Blue-Eyes Deck #773955 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Droll & Lock Bird x3, Blue-Eyes White Dragon x3, Kaibaman the Legend x3 - Skill: Master of Blue-Eyes. Created Oct 25, 2026 by YGO Mod.

Deck Blue-Eyes Duel Links

Created by: YGO Mod (20517634)

Created On: 10/25/2026

Master of Blue-Eyes
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Jan 1, 2026
47± 7/ 100
Power Score
Structural 56
Reliability 50
Going First 56
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 47/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 56
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Control, Beatdown, Synchro/Xyz Toolbox
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Land 3000+ ATK Blue-Eyes bodies (BEWD, Alternative, Jet, Chaos Dragon, Levianeer) and convert them into Blue-Eyes Spirit Dragon / Number 90 plus trap-backed removal.; Attrition with Majesty of the White Dragons multi-destroy, Ultimate Fusion into Blue-Eyes Tyrant Dragon (3400 ATK, attacks every monster, trap-immune) and Azure-Eyes/True Light recursion.
  • Turn 1 (going first): Normal Summon Kaibaman the Legend (or resolve Melody of Awakening Dragon / Bingo Machine) to put Blue-Eyes White Dragon on board, Synchro into Blue-Eyes Spirit Dragon, add a Rank 8 (Number 90 / Number 68) where two Level 8s are available, and set Infinite Impermanence / Majesty of the White Dragons.
  • Turn 2 (going second): Open a six-card hand, force interaction with Droll & Lock Bird or Mulcharmy Fuwalos, then break the board with Forbidden Droplet, Majesty's up-to-3 destruction and Ultimate Fusion's face-up destruction before attacking with 3000+ ATK bodies and Tyrant Dragon's multi-attack.
  • Recovery: Azure-Eyes Silver Dragon revives a Normal Monster in Standby Phase, Blue-Eyes Spirit Dragon tributes itself for a second LIGHT Dragon Synchro, True Light special summons from deck/GY, and Synchro Rumble reanimates a Tuner or Level 7/8 Dragon Synchro.
  • After siding: No Side Deck is registered (0/9), so there is no constructed post-side plan in the submitted list.

Why it scores here

This Blue-Eyes list reliably does one thing: put a 3000 ATK Dragon on the board and layer Synchro/Xyz interaction on top of it. Kaibaman the Legend (3), Melody of Awakening Dragon (3) and Bingo Machine, Go!!! give roughly a 0.76 chance of a live enabler in a 5-card hand (lower in Duel Links' real 4-card opening), and the ceiling line — Kaibaman into Blue-Eyes White Dragon, Synchro into Blue-Eyes Spirit Dragon, plus Ultimate Fusion into Blue-Eyes Tyrant Dragon — is a genuinely respectable Duel Links board. The floor is much thinner than the ceiling: three vanilla Blue-Eyes, two copies of Alternative that need a revealed BEWD, Chaos Dragon with no Chaos Form in the list, and Levianeer that needs three banished LIGHT/DARK monsters create a meaningful dead-card share, and no recorded boards exist to prove the median line. The Extra Deck is the biggest structural loss — Hot Red Dragon Archfiend Abyss (requires a DARK Dragon Synchro material), Crimson Dragon (Level 12) and Trishula (Tuner plus two extra non-Tuners) are close to unreachable in this material base, so nearly a third of the nine slots do not convert. The deck is also illegal as submitted (2x Limited Majesty of the White Dragons), which is why the final score is capped below the structural figure; the score comes from the system's consistency, median output, interaction and Extra Deck conversion, not from averaging individual card power, and Blue-Eyes' presence in guides or the wider metagame earned it nothing.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 61 Starter group Kaibaman x3 + Melody x3 + Bingo Machine x1 = 7 copies, P(>=1 in 5) ~ 0.76 per the supplied hypergeometric table, dropping to roughly 0.68 in a 4-card Duel Links opening (Inferred).
D2 Opening-Hand Quality & Brick Management 55 Three vanilla Blue-Eyes, two Alternative requiring a revealed BEWD, Levianeer needing three banished LIGHT/DARK and a Chaos Dragon with no Chaos Form in the list create roughly a 20-25% full-brick share (Inferred).
D3 Combo Conversion & Ceiling 60 Ceiling line is Kaibaman into BEWD into Blue-Eyes Spirit Dragon plus a Rank 8 or Ultimate Fusion into Tyrant Dragon, but there are zero recorded boards so this is a text-only read (Inferred).
D4 Combo Floor & Median Output 52 No parseable combos; median output is a single 3000 ATK body with a set Impermanence or Majesty, which is a modest but functional floor (Inferred).
D5 Interruption Resilience & Route Redundancy 55 All routes funnel through Kaibaman or Melody, yet Azure-Eyes, True Light and Spirit Dragon's tag-out provide real rebuild paths after one interruption (Inferred).
D6 Resource Economy, Recovery & Grind 55 Melody is card-neutral (discard 1, add 2), Azure-Eyes and True Light regenerate bodies, and Synchro Rumble/Sanaphond recycle the GY for mid-tier grind (Inferred).
D7 End-Board & Interaction Quality 60 Spirit Dragon negates GY effects, Number 90 negates monster effects, and 3x Infinite Impermanence plus Majesty's up-to-3 destruction form a layered but setup-dependent suite (Inferred).
D8 Going-Second & Board-Breaking Power 60 Going-second tools are 2x Forbidden Droplet, Majesty's multi-destroy, Ultimate Fusion's face-up destruction and Tyrant Dragon's multi-attack, with no dedicated board-breaker package (Inferred).
D9 Offensive Pressure & Closing Power 68 Five main deck monsters at 3000 ATK plus a 3400 ATK Tyrant Dragon that attacks every monster is a strong closer in a 4000 LP format (Inferred).
D10 Main Deck Efficiency & Flexibility 55 16 distinct cards across 30 slots with 10 handtrap/defensive cards; the Chaos Dragon and Levianeer singletons buy little for their brick cost (Inferred).
D11 Extra Deck Efficiency & Coverage 45 Hot Red Abyss needs a DARK Dragon Synchro material, Crimson Dragon needs a Level 12 and Trishula needs two extra non-Tuners, so roughly 3 of 9 Extra slots are near-unreachable (Inferred).
D12 Side Deck Adaptability 30 Side Deck count is 0 of 9, so there is no post-side plan in the submitted list (Verified).
D13 Matchup Coverage & Format Fit 55 No dated metagame sample and no Duel Links Skill captured; the October 2025 guides calling Blue-Eyes Tier 1 are archetype context, not this list's results (Provisional).
D14 Pilotability & Error Tolerance 62 Lines are short and linear (Normal Summon Kaibaman, Synchro into Spirit Dragon) with only a few timing decisions on Majesty and Droplet, keeping execution burden low (Inferred).

