Chaos Deck #774097 — Yu-Gi-Oh! TCG
42 Main, 7 Extra, incl. Black Chaos x3, Kuriboh - Multiply! x3, Magician's Rod x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (42)
- Black Chaos x3
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x1
- Griffoh x1
- Kuriboh - Multiply! x3
- Magician's Rod x3
- Mulcharmy Fuwalos x3
- Skull Archfiend of Chaos x2
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Chaos Form x1
- Dark Magical Curtain x3
- Light and Darkness Ritual x2
- Ragged Records of Rites x3
- Spell Shattering Sword x1
- The Gaze of Timaeus x1
- Infinite Impermanence x3
- Mind Shuffle x1
Extra Deck (7)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56.5 |
| Going First | 50 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: tcg
Legality
Main 42 / Extra 7 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Ritual or Fusion-Summon a Light and Darkness Ritual boss (Black Chaos, Magician of Dark Chaos - Black Chaos, Black Luster Soldier) or Master of Chaos / Dark Magician of Destruction from the Extra Deck, then keep the board through hand traps.; Link Summon and Fusion Summon follow-ups (Selene, Master of Chaos, Dark Paladin) once the board is established.
- Turn 1 (going first): Search with Magician's Rod, Ragged Records of Rites, Mind Shuffle or Light and Darkness Ritual, then ritual-summon a Light and Darkness boss, holding Ash Blossom / Ghost Ogre / Infinite Impermanence for the opponent's turn.
- Turn 2 (going second): Open 6 with a hand trap (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Kuriboh, Infinite Impermanence) to break the opponent's first engine, then rebuild through searchers.
- Recovery: Recycle through the GY with Skull Archfiend of Chaos, Chaos Form and the Dark Magician line, and rebuild with searchers (19 searcher-text cards).
- After siding: Not evaluable: the deck has no side deck, so there is no post-side plan.
Why it scores here
The deck is Illegal: it runs 3 copies of Ash Blossom & Joyous Spring where the TCG Semi-Limited limit is 2, so it gets only a theoretical, structural read capped at 30. Its structural read (56.5) comes from the system as a whole, not from averaging card scores: searchers (19 searcher-text cards, P>=1 in opening 5 about 0.96) make the engine findable, and hand traps (10 cards, P>=1 in a 6-card going-second hand about 0.83) plus negation and removal text (8 negation, 14 removal) give strong interaction. Light and Darkness Ritual is the only ritual-spell gateway, with 2 copies and P>=1 in opening 5 about 0.23, which keeps the T1 conversion fragile. Popularity or archetype share did not earn points, since no tournament data exists, the Chaos archetype is only 4.1% exact-name pure, and no combo boards were recorded, so the combo dimensions rest on text-only inference. The deck has no side deck, which costs it points on adaptability and best-of-3 play.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 Light and Darkness Ritual in opening 5) ~0.23; P(>=1 searcher in opening 5) ~0.96; ritual starter access is thin (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 10 hand traps and many situational cards raise dead-card risk; no full-brick estimate computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No parseable boards; ceiling read from card text: Black Chaos plus Light and Darkness Ritual loop with searchers (Inferred) |
| D4 | Combo Floor & Median Output | 45 | combos_evidence has zero scored boards, so median output is unmeasured and is a text-only guess (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand traps and GY recursion (Skull Archfiend, Chaos Form) offer alternative lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and GY recursion (Skull Archfiend, Mulcharmy draw) support rebuild; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Interaction density is high: 10 hand traps, 8 negation-text and 14 removal-text cards; no measured board data (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap probability ~0.83 gives strong disruption; board-breaking via Black Luster Soldier and Black Chaos (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Boss ATKs 2800-3000 (Black Chaos, Black Luster Soldier, Master of Chaos, Magician of Dark Chaos) give closing power (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 42-card main with 22 distinct cards, but 47 of 49 copies are off the exact archetype name (4.1% exact-name purity) (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 7 Extra Deck cards split 4 Link and 3 Fusion; coverage is reasonable but no extra-deck access data (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck (0 cards); no post-side plan at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link, no dated meta sample; format fit cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Ritual steps, Extra Deck choices and timing-based hand traps raise error load (Inferred) |
How the score was computed
Strategy profile: Combo primary; Stun not weighted separately, hand-trap read carried in D7/D8. Structural ≈ 56.5, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-4). Final formula: No reliable metagame: 0.80*56.5 + 0.20*45 = 54.2; modifiers -4 = 50.2; capped to 30 because the deck is Illegal (copy-limit violation), so this is a theoretical/structural-only score
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (19 cards) makes the engine findable
- Strong interaction: 10 hand traps and 8 negation-text cards
- Boss ATKs of 2800-3000 give real closing power
- Going-second hand-trap probability about 0.83
Weaknesses
- Illegal copy-limit violation (Ash Blossom 3 vs 2)
- No side deck, so no post-side plan
- Chaos archetype is only 4.1% exact-name pure; many off-archetype copies
- Ritual gateway (Light and Darkness Ritual, 2 copies) is thin for T1
Critical choke points
- Light and Darkness Ritual (2 copies) as the ritual-spell gateway
- Dependence on hand-trap timing on going second
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 legal non-Ash card (e.g. another Light and Darkness Ritual or a tech card) | Fixes the copy-limit violation so the deck can receive a normal Final Contextual score |
| 2 | n/a | A 15-card side deck | Adds post-side adaptability (D12) and a best-of-3 plan |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs legal 2; Main 42 and Extra 7 are within size rules; Boss ATKs (2800-3000) and card text as listed; Composition counts (hand_trap 10, searcher_text 19, negation 8, removal 14)
- Inferred: Opening-hand consistency estimates (searcher ~0.96, hand-trap ~0.83, Light and Darkness Ritual ~0.23); Interaction and going-second scores from text reads; Engine route through Light and Darkness Ritual and recursion
- Provisional: Meta Power (null) and matchup fit; Tournament Reliability
- Data gaps: Illegal list: Ash Blossom copy count must be fixed before a normal score applies No combos supplied; combo floor, median and ceiling are text-only inference No side deck; post-side performance is unassessable No tournament link; archetype meta-share and per-pilot record absent usage_statistics in_this_deck flags conflict with the extra-deck list: Master of Chaos, Dark Magician of Destruction, Selene, S:P Little Knight, Cyberse Contract Witch and I:P Masquerena are present in the extra zone but flagged in_this_deck=false, so core_present_pct=16 is likely understated No win-rate telemetry; Meta Power is Provisional
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