Light and Darkness Ritual Deck #774080 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Black Chaos x3, Kuriboh - Multiply! x3, Medius the Pure x3. Created Oct 25, 2026 by YGO Mod.

Deck Light and Darkness Ritual TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 42
Going First 48
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 48
Going Second 56
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Stun
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Black Chaos or Black Luster Soldier (3000 ATK each) and attack with Power Patron Link or Fusion beaters (Inferred from card text); Power Patron Extra Deck monsters such as Vidolium (5000 ATK, Pendulum), Junora (3100 ATK), Nerva (3300 ATK), Mediclius (3000 ATK) and Number 38 (3000 ATK)
  • Turn 1 (going first): Search and set up with Mulcharmy, Ars Magna and Mind Shuffle draws, then reach a Light and Darkness Ritual or Medius-based board; hand traps are weaker going first (Inferred)
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Kuriboh and Nibiru to answer the opponent's first board, then Ritual Summon into a 3000-ATK body (Inferred)
  • Recovery: Mulcharmy and Ars Magna searchers plus Pot of Sloth to rebuild hand after a brick or a lost board (Inferred)
  • After siding: None: the deck has no side deck, so no best-of-3 adaptation is available

Why it scores here

This deck is illegal as submitted: three copies of Ash Blossom and Joyous Spring against a Semi-Limited limit of two, so it cannot receive a normal Final Contextual score and is capped at 30 as a theoretical, structural-only read. Scored as a system, its strength is interaction and closing power: about ten hand traps and twelve negation-style effects, with 3000-ATK ritual and Power Patron threats. Its weakness is coherence: exact-name archetype purity is 13.5% across six sub-archetypes, and the ritual engine is gated by a single Light and Darkness Ritual (about 8% to appear in an opening five). No combo boards were recorded, so the floor and median are estimates. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher-text card in opening 5) ≈ 0.94, but the single Light and Darkness Ritual gates both ritual beaters at about 0.08 in an opening five (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Ten hand traps, three-copy conditional cards like Mulcharmy and Medius, and several 1-copy enablers give a moderate brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 60 Black Chaos and Black Luster Soldier reach 3000 ATK through a ritual chain, but no recorded boards exist to confirm conversion (Inferred semantic read)
D4 Combo Floor & Median Output 45 No combos_evidence boards are available, so the median output is unmeasured and estimated low-to-mid (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and independent negate sources (Ash, Kuriboh, Ghost Ogre, Nibiru, Great Gallant Bandit) give several lines after a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Sloth, Mulcharmy draw effects and about 25 searcher-text cards support card economy (Inferred from text)
D7 End-Board & Interaction Quality 68 Solemn Judgment, Spell Shattering Sword, Ash Blossom and Number 38 give layered interaction, though Solemn is Limited (Inferred from card text and flags)
D8 Going-Second & Board-Breaking Power 62 Negation and removal text plus 3000-ATK ritual bodies can challenge a board, but going-second split data is absent (Inferred)
D9 Offensive Pressure & Closing Power 70 Vidolium (5000 ATK), Nerva (3300), Junora (3100) and several 3000-ATK bodies give strong closing power (Verified card stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 59 main cards across 35 distinct names with 13.5% exact-name purity and 64 off-archetype copies lowers compactness and coherence (Verified counts)
D11 Extra Deck Efficiency & Coverage 55 Fifteen Extra Deck cards mixing link, fusion, Xyz and synchro use all summon types, with a mix of flexible and single-purpose slots (Inferred)
D12 Side Deck Adaptability 15 No side deck exists, so no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Three to four sub-archetype engines and ritual requirements create many decision points and error-prone sequencing (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 55, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-12); engine_conflicts (-4); no_side_deck (-3). Final formula: Illegal deck, theoretical only: 0.80*55 + 0.20*42 = 52.4, plus modifiers -19 = 33.4, capped to 30 for copy-limit violation; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps and twelve negation-style effects give layered interaction
  • Several 3000-plus ATK threats across ritual, Power Patron and Extra Deck bodies
  • Searcher density (about 25 cards) keeps the hand functional
  • Extra Deck covers link, fusion, Xyz and synchro summons

Weaknesses

  • Illegal: Ash Blossom run 3 copies against a limit of 2
  • Low exact-name purity (13.5%) across six sub-archetypes, so engine coherence is weak
  • Single Light and Darkness Ritual enables the ritual chain, which is rarely seen in an opening hand
  • No side deck, so no post-side adaptation
  • No recorded combo boards, so conversion and floor are unverified

Critical choke points

  • Single copy of Light and Darkness Ritual gates the Black Chaos and Black Luster Soldier ritual lines
  • Ash Blossom copy count is illegal; the list must drop to two copies to be legal
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring Any legal main-deck card that fits the engine, or leave the slot empty Makes the list legal under the Semi-Limited limit; without this fix the deck gets no normal score
2 Off-archetype filler (for example Griffoh or Pot of Sloth copies) Additional Light and Darkness Ritual support or a second Ritual enabler Raises ritual access and purity; the single Light and Darkness Ritual is the main choke point (Inferred)
3 Nothing: side deck is empty A 15-card side deck with hand traps and matchup-specific negation Gives post-side adaptation, which the deck currently lacks entirely

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring run 3 copies against legal limit 2 (Illegal); Main 59 and Extra 15 are within size rules; Side 0; Card text and banlist status for all 35 main and 15 extra distinct cards; Exact-name archetype purity 13.5%
  • Inferred: Consistency and draw odds from the hypergeometric estimates; Going-first and going-second plan read from card text; Interaction density from negation and removal text flags
  • Provisional: Meta Power (no dated metagame sample); Matchup coverage (D13); Tournament reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry: going-first, going-second and matchup rates are unknown Meta Power is Provisional unless a dated metagame sample is supplied No guides attached (guides_evidence total 0) Usage stats show S:P Little Knight, I:P Masquerena and Ecclesia and the Dark Dragon as core cards not present in this list

More TCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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