Mulcharmy Deck #774076 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Chaos Hunter x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (55)
- Chaos Hunter x3
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- The Great Gallant Bandit x1
- Ash Blossom & Joyous Spring x3
- Chaospawn Bishop x3
- Ghost Ogre & Snow Rabbit x3
- Witness of the Ancient x1
- Angelechy Brilliant Move x1
- Angelechy Endgame Problem x1
- Angelechy Opposition x3
- Angelechy Problem x3
- Angelechy Strategy Score x3
- Foolish Burial Goods x1
- Pot of Sloth x3
- Rainbow Bridge Bifrost x1
- Terraforming x1
- Angelechy Disturbance x1
- Angelechy Opening to e4 x3
- Angelechy Verdict x3
- Dominus Impulse x3
- Dominus Purge x3
- Typhoon x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 48 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Control
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: 3000-3500 ATK Synchro bosses (Angelechy Shatranga, Angelechy Seneschal, Chaos Angel, Centur-Ion Legatia) summoned off Angelechy and Mulcharmy engines, backed by Angelechy Verdict and Dominus Purge for interaction.; Angelechy Destrier and Angelechy Castellan banish opposing monsters or backrow as a removal-led conversion route.
- Turn 1 (going first): Open a hand with Angelechy Opening to e4 or Angelechy Problem, search or place an Angelechy Field Spell, then Synchro-summon an Angelechy boss from the Extra Deck.
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, or Droll & Lock Bird to answer the opponent's first summon or search, then rebuild through Mulcharmy Fuwalos and Mulcharmy Purulia draws.
- Recovery: Recursion from the GY through Angelechy Disturbance, Angelechy Brilliant Move, and Angelechy Opposition, plus Pot of Sloth for card advantage.
- After siding: Not evaluable: the deck runs no Side Deck, so no post-side plan exists. Any sideboarding would require the list to be rebuilt first.
Why it scores here
This list is Illegal in TCG: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a Semi-Limited limit of two, so the deck is scored on structure only and the final number is capped low. The engine is real but narrow: the Angelechy core (roughly 28 copies of Angelechy-named cards plus the Synchro bosses) gives a usable Extra Deck route, and the archetype core group has about a 65% chance of at least one piece in a five-card opening hand (Inferred hypergeometric estimate). Interaction is the deck's strongest layer, with eight hand traps, fourteen negation-text cards, and twenty-nine removal-text cards that give it breadth at the end of the opponent's turn. Conversion is not verified: no recorded boards exist, so combo ceiling and median are text-only inferences and are kept at mid-range. The Side Deck is empty and no tournament or win-rate data exists, so post-side adaptability and matchup fit are scored low and provisional. Usage statistics confirm that Mulcharmy Fuwalos and Ash Blossom are standard in this archetype, but popularity added no points; the score comes from consistency, interaction, and extra-deck coverage on the system, not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Archetype core group of 10 copies gives P(at least one in a 5-card opening hand) ≈ 0.65; single-starter P ≈ 0.25 per 3-copy card (Inferred, hypergeometric). |
| D2 | Opening-Hand Quality & Brick Management | 45 | Eight hand traps and nine tech cards compete for hand slots, and Terraforming and Droll are Limited; no brick estimate beyond a 0.35 core-miss proxy (Inferred). |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling read from Synchro bosses at 3000-3500 ATK and summon-chain text only (Inferred). |
| D4 | Combo Floor & Median Output | 40 | No combos recorded, so median output is unmeasured and kept near the middle of the scale (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 50 | Three Ash Blossom and three Ghost Ogre give two independent once-per-turn answers, but the rest of the interaction is Angelechy-gated (Inferred from card text). |
| D6 | Resource Economy, Recovery & Grind | 55 | Pot of Sloth, Foolish Burial Goods, and Angelechy recursion (Brilliant Move, Opposition) allow rebuilding after spend (Verified from card text, Inferred in grind value). |