How the score was computed

Strategy profile: 0.7. Structural ≈ 56, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist violation (-6); Hard-garnet burden (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + modifiers (Meta provisional; deck is Illegal, capped low)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ 0.18 · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant access to a 3000 ATK body: Kaibaman x3, Melody x3, Bingo Machine, True Light and Alternative all converge on Blue-Eyes White Dragon.
  • Blue-Eyes Spirit Dragon is live off the core line and provides a GY-effect negate plus a tag-out into Azure-Eyes Silver Dragon for targeting/destruction protection.
  • Strong closing power for a 4000 LP format: five 3000 ATK main-deck monsters plus 3400 ATK Tyrant Dragon that attacks every opposing monster and is unaffected by Traps.
  • Layered going-second tools (2x Forbidden Droplet, Majesty multi-destroy, Ultimate Fusion face-up destruction) that also double as removal through the grind.
  • Low execution burden — the primary line is short and the decision points are limited.

Weaknesses

  • Illegal as submitted: 2 copies of the Limited Majesty of the White Dragons.
  • No Side Deck (0/9), so there is no constructed post-side plan.
  • Roughly a third of the Extra Deck is near-unreachable (Crimson Dragon needs Level 12, Hot Red Abyss needs a DARK Dragon Synchro material, Trishula needs two extra non-Tuners).
  • Blue-Eyes Chaos Dragon has no Chaos Form in the list, and Levianeer requires three banished LIGHT/DARK monsters — both are frequent early dead cards.
  • No recorded combo boards at all, so floor and median output are text-only inference; interaction depends on drawn Traps rather than a guaranteed turn-1 negate.

Critical choke points

  • Kaibaman the Legend: if the Normal Summon is negated or removed, the primary one-card line collapses and the deck falls back on 2-card setups (BEWD + Alternative, Melody + discard).
  • Majesty of the White Dragons: the main removal trap needs Blue-Eyes White Dragons in hand/field/GY, so it is weak on the very first turn without a resolved Kaibaman.
  • Extra Deck conversion: only Spirit Dragon, Azure-Eyes, Number 90, Number 68 and Tyrant Dragon are realistically summonable, concentrating value into few slots.
Priority Remove Add Reason
1 1x Majesty of the White Dragons 1x Blue-Eyes Alternative White Dragon (3rd copy) Makes the list legal immediately; the third Alternative restores a 3000 ATK body that the cut Majesty's removal supported.
2 1x Hot Red Dragon Archfiend Abyss 1x Blue-Eyes Spirit Dragon (3rd copy) or another accessible Rank 8 Abyss requires a DARK Dragon Synchro material this deck cannot produce; the slot should go to a card the material base can actually reach.
3 1x Crimson Dragon An accessible Level 8/9 Light Dragon Synchro or Rank 8 Crimson Dragon needs a Level 12 Synchro Summon and no Tuner/non-Tuner pairing in this list totals 12, so the Limited slot is wasted.
4 1x Blue-Eyes Chaos Dragon (or add Chaos Form) 1x Dragon Spirit of White or a 3rd Melody target that can be summoned directly With no Chaos Form in the deck, Chaos Dragon is only ritual-summonable through Majesty's GY effect, a fragile two-card sequence.
5 Empty Side Deck slots A 9-card Side Deck aimed at the expected field (backrow removal and going-second breakers) The list currently has no post-side plan, which caps best-of-3 tournament reliability.

Evidence & confidence

  • Verified: Legality: 30 Main / 9 Extra / 0 Side within Duel Links caps, but 2 copies of Limited Majesty of the White Dragons -> Illegal.; Card text for every listed card (Kaibaman the Legend, Melody