Ars Magna Deck #774081 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Black Chaos x3, Kuriboh - Multiply! x3, Medius the Pure x3. Created Oct 25, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
38± 10/ 100
Power Score
Structural 52
Reliability 42
Going First 55
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 57
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Board pressure from Power Patron / Ars Magna Link and Fusion threats (Vidolium, Nerva, Mediclius, Diactorus) backed by Light and Darkness Ritual bosses (Black Chaos, Magician of Dark Chaos, Black Luster Soldier); Draw-engine attrition through Mulcharmy and Medius recursion
  • Turn 1 (going first): Pendulum Treasure or Medius the Pure as the opener, then a Power Patron Link or Ars Magna search to reach a board; hand traps held for the opponent's first activation
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Kuriboh, Nibiru, Droll & Lock Bird) and Solemn Judgment to stop the opponent's first board, then a Ritual or Link line to rebuild
  • Recovery: Ars Magna and Theorealize recursion from the GY and banishment; Medius and Theorealized Medius re-summon the engine after a disruption
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck opens reliably on paper: the core archetype group (25 copies) has about a 94% chance of at least one card in a 5-card hand, and Medius, Pendulum Treasure and Mulcharmy give several starters. Its interaction density is high, with 10 hand traps, 12 negation-text cards and 33 removal-text cards, which supports the resilience and going-second scores. Its endboard ceiling comes from several 2800-5000 ATK threats, but no recorded boards exist, so the floor and median are scored low and labelled Inferred. The deck is an Illegal list (Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2), so it receives a structural-only score capped low instead of a normal Final Contextual score. Popularity was not credited: the archetype usage stats confirm a real, accessible list, not strength, and the card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 starter in 5) for the 25-copy archetype core is about 0.94; Medius and Pendulum Treasure give multiple starters (Inferred)
D2 Opening-Hand Quality & Brick Management 45 59 cards with 21 singletons, 11 tech slots and conditional Mulcharmy text raise the brick risk; no full-brick data (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; the Ritual and Link ceiling is read from card text only (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence total_combos is 0, so the median is unknown and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 10 hand traps and multiple Quick-Effect negations give alternate lines after a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 25 searcher-text cards, Mulcharmy draw effects and GY recursion from Ars Magna and Theorealize (Inferred)
D7 End-Board & Interaction Quality 62 12 negation-text and 33 removal-text cards with Solemn Judgment and Black Chaos protection (Inferred)
D8 Going-Second & Board-Breaking Power 58 Hand traps and Solemn Judgment support going-second interaction; board-breaker density is inferred from text (Inferred)
D9 Offensive Pressure & Closing Power 62 Vidolium 5000 ATK, Black Chaos 3000 ATK, Nerva 3300 ATK and Diactorus 2800 ATK provide closing threats (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 35 Archetype exact-name purity is 8.1% (6 of 74 copies) across about 18 sub-archetypes, so the main deck is dispersed (Verified)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards: 9 Link, 3 Fusion, 2 XYZ, 1 Synchro, mostly Power Patron and Artmage (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 10 Side deck count is 0, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 45 Tournament share and dated meta are absent; placed at a provisional mid-low value (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-archetype engine with ritual, pendulum, link and fusion steps and many conditional restrictions raises error risk (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary; weights taken from the Midrange row. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: illegal copy-limit cap (-10); no side deck (-2). Final formula: Illegal list: structural-only. 0.80*Structural(52) + 0.20*TournamentReliability(42) = 50, then context modifiers -12 (illegal copy-limit cap -10, no side deck -2) = 38. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 10 hand traps, 12 negation-text cards and 33 removal-text cards
  • Several high-ATK closing threats across Link, Fusion, Synchro and Ritual
  • Multiple starters with a high archetype-core hit rate
  • Recursion through Ars Magna and Theorealize from GY and banishment

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring runs 3 copies against a limit of 2
  • Low archetype purity (8.1% exact name) across about 18 sub-archetypes
  • No side deck, so no post-side plan
  • Many conditional or dead-in-hand cards (Mulcharmy, Medius, hand traps) raise brick risk
  • High pilot complexity across ritual, pendulum, link and fusion steps

Critical choke points

  • Ash Blossom & Joyous Spring copy count must drop to 2 to make the deck legal
  • Medius the Pure as the main engine bridge into Power Patron and Theorealize lines
  • Ritual summons depend on Light and Darkness Ritual, which is a single copy
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal card that fits the Ars Magna or Power Patron plan Makes the list legal; this is the only blocking violation
2 Off-archetype singletons with no engine link (e.g. Spell Shattering Sword, Mind Shuffle) A second copy of a core Power Patron or Ars Magna starter Raises the archetype-core hit rate and reduces dead cards
3 Tech cards that duplicate hand-trap coverage A 1-2 card Side Deck covering the most common opposing boards Adds the missing post-side plan (D12)

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring runs 3 copies, legal limit 2; Main 59, Extra 15, Side 0 are within the TCG size rules; Archetype exact-name purity 8.1%; Core group of 25 copies: P(>=1 in 5) = 0.9444
  • Inferred: Starter access and brick risk from hypergeometric draw odds and card text; Interaction quality from hand-trap and negation text counts; Going-first and going-second estimates from the function scores; Closing power from the listed ATK values and text
  • Provisional: Meta Power is null; tournament share and dated meta are absent; Matchup fit (D13) placed at a provisional value
  • Data gaps: No combos supplied, so the combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null No side deck list

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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