| D7 | End-Board & Interaction Quality | 60 | Interaction breadth is high: 8 hand traps, 14 negation-text cards, and 29 removal-text cards including Angelechy Verdict and Dominus Purge (Inferred semantic read). |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps and Droll & Lock Bird answer going-second boards, but Dominus copies are illegal and no going-second split exists (Inferred). |
| D9 | Offensive Pressure & Closing Power | 60 | Three 3000+ ATK Synchro bosses and Chaos Angel at 3500 give strong closing power on paper (Verified stats, Inferred conversion). |
| D10 | Main Deck Efficiency & Flexibility | 45 | 25 distinct main-deck cards with 15 three-copy slots; the illegal third copies of Ash and Dominus reduce compactness (Verified composition, Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots are all Synchro, with two Angelechy bosses at 2 copies each, so the access pattern is coherent (Verified composition). |
| D12 | Side Deck Adaptability | 5 | Side Deck is empty, so there is no post-side plan and no adaptability to score (Verified composition). |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype meta-share and match records are absent; any matchup read is provisional until a dated meta sample exists (Provisional). |
| D14 | Pilotability & Error Tolerance | 35 | Multi-zone Angelechy sequencing (Continuous Spells, column-based summons, Extra Deck placement) demands high decision load per turn (Inferred from card text). |
How the score was computed
Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-9); no_side_deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal list capped low)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Interaction breadth: 8 hand traps and 14 negation-text cards cover most turn-ending plays.
- Extra Deck bosses at 3000-3500 ATK give closing power once a Synchro engine is live.
- Angelechy recursion (Brilliant Move, Opposition, Disturbance) gives a route back from a disrupted board.
Weaknesses
- Illegal list: two cards run over the copy limit.
- No Side Deck, so no post-side plan and no answer to a metagame shift.
- Heavy reliance on one archetype engine, with only 8.6% exact-name purity.
- Hand-trap density competes with starter density in the opening hand.
Critical choke points
- The Angelechy Field Spell or Opening to e4 must be live to make the Extra Deck route work.
- Ash Blossom and Dominus Impulse copies are illegal as submitted, so the list cannot be played in sanctioned events without correction.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | any non-copy-limited card | Brings the list to the Semi-Limited legal count of 2 copies and removes the Illegal status. |
| 2 | 1 copy of Dominus Impulse | any non-copy-limited card | Brings Dominus Impulse to its Semi-Limited legal count of 2 copies. |
| 3 | none (add to Side Deck) | a 15-card Side Deck covering the most common opposing strategy | A 0-card Side Deck gives no post-side plan and is the largest gap in D12. |
Evidence & confidence
- Verified: Main Deck 55 cards, Extra Deck 15 cards, Side Deck 0 cards.; Ash Blossom & Joyous Spring and Dominus Impulse are each run 3 copies over a Semi-Limited limit of 2.; Terraforming and Droll & Lock Bird are Limited and each run 1 copy (legal).; Extra Deck is 15 Synchro monsters, with Angelechy Bastion, Shatranga, Destrier, and Enlisted at 2 copies each.; Usage statistics: Mulcharmy Fuwalos 98% inclusion, Ash Blossom 92%, Mulcharmy Purulia 76%.
- Inferred: Archetype core group has ~65% chance of at least one piece in a 5-card opening hand.; Interaction breadth is high from hand-trap and negation text counts.; Combo ceiling is Synchro bosses at 3000-3500 ATK, assuming a live engine.
- Provisional: Matchup fit and format fit are unmeasured without a dated metagame sample.; Tournament reliability is unmeasured; no tournament link exists.
- Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference. No tournament link, so archetype meta-share and per-pilot records are absent. No win-rate telemetry exists for going-first, going-second, matchup, or brick rates. Side Deck is empty, so post-side adaptability cannot be measured. Meta Power is provisional without a dated metagame sample.
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