Artmage Deck #774111 — Yu-Gi-Oh! TCG

43 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Vidolium the Unstable Power Patron of Unity x3, Ash Blossom & Joyous Spring x3. Created Oct 25, 2026 by YGO Mod.

Deck Artmage TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
35± 10/ 100
Power Score
Structural 48
Reliability 40
Going First 44
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48.4
Going First 44
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 43 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Power Patron Link and Xyz beatdown (Vidolium 5000 ATK pendulum, Gustav Rocket 5000 ATK Xyz) converting a board the hand traps and negations have cleared; Ars Magna and Theorealize recursion into Medius-based Fusion and Link extenders
  • Turn 1 (going first): Pendulum Treasure or Medius search into a Power Patron Pendulum with Vidolium or Nervedo, then pivot to a Link or Xyz extender; hold Infinite Impermanence and Ash for the opponent's first activation
  • Turn 2 (going second): Open a hand trap (Ghost Ogre, Effect Veiler, Ash, Infinite Impermanence) on the opponent's first summon, then rebuild a board from a Pendulum or Medius search
  • Recovery: Theorealize Past Lull and Theorealize Overdrive re-summon Medius from the GY or banishment, and Ars Magna monsters recur Fusion and Link material
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot change its hand-trap or floodgate density between games

Why it scores here

This list is scored as a system and not from its cards. Its 43-card main is reliable at finding a searcher (about 0.96 for at least one searcher-text card in a 5-card hand) and it has 12 hand traps, which gives it dense interaction on both turn orders. Its engine is fragmented: only 6 of 58 cards carry the exact Artmage name, the rest split across Power Patron, Ars Magna, Medius, Theorealize and DoomZ, so turn-1 lines are less repeatable than the searcher numbers suggest. There are no recorded boards, so the combo ceiling and median are text-only inferences and are not treated as measured output. Popularity did not earn points: the archetype usage stats confirm the family is real but were not used to raise any score. The deck is Illegal because Ash Blossom and Dominus Impulse exceed their Semi-Limited copy limit, so the final score is capped as a structural-only read, and it has no side deck, which leaves D12 at its floor.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one searcher-text card in a 5-card hand) about 0.96 and 7 triple-copy staples, but only 6 exact-Artmage cards and three engine sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 12 hand traps and 14 singleton slots with several Power Patron and Ars Magna cards that need a specific engine piece to act (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable boards; ceiling read only from text on Vidolium, Gustav Rocket and the Power Patron Links (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so median and floor are unmeasured and treated as low-confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Several independent disruptions (Ash, Infinite Impermanence, Ghost Ogre, Veiler, Droll) and recursion from Theorealize and Ars Magna (Inferred)
D6 Resource Economy, Recovery & Grind 50 19 searcher-text cards and Theorealize recursion, offset by Pendulum-zone and Extra-Deck dependence (Inferred)
D7 End-Board & Interaction Quality 62 15 negation-text and 26 removal-text cards plus 12 hand traps give dense interaction, but two of the three triple-copy hand traps are over the legal limit (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap availability about 0.88 for at least one in a 6-card hand, but limited board-breaking beyond Vidolium and Gustav Rocket (Inferred)
D9 Offensive Pressure & Closing Power 48 Vidolium and Gustav Rocket reach 5000 ATK and Power Patron Links add pressure, with no combo data to confirm the finish (Inferred)
D10 Main Deck Efficiency & Flexibility 42 43 main cards inside the 40-60 band, with 14 singletons and 9 Pendulum monsters that dilute copy coherence (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards with 6 Links, 4 Xyz, 4 Fusion, 1 Synchro, including Limited Gustav Max; coverage is broad but spread thin (Verified)
D12 Side Deck Adaptability 15 No side deck registered (Side Deck size 0), so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; matchup fit is Provisional and set near neutral (Provisional)
D14 Pilotability & Error Tolerance 35 Pendulum, Link, Xyz and Fusion interactions and several once-per-turn negations make the pilot's decision load high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48.4, Going First ≈ 44, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Copy-limit violation (banlist exposure) (-8); Engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal deck, so the result is capped as structural-only: 0.80*48.4 + 0.20*40 - 12 = 34.7, rounded to 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 12 hand traps and 15 negation-text cards cover both turn orders
  • Searcher density gives high at-least-one access to an engine piece
  • Two 5000-ATK finishers (Vidolium, Gustav Rocket) and a broad Extra Deck with Link, Xyz and Fusion coverage

Weaknesses

  • Illegal as built: two Semi-Limited cards over the copy limit
  • Fragmented engine: 10.3 percent exact-name purity across five sub-archetypes
  • No side deck, so no post-side adaptability
  • Heavy dependence on Pendulum-zone and Extra-Deck pieces, which raises brick and conflict risk

Critical choke points

  • Pendulum Power Patron monsters must be in the Pendulum Zone before the Link or Xyz extender can be reached
  • Gustav Max is Limited (1 copy) and is the only route to Gustav Rocket, so losing it removes the Xyz line
  • Dominus Impulse and Ash are over the copy limit, so the list must be cut before it can be played in a sanctioned event
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring and one Dominus Impulse Any Main Deck card that is legal at one copy or that fills the engine gap (for example a second searcher) Clears the copy-limit violation, which is the only thing that stops a normal score
2 One or two off-archetype staples such as Jupredo or Artmage Vandalism Power Patron or Artmage cards that the Extra Deck already uses Raises exact-name purity and makes the first turn more repeatable
3 None A side deck of 5 to 15 cards Gives a post-side plan, which currently scores 15 on D12

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Dominus Impulse at 3 copies against a Semi-Limited limit of 2; Main 43 and Extra 15 are within the TCG size rules; Side 0 is legal; Droll and Lock Bird, Prohibited Power Patron Portal, S:P Little Knight and Gustav Max are Limited at 1 copy each and within limit; Copy histogram: 14 singles, 4 doubles, 7 triples; 12 hand traps; Searcher-text group 19 cards; hypergeometric figures from the evidence
  • Observed: Usage stats show the Artmage core is common in the archetype (inclusion 85 to 100 percent for the listed core cards)
  • Inferred: Brick and conflict risk from Pendulum, Link and Xyz dependence; Going-first and going-second splits from hand-trap probability and text roles; Board-breaking and closing power from text only
  • Provisional: Meta Power: no dated metagame sample; Matchup fit (D13): no tournament link or dated sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for this deck; brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Data conflict: usage statistics marks Artmage Diactorus, Predaplant Dragostapelia, Junora, Purification Power Patron, Beyond the Pendulum, S:P Little Knight, Nerva and Artmage Non-Finito as not in this deck, but the cards list shows all of them as Extra-Deck copies of 1. The missing core cards list is therefore unreliable for the Extra Deck, and the core-group probability is not used for scoring. Data artifact: Shade the Obscure has archetype "| supports_archetypes Power Patron", a parsing error in the source data that does not change its function here

More TCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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