Power Patron Deck #774082 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Black Chaos x3, Kuriboh - Multiply! x3, Medius the Pure x3. Created Oct 25, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 27, 2026
35± 10/ 100
Power Score
Structural 47
Reliability 40
Going First 44
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 44
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Tempo
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Vidolium, Nerva, Junora, Mediclius) reached through Power Patron and Artmage link and fusion lines, with Black Chaos and Black Luster Soldier as ritual finishers; Ritual Summon of Magician of Dark Chaos or Black Luster Soldier via Light and Darkness Ritual
  • Turn 1 (going first): Open on Medius the Pure or Nervedo-style Pendulum starters, search Power Patron or Theorealize pieces with Theorealized Medius and Junoldo, then link or fuse into a Power Patron boss while holding Ash Blossom, Kuriboh and Gallant Bandit as interaction
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Kuriboh, Nibiru, Droll and Lock Bird) answer the opponent's first summon, then convert into a Power Patron link or Ritual boss on the following turn
  • Recovery: Mulcharmy Fuwalos and Purulia draw cards once the hand is empty; Medius and Theorealize Past Lull recur Power Patron monsters from the GY and Deck
  • After siding: Not evaluable: the deck runs zero Side Deck cards, so there is no post-side plan

Why it scores here

This list is scored as a structural, theoretical read only, because it runs three Ash Blossom & Joyous Spring against a semi-limited limit of two, which makes it Illegal and caps the final score low. Its 22-copy archetype core gives a high chance of at least one core card in the opening hand (about 0.91, Inferred), and the hand-trap suite (10 cards, about 0.69 to draw one by going second) gives it real interaction density. Conversion is the weak part: the main deck mixes Power Patron, Artmage, Ars Magna, Medius, Light and Darkness Ritual, Elfnote and DoomZ pieces, with only about 11 percent exact-name archetype purity, so many starters do not feed the same line. No recorded boards exist, so the combo floor, median and ceiling are text-only inferences and the score is not an average of card scores. Archetype popularity (the core card inclusion rates) confirms the list is real and accessible, but it did not earn points by itself.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype core card in a 5-card opening hand) is about 0.91 across 22 core copies; but the core is split across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 59 cards with 10 three-copy cards and many single-copy engine pieces; redundant hand traps and mixed starters raise dead-hand risk (Inferred)
D3 Combo Conversion & Ceiling 40 no recorded boards; semantic read suggests Medius and Theorealize into Power Patron links or Ritual bosses, but no combo steps are evidenced (Inferred)
D4 Combo Floor & Median Output 35 no recorded boards, so median output cannot be measured; the floor is assumed low given engine fragmentation (Provisional)
D5 Interruption Resilience & Route Redundancy 50 several independent lines (Medius, Mulcharmy draw, Ritual, Link) and redundant hand traps give some recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 40 Mulcharmy draw and Pot of Sloth give card flow, but many Pendulum and Ritual pieces cost cards to reuse (Inferred)
D7 End-Board & Interaction Quality 60 12 negation-text cards, 10 hand traps, Solemn Judgment, Ash Blossom and Ghost Ogre give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Black Chaos, Black Luster Soldier and Magician of Dark Chaos give a high going-second board-breaking ceiling, but only with ritual setup (Inferred)
D9 Offensive Pressure & Closing Power 55 Vidolium 5000 ATK, Nerva 3300 ATK, Junora 3100 ATK and Mediclius 3000 ATK give strong closing power when reached (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 35 distinct main-deck cards with 10 three-copy and 4 two-copy slots; low compactness and weak engine focus (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is full at 15 with 9 Links, 3 Fusions, 2 Xyz and 1 Synchro, covering several boss routes (Verified composition)
D12 Side Deck Adaptability 30 zero Side Deck cards, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 Power Patron archetype share is not in the export; matchup fit cannot be verified without a dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 30 many sub-archetype conditions and ritual and pendulum requirements make the deck hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 47, Going First ≈ 44, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal deck: theoretical/structural-only, capped low. Base 45.8, minus 11 modifiers = 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Extra Deck fully used (15 cards) with multiple link, fusion, xyz and synchro boss routes
  • Layered interaction: 10 hand traps plus negation text on several boss and trap cards
  • Archetype core (22 copies) is present in most opening hands (about 0.91)
  • High closing ATK ceiling in Vidolium, Nerva, Junora and Mediclius

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring is run 3 times against a limit of 2
  • Very low exact-name archetype purity (about 11 percent); several engines do not connect
  • No Side Deck, so no post-side plan and no adaptation for best-of-3
  • No recorded combo data, so conversion and floor claims are unverified
  • Heavy hand-trap and redundant-interaction density raises brick risk when going first

Critical choke points

  • Single Ash Blossom copy count is over the legal limit; the list cannot be played in its current form
  • Power Patron link line depends on a few Extra Deck link monsters that are not all present (Purification Power Patron and Mediclius are the only Power Patron links in the Extra Deck)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal non-Semi-Limited hand trap or a single-copy engine card Restores legality; the deck cannot receive a normal final score while over the copy limit
2 the most off-archetype single copies (Light and Darkness Ritual or Ars Magna pieces that do not connect to the Power Patron Link line) additional Power Patron or Medius core cards Raises exact-name purity and makes the Extra Deck boss route more consistent
3 none a 15-card Side Deck tuned to the expected matchup Gives a post-side plan for best-of-3 play; currently absent

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring: 3 copies run against Semi-Limited limit of 2 (Illegal); Main 59 and Extra 15 are within size rules; Side 0 is within size rules; Restricted cards Droll and Lock Bird, Solemn Judgment, S:P Little Knight and the Terminus Portal are each run at limit 1; Archetype core inclusion rates and copy counts are present in usage_statistics
  • Inferred: P(at least one core card in opening hand 5) is about 0.91; Hand-trap draw odds going second are about 0.69; Brick risk is high from mixed-archetype starters; Interaction density is layered from negation and hand-trap text; Power Patron Link line is the main conversion route
  • Provisional: Meta and matchup fit cannot be scored without a dated meta sample; Tournament reliability is estimated from consistency dimensions only
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inferences no tournament link: archetype meta share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side adaptability cannot be scored from data

More TCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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