Light and Darkness Ritual Deck #774008 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Griffoh x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 25, 2026 by YGO Mod.
Deck Light and Darkness Ritual TCG
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (55)
- Artifact Lancea x2
- Black Chaos x2
- Bystial Magnamhut x1
- Celtic Mystic x1
- Dogmatika Ecclesia, the Virtuous x1
- Dogmatika Fleurdelis, the Knighted x1
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x1
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x3
- Incredible Ecclesia, the Virtuous x1
- Branded in High Spirits x2
- Called by the Grave x1
- Harpie's Feather Duster x1
- Light and Darkness Ritual x1
- Nadir Servant x3
- Ragged Records of Rites x3
- Spell Shattering Sword x1
- The Fallen & The Virtuous x2
- Mind Shuffle x1
- Solemn Judgment x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Despian Quaeritis x1
- Granguignol the Dusk Dragon x2
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Chaos Angel x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Enigmaster Packbit x1
- Stardust Dragon - Victim Sanctuary x1
- The Three Champions of Swordsoul x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Ritual and Fusion boss monsters (Black Luster Soldier, Magician of Dark Chaos - Black Chaos, Chaos Angel, Titaniklad) closing from a Light and Darkness Ritual base, with Branded / Dogmatika side engines; Synchro boss monsters from the Extra Deck (Stardust Dragon, Enigmaster Packbit, Golden Cloud Beast) once a Tuner is on board
- Turn 1 (going first): Open on Mulcharmy / Griffoh / Ash Blossom style starters, search Light and Darkness Ritual or a Ritual monster, and convert into a Black Chaos or Black Luster Soldier ritual summon. Requires a starter to be in hand (about 25% per copy in a 5-card hand, Inferred).
- Turn 2 (going second): Hold 6 cards with hand traps (Ash Blossom, Nibiru, Droll, Ghost Ogre) to interrupt the opponent's first board, then continue through Mulcharmy draw effects and a Ritual or Fusion finisher
- Recovery: Recover via searcher text (Mind Shuffle, Ragged Records of Rites, Skull Archfiend of Chaos recursion) and Mulcharmy draws; the recovery depends on the Forbidden / over-limit cards being removed
- After siding: No side deck is listed (Side Deck size 0), so there is no post-side plan in the evidence
Why it scores here
This list is Illegal: five cards exceed their BanList limits (including two Forbidden cards, Called by the Grave and Albion the Branded Dragon), so it is scored only as a theoretical structural read and capped at 30 under the Illegal rule. The structure is a Light and Darkness Ritual core (26 copies of the archetype core group, about 97% at least one in a 5-card hand, Inferred) that can reach ritual and fusion bosses and has 13 hand traps and 17 searcher-text cards for interruption and recovery. Consistency is held back by low exact-name archetype purity (18.6%), with Branded, Mulcharmy, Dogmatika, Albaz Dragon and Bystial sub-engines competing for slots, and by the lack of any recorded combo boards (combo floor, median and ceiling are text-only inference). Popularity did not earn points: the core inclusion stats confirm the list is real and accessible but do not raise any dimension, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(>=1 starter in 5 cards) about 0.25 per 3-copy starter and 0.97 for the archetype core group; mixed sub-engines reduce reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 15 singleton slots and several non-engine hand traps and Mulcharmy cards that need an empty field; brick risk is moderate to high (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Black Chaos, Magician of Dark Chaos and Black Luster Soldier ritual lines have a high ceiling, but no recorded boards exist (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 40 | No combo boards supplied, so median output cannot be measured; expected output is below ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Ash Blossom, Nibiru, Droll and Ghost Ogre give several independent interruption routes plus recursion from GY (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 17 searcher-text cards and Skull Archfiend recursion give moderate recovery, but Ritual spell-costs strain the grind (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 20 removal-text and 7 negation-text cards across Spell Shattering Sword, Solemn Judgment and Stardust Dragon give layered interaction (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 62 | 13 hand traps and a strong going-second hand-trap probability (about 0.82 for at least one in 6) support board-breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss monsters at 2800 to 3500 ATK (Chaos Angel, Black Luster Soldier, Magician of Dark Chaos) give closing power if the line completes (Verified stat, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 55 main-deck cards with 31 distinct cards, 16 tech and 13 hand-trap slots and an 18.6% exact archetype purity make the main deck diffuse (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck slots split across 8 Fusion and 7 Synchro monsters, with several sub-archetype boss monsters that are hard to access with the main deck (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck is listed, so there is no post-side adaptation evidence (Verified absence) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame sample; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step ritual, fusion and synchro sequencing with many hand-trap timing decisions makes the deck hard to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (Midrange profile used for scoring). Structural ≈ 50, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-7); copy_limit_violations (-5). Final formula: No reliable metagame, so Meta is provisional: 0.80*50 + 0.20*35 = 47; context modifiers -12 gives 35; Illegal cap applied gives 30 (theoretical / structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large archetype core (26 copies, about 97% at least one in opening hand, Inferred)
- Layered interaction: 13 hand traps, 20 removal-text cards and 7 negation-text cards
- Recovery through 17 searcher-text cards and GY recursion
- High-ATK boss monsters for closing (Chaos Angel 3500, Black Luster Soldier 3000)
Weaknesses
- Illegal list: five over-limit cards, two of them Forbidden
- Low exact archetype purity (18.6%) with several sub-archetypes competing for slots
- No side deck and no post-side plan
- No combo boards to verify floor or median output
Critical choke points
- Light and Darkness Ritual (1 copy) as the ritual enabler for the main ritual lines
- Any single starter (3 copies each at about 25% per 5-card hand, Inferred)
- Forbidden cards in the list must be removed before the deck is playable in format
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Called by the Grave and 1 Albion the Branded Dragon (both Forbidden) | Legal replacements of the deck's own archetype (non-Forbidden) | Makes the list legal; without this the deck cannot be played in format |
| 2 | 1 Ash Blossom & Joyous Spring, 1 Droll & Lock Bird, 1 Branded in High Spirits | Non-limited archetype staples or a side deck | Brings each copy count within its BanList limit |
| 3 | Several off-archetype tech cards (for example Spell Shattering Sword or Solemn Judgment-style slots) if the deck is meant to be pure Light and Darkness Ritual | More Light and Darkness Ritual or Ritual support cards | Raises exact archetype purity and engine coherence |
Evidence & confidence
- Verified: Illegal status: five over-limit cards, including Forbidden Albion the Branded Dragon and Called by the Grave; Main 55 / Extra 15 / Side 0 composition and 18.6% exact archetype purity; Archetype core inclusion 96.6% for 26 copies in the deck
- Inferred: Hypergeometric starter access of about 25% per 3-copy card in a 5-card hand; Hand-trap interruption and recovery from card text; Black Chaos / Black Luster Soldier ritual ceiling from text
- Provisional: Meta and format fit (no dated metagame sample); Going-first and going-second balance
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first / going-second, matchup, brick and starter rates) Meta Power is provisional unless a dated metagame sample is supplied No side deck supplied
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