Kuriboh Deck #774073 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.

Deck Kuriboh TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
32± 8/ 100
Power Score
Structural 45
Reliability 35
Going First 45
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 44.6
Going First 45
Going Second 42
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link and Xyz boss monsters (Mediclius, Galaxy-Eyes Photon Lord, Number 38, Divine Arsenal AA-ZEUS) backed by Power Patron and Ars Magna board pressure, with Fur Hire monsters supplying the front line; Fur Hire recursion and Rex, Ride Fur Hire pressure through the Fur Hire engine, plus Vidolium 5000 ATK as a Pendulum closer
  • Turn 1 (going first): Open with Rex, Freight Fur Hire or Fossil Dig for a Fur Hire or Dinosaur search, Special Summon through Beat or Seal, then extend into a Link Summon while Ash Blossom and Ghost Ogre protect the line
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Droll and Lock Bird, Kuriboh - Multiply!, Nibiru) to interrupt the opponent, then rebuild through Fur Hire recursion and Link monsters
  • Recovery: Mulcharmy Fuwalos and Mulcharmy Purulia draw cards when the hand is empty, and Fur Hire monsters can be recovered from the GY via Mayhem Fur Hire or Rex, Freight Fur Hire
  • After siding: No side deck is run (side count 0), so there is no evidenced post-side plan

Why it scores here

The deck is scored as a system, not as an average of its cards. Its main engine is the Fur Hire core (about 25 copies), which gives a 95% chance of at least one archetype-core card in a 5-card opening hand (Inferred, from the hypergeometric estimate). It runs eight hand traps and about 24 removal-text cards, which gives it real interaction on the end board. Two engines compete for the same slots: Fur Hire against Power Patron and Ars Magna, which are Link-based and need their own starters, so the deck often has dead or conflicting cards in hand. There are no recorded boards, so the combo ceiling and median are text-only inferences and cannot be used to raise the score. The deck is Illegal because Ash Blossom & Joyous Spring is run at 3 copies against a legal limit of 2, so it does not receive a normal Final Contextual score and is capped in the 30s as a theoretical, structural-only read. Archetype popularity and usage statistics did not add points; they only confirm the list is real.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype-core group at least one in hand5 = 0.95; Fur Hire and Power Patron starters split across two engines; 2-card bootstrap not verified (Inferred)
D2 Opening-Hand Quality & Brick Management 40 22 singleton and 9 triple-copy main-deck cards; many engine cards only live with a specific archetype on the field; hand-trap P(at least one in hand6, going second) = 0.63 (Inferred)
D3 Combo Conversion & Ceiling 25 No parseable boards in combo data (total combos 0); ceiling is text-only, from Link and Xyz extra-deck text (Inferred)
D4 Combo Floor & Median Output 25 No recorded median or power distribution; floor is text-only and cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Eight hand traps, Fur Hire GY recursion (Mayhem Fur Hire, Rex, Freight Fur Hire) and two independent engines give more than one line after a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion and search text are present (searcher_text 23, removal_text 24); no resource or net-advantage data; Mulcharmy draw effects are conditional on an empty hand (Inferred)
D7 End-Board & Interaction Quality 60 Hand traps 8, negation_text 7, removal_text 24; End-board is layered across Galaxy-Eyes, Number 38 and Mediclius negation (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 No going-second combo split is recorded; hand-trap density supports going second, but board-breaking depends on Link lines (Inferred)
D9 Offensive Pressure & Closing Power 50 Top closing bodies: Vidolium 5000 ATK, Galaxy-Eyes 2500, Number 38 3000, AA-ZEUS 3000 (Verified stats); conversion itself is Inferred
D10 Main Deck Efficiency & Flexibility 50 55 main and 15 extra, which are legal sizes; 34 distinct main cards; 9 triple-copy cards and 22 singletons; a Fur Hire to Power Patron to Ars Magna spread lowers coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 extra-deck cards: 10 Link and 5 Xyz, with 13 distinct; the Link and Xyz routes need specific materials, so some slots are flex (Verified count, Inferred use)
D12 Side Deck Adaptability 20 Side count is 0; there is no side deck and no post-side data (Verified count, no adaptability to score)
D13 Matchup Coverage & Format Fit 40 tournament data unavailable and no dated metagame sample; archetype is niche (usage available, but no meta share) (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link and Fur Hire chains with several optional triggers and conditional summons; the decision load is high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 44.6, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: illegal_copy_limit (-8); engine conflict (-3). Final formula: Illegal deck: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 42.7, then modifiers -11 = 31.7, rounded to 32 and capped as theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core access is high (about 95% at least one core card in a 5-card opening hand, Inferred)
  • Eight hand traps and about 24 removal-text cards give layered interaction
  • Fur Hire recursion and multiple searchers give recovery after a disruption
  • Extra Deck has 15 cards across Link and Xyz routes, which gives several closing bodies

