Mulcharmy Deck #774076 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Chaos Hunter x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
35± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: 3000-3500 ATK Synchro bosses (Angelechy Shatranga, Angelechy Seneschal, Chaos Angel, Centur-Ion Legatia) summoned off Angelechy and Mulcharmy engines, backed by Angelechy Verdict and Dominus Purge for interaction.; Angelechy Destrier and Angelechy Castellan banish opposing monsters or backrow as a removal-led conversion route.
  • Turn 1 (going first): Open a hand with Angelechy Opening to e4 or Angelechy Problem, search or place an Angelechy Field Spell, then Synchro-summon an Angelechy boss from the Extra Deck.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, or Droll & Lock Bird to answer the opponent's first summon or search, then rebuild through Mulcharmy Fuwalos and Mulcharmy Purulia draws.
  • Recovery: Recursion from the GY through Angelechy Disturbance, Angelechy Brilliant Move, and Angelechy Opposition, plus Pot of Sloth for card advantage.
  • After siding: Not evaluable: the deck runs no Side Deck, so no post-side plan exists. Any sideboarding would require the list to be rebuilt first.

Why it scores here

This list is Illegal in TCG: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a Semi-Limited limit of two, so the deck is scored on structure only and the final number is capped low. The engine is real but narrow: the Angelechy core (roughly 28 copies of Angelechy-named cards plus the Synchro bosses) gives a usable Extra Deck route, and the archetype core group has about a 65% chance of at least one piece in a five-card opening hand (Inferred hypergeometric estimate). Interaction is the deck's strongest layer, with eight hand traps, fourteen negation-text cards, and twenty-nine removal-text cards that give it breadth at the end of the opponent's turn. Conversion is not verified: no recorded boards exist, so combo ceiling and median are text-only inferences and are kept at mid-range. The Side Deck is empty and no tournament or win-rate data exists, so post-side adaptability and matchup fit are scored low and provisional. Usage statistics confirm that Mulcharmy Fuwalos and Ash Blossom are standard in this archetype, but popularity added no points; the score comes from consistency, interaction, and extra-deck coverage on the system, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core group of 10 copies gives P(at least one in a 5-card opening hand) ≈ 0.65; single-starter P ≈ 0.25 per 3-copy card (Inferred, hypergeometric).
D2 Opening-Hand Quality & Brick Management 45 Eight hand traps and nine tech cards compete for hand slots, and Terraforming and Droll are Limited; no brick estimate beyond a 0.35 core-miss proxy (Inferred).
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling read from Synchro bosses at 3000-3500 ATK and summon-chain text only (Inferred).
D4 Combo Floor & Median Output 40 No combos recorded, so median output is unmeasured and kept near the middle of the scale (Inferred).
D5 Interruption Resilience & Route Redundancy 50 Three Ash Blossom and three Ghost Ogre give two independent once-per-turn answers, but the rest of the interaction is Angelechy-gated (Inferred from card text).
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth, Foolish Burial Goods, and Angelechy recursion (Brilliant Move, Opposition) allow rebuilding after spend (Verified from card text, Inferred in grind value).
D7 End-Board & Interaction Quality 60 Interaction breadth is high: 8 hand traps, 14 negation-text cards, and 29 removal-text cards including Angelechy Verdict and Dominus Purge (Inferred semantic read).
D8 Going-Second & Board-Breaking Power 55 Hand traps and Droll & Lock Bird answer going-second boards, but Dominus copies are illegal and no going-second split exists (Inferred).
D9 Offensive Pressure & Closing Power 60 Three 3000+ ATK Synchro bosses and Chaos Angel at 3500 give strong closing power on paper (Verified stats, Inferred conversion).
D10 Main Deck Efficiency & Flexibility 45 25 distinct main-deck cards with 15 three-copy slots; the illegal third copies of Ash and Dominus reduce compactness (Verified composition, Inferred).
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots are all Synchro, with two Angelechy bosses at 2 copies each, so the access pattern is coherent (Verified composition).
D12 Side Deck Adaptability 5 Side Deck is empty, so there is no post-side plan and no adaptability to score (Verified composition).
D13 Matchup Coverage & Format Fit 50 Archetype meta-share and match records are absent; any matchup read is provisional until a dated meta sample exists (Provisional).
D14 Pilotability & Error Tolerance 35 Multi-zone Angelechy sequencing (Continuous Spells, column-based summons, Extra Deck placement) demands high decision load per turn (Inferred from card text).

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-9); no_side_deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal list capped low)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction breadth: 8 hand traps and 14 negation-text cards cover most turn-ending plays.
  • Extra Deck bosses at 3000-3500 ATK give closing power once a Synchro engine is live.
  • Angelechy recursion (Brilliant Move, Opposition, Disturbance) gives a route back from a disrupted board.

Weaknesses

  • Illegal list: two cards run over the copy limit.
  • No Side Deck, so no post-side plan and no answer to a metagame shift.
  • Heavy reliance on one archetype engine, with only 8.6% exact-name purity.
  • Hand-trap density competes with starter density in the opening hand.

Critical choke points

  • The Angelechy Field Spell or Opening to e4 must be live to make the Extra Deck route work.
  • Ash Blossom and Dominus Impulse copies are illegal as submitted, so the list cannot be played in sanctioned events without correction.
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring any non-copy-limited card Brings the list to the Semi-Limited legal count of 2 copies and removes the Illegal status.
2 1 copy of Dominus Impulse any non-copy-limited card Brings Dominus Impulse to its Semi-Limited legal count of 2 copies.
3 none (add to Side Deck) a 15-card Side Deck covering the most common opposing strategy A 0-card Side Deck gives no post-side plan and is the largest gap in D12.

Evidence & confidence

  • Verified: Main Deck 55 cards, Extra Deck 15 cards, Side Deck 0 cards.; Ash Blossom & Joyous Spring and Dominus Impulse are each run 3 copies over a Semi-Limited limit of 2.; Terraforming and Droll & Lock Bird are Limited and each run 1 copy (legal).; Extra Deck is 15 Synchro monsters, with Angelechy Bastion, Shatranga, Destrier, and Enlisted at 2 copies each.; Usage statistics: Mulcharmy Fuwalos 98% inclusion, Ash Blossom 92%, Mulcharmy Purulia 76%.
  • Inferred: Archetype core group has ~65% chance of at least one piece in a 5-card opening hand.; Interaction breadth is high from hand-trap and negation text counts.; Combo ceiling is Synchro bosses at 3000-3500 ATK, assuming a live engine.
  • Provisional: Matchup fit and format fit are unmeasured without a dated metagame sample.; Tournament reliability is unmeasured; no tournament link exists.
  • Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference. No tournament link, so archetype meta-share and per-pilot records are absent. No win-rate telemetry exists for going-first, going-second, matchup, or brick rates. Side Deck is empty, so post-side adaptability cannot be measured. Meta Power is provisional without a dated metagame sample.

More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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