursion from the GY through Theorealize Past Lull, Artmage Litera, Mulcharmy Fuwalos draws and Medius Special Summons from the GY.
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan.

Why it scores here

The deck is Illegal in TCG as built (3 copies each of Ash Blossom & Joyous Spring and Super Polymerization, both Semi-Limited), so it receives a capped, theoretical/structural-only score rather than a normal Final Contextual score. Within that structural read, the deck reliably opens a functional Artmage starter: the archetype-core proxy gives about 0.95 chance of at least one core card in a 5-card opening hand (Inferred), and it has 9 hand traps plus Ash Blossom, Ghost Ogre and Infinite Impermanence for interruption. Conversion into Fusion and Link boards is plausible from the text, but no recorded boards exist, so the combo ceiling and median are text-only inference. The deck has no Side Deck, so its post-side plan scores very low. Popularity and archetype usage did not earn points, and the card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype-core proxy P(≥1 core in hand5) ≈ 0.95 with 9 starter/searcher routes; hypergeometric draw odds are per-card only (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Full-brick proxy ≈ 0.05 and P(≥1 hand trap in hand6) ≈ 0.65 going second, but 12 tech and 25 searcher-text slots add some dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling is read from text only (Artmage/Power Patron Fusion and Link chains, Nerva, Jupiter, Vidolium) (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo boards, so median output and power distribution are unknown and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Many hand traps, negations and searchers give several independent recovery routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Pot of Sloth, Mulcharmy Fuwalos and Theorealize recursion restore resources; no resource signature data exists (Inferred)
D7 End-Board & Interaction Quality 60 12 negation-text and 26 removal-text cards plus Artmage Pact and Impasto suggest layered interaction; not measured on boards (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap density is high (Ash, Impermanence, Ghost Ogre, Droll, Kuriboh), but no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck closers reach 3000–5000 ATK (Vidolium 5000, Jupiter 3500, Nerva 3300, Mediclius 3000); closing via board is text-only (Inferred)
D10 Main Deck Efficiency & Flexibility 50 58 Main cards with 35 distinct and 9 cards at 3 copies, several off-archetype tech slots; main size is inside 40–60 (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards (6 Fusion, 6 Link, 2 Xyz, 1 Synchro) give broad coverage, but several are niche and no Extra-access data exists (Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty (side_count 0), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or dated metagame link; archetype meta-share absent, so the score is a provisional placeholder (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion/Link material chains and many decision points on both turns make the deck hard to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(45) + ContextModifiers(-8) = 45; Illegal-deck cap applied → 30. Theoretical/structural-only, not a normal Final Contextual score.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Artmage starter density with multiple searchers reaches the core engine on most openings.
  • Layered hand traps and negations (Ash Blossom, Ghost Ogre, Infinite Impermanence, Kuriboh, Droll) give strong going-second interaction.
  • Extra Deck closers have high ATK and several independent Fusion and Link routes.
  • Recursion through Theorealize Past Lull, Artmage Litera and Mulcharmy Fuwalos gives recovery after one interruption.

Weaknesses

  • Illegal as built: 3 copies each of Ash Blossom and Super Polymerization exceed the Semi-Limited limit.
  • No Side Deck, so there is no post-side plan.
  • Broad engine with 12 tech and several niche sub-archetype cards dilutes consistency.
  • No recorded boards, so the combo ceiling and median cannot be verified.

Critical choke points

  • Artmage Academic Arcane Arts Acropolis and Artmage Power Patron are the main starter lines; losing both to a hand trap or Droll stalls the engine.
  • Legal list requires cutting one Ash Blossom and one Super Polymerization before any normal score applies.
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring 1x Artmage card or a non-limited searcher Brings the deck to the Semi-Limited copy limit without losing the hand-trap core.
2 1x Super Polymerization 1x Artmage Fusion enabler or a non-limited Fusion route Restores legality and reduces dependence on a single limited Fusion spell.
3 Lowest-impact tech card 1–3 Side Deck cards Gives the deck a post-side plan; currently side_count is 0.

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring and Super Polymerization are over the Semi-Limited copy limit (3 vs 2).; Main 58, Extra 15, Side 0; Main size inside 40–60.; Deck has no Side Deck.
  • Inferred: Archetype-core proxy P(≥1 in hand5) ≈ 0.95.; Hand-trap coverage going second ≈ 0.65.; Recovery routes from recursion and searchers.
  • Provisional: Meta Power and D13 matchup fit (no dated meta sample).
  • Data gaps: Illegal list: the score is capped and theoretical/structural-only. No combos supplied; combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot match record absent. usage_statistics.in_this_deck flags conflict with the cards list: Diactorus, Predaplant Dragostapelia, Junora, Nerva, S:P Little Knight, Purification Power Patron, Beyond the Pendulum and Artmage Non-Finito are listed as in the Extra Deck in cards but flagged in_this_deck:false in core_cards/missing_core. The missing_core and core_present_pct values are therefore unreliable. No win-rate telemetry exists; brick, starter and OTK rates are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied.

More TCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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