Weaknesses

  • Illegal as built: 3 copies of Ash Blossom & Joyous Spring against a legal limit of 2
  • Two or three overlapping engines (Fur Hire, Power Patron, Ars Magna) compete for the same slots
  • Only 5.7% of main-deck copies share the exact Kuriboh archetype name; the deck depends on related sub-archetypes
  • No side deck, so there is no post-side adaptation
  • No recorded boards, so the combo ceiling and median cannot be measured

Critical choke points

  • Ash Blossom & Joyous Spring is over the copy limit, so the list cannot be played legally until one copy is removed
  • Link Summons depend on specific Link material routes; a single missed Fur Hire or Power Patron starter stalls the extra-deck plan
  • Hand-trap density (8) is high, but each hand trap needs a specific trigger, so a hand with no trigger is a dead card
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring a legal card of your choice (no replacement is evidenced in this pack) Brings the list to the Ash Blossom copy limit of 2 so it becomes legal and receives a normal Final Contextual score
2 one of the three overlapping engine packages (Power Patron or Ars Magna cards) more Fur Hire or single-engine support (no specific card is evidenced in this pack) Reduces engine conflict and dead cards in hand, which lowers the D2 and D1 penalties

Evidence & confidence

  • Verified: Main deck 55, extra 15, side 0; main and extra sizes are legal for TCG; Ash Blossom & Joyous Spring: 3 copies run, legal copies 2, Semi-Limited; over copy limit; Droll & Lock Bird, Prohibited Power Patron Portal - Terminus and S:P Little Knight are Limited and run at 1 copy each (legal); Archetype-core usage: Mulcharmy Fuwalos, Ash Blossom, Ghost Ogre, Mulcharmy Purulia and Droll appear in 100% of archetype stat rows; Card stats (ATK and DEF): Vidolium 5000, Galaxy-Eyes 2500, Number 38 3000, AA-ZEUS 3000, Nibiru 3000
  • Observed: No boards were recorded for this deck (total combos 0), so no measured frequency or combo output is available
  • Inferred: Archetype-core P(at least one in hand5) = 0.9512 from the hypergeometric estimate; Three overlapping engines (Fur Hire, Power Patron, Ars Magna) create engine conflict; Midrange primary strategy and Toolbox secondary, from the composition, hand-trap count and Link and Xyz extra deck; Hand-trap P(at least one in hand6, going second) = 0.6296
  • Provisional: Meta Power is null because no dated metagame sample is supplied; D13 matchup and format fit cannot be measured without tournament context
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot match record are absent No win-rate telemetry exists in YGOVN, so brick, starter and matchup rates are Inferred or unknown Meta Power is Provisional unless a dated metagame sample is supplied Data inconsistency: usage statistics marks Folgo, Donner, Keel, I:P Masquerena, Kikinagashi Fucho, Salamangreat Almiraj, AA-ZEUS, Number 38, Number 90, The Zombie Vampire and S:P Little Knight as not in this deck (copies 0), but the cards array lists Donner x2, Folgo x2, Keel, I:P Masquerena, Kikinagashi Fucho and others as Extra Deck cards; the extra-deck count of 15 was taken from the cards array Deck title is null in the source export, so the deck is identified by its Kuriboh archetype label and deck id only

More TCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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