Branded Deck #774021 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Griffoh x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.

Deck Branded TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
25± 8/ 100
Power Score
Structural 54
Reliability 40
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fallen of Albaz / Fallen of the White Dragon Fusion and Synchro routes into large Extra Deck beaters (Mirrorjade, Rindbrumm, Despian and Swordsoul boss monsters), if the list were legal; Light and Darkness Ritual line into Black Chaos or Black Luster Soldier (Ritual Summon, non-engine ceiling)
  • Turn 1 (going first): Open a starter (Nadir Servant, Mulcharmy, Ragged Records) and search an Albaz/Dogmatika piece, then reach a Fusion or Synchro boss. Expect this to be contested by the first hand trap (Ash Blossom, Droll) on the opponent's turn
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Nibiru and Ghost Ogre as hand traps to blank the opponent's first summon, then convert the surviving board through Mulcharmy and Griffoh draw and recovery
  • Recovery: Recover through Mulcharmy draw effects, Ragged Records and Mind Shuffle searches, and Fallen of the White Dragon special summon from hand
  • After siding: Not evaluable: the deck runs no side deck (Side Deck size 0), so no post-side plan exists

Why it scores here

This list is Illegal in the TCG format: it runs two Forbidden cards (Albion the Branded Dragon and Called by the Grave) and exceeds the Semi-Limited and Limited copy caps on Ash Blossom, Branded in High Spirits and Droll & Lock Bird. Under the rubric, that cap governs the final score, so the 25 is a structural-only read, not a normal contextual score. The structural component (about 54) comes from the system as a whole: a dense hand-trap package (13 hand traps, 6 negation texts, 19 removal texts) gives it real going-second interaction, and its Fallen of Albaz and Dogmatika engine gives it a plausible route to Fusion and Synchro boss monsters. The deck pulls against itself, though, because it spreads across Mulcharmy, Light and Darkness Ritual, Dogmatika, Despia, Swordsoul and Stardust with only 4 exact-name Branded cards (5.7 percent purity), so brick and conflict risk are high. No recorded boards exist, so the combo ceiling and floor are text inference, and the score is not an average of card scores or a reflection of Branded's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in 5-card opening hand) = 0.92 for 21 core copies, but the engine splits across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 singleton and 7 two-copy slots plus 13 hand traps and 17 searchers create many conflicting or dead openings; no brick data (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling reads as a Fusion/Synchro boss route off Fallen of Albaz, with no recorded best line to verify it (Inferred)
D4 Combo Floor & Median Output 40 combo data has 0 parseable boards, so floor and median are not measurable from data (Inferred, text only)
D5 Interruption Resilience & Route Redundancy 58 13 hand traps, 3 Ash Blossom and 2 Droll give several answers to one interruption; the Extra Deck supplies some independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 48 Searchers and Mulcharmy draw offset the spend, but no ResourceScore or netCardAdvantage data exists (Inferred)
D7 End-Board & Interaction Quality 66 19 removal texts, 6 negation texts and Ash Blossom, Droll, Ghost Ogre and Dominus Spark give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Going-second hand traps and Griffoh-style protection support a board-breaking plan; no going-second win split recorded (Inferred)
D9 Offensive Pressure & Closing Power 62 Black Chaos (3000 ATK), Chaos Angel (3500 ATK) and Fallen of Albaz routes give closing power on paper (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 40 55 main cards with 30 distinct and 5.7 percent exact-archetype purity; 30 generic slots and 13 Light and Darkness Ritual cards show a loose core (Verified structure, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots, 7 Fusion, 7 Synchro and 1 Link, but two Albaz Fusions are missing and Albion is Forbidden (Verified list, Inferred use)
D12 Side Deck Adaptability 10 Side deck is empty (Side Deck size 0), so there is no adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame exists, so matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 35 Several multi-step lines across Ritual, Fusion and Synchro with many decision points raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); no Side Deck (-2); illegal_cap (-14). Final formula: Illegal cap applied: unconstrained 0.80*Structural(54) + 0.20*TournamentReliability(40) + modifiers(-12) = 39, capped to 25 under the Illegal rule (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (13 hand traps, 6 negation texts)
  • Access to Fallen of Albaz and Dogmatika Fusion and Synchro routes into large boss monsters
  • Layered removal and interaction across Main and Extra Deck

Weaknesses

  • Illegal: two Forbidden cards and several copy-limit violations
  • Five or more sub-archetypes with 5.7 percent exact-name purity, so high brick and conflict risk
  • No side deck, so no post-side adaptation

Critical choke points

  • Fallen of Albaz as the key Fusion and Synchro enabler, with a sub-archetype that has no independent recovery
  • Forbidden Albion and Called by the Grave must be removed before any legal reading is possible
Priority Remove Add Reason
1 Albion the Branded Dragon and Called by the Grave Legal replacements within the copy caps (for example one Branded in High Spirits and one Droll & Lock Bird) Restores legality so the deck can receive a normal contextual score
2 One copy of Ash Blossom & Joyous Spring and one copy of Droll & Lock Bird Legal-slot replacements from the core list Brings the copy counts within Semi-Limited and Limited caps
3 Generic filler outside the core engine Side deck of 10 to 15 cards Adds post-side adaptability, currently zero

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 counts within size rules; Forbidden status on Albion the Branded Dragon and Called by the Grave; Copy-limit violations on Ash Blossom, Branded in High Spirits and Droll & Lock Bird; Core-group P(>=1 in opening 5) = 0.92 from the probability table
  • Inferred: Consistency, brick and conflict estimates from composition and text; Going-first and going-second interaction reads from card text; Closing-power read from Extra Deck ATK values and text
  • Provisional: Meta power and matchup fit, with no dated metagame sample
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional unless a dated metagame sample is supplied no side deck, so post-side performance cannot be assessed

More TCG Info

Branded

Branded Breakdown

 
 

 

 

 

 

 

 
 

 

 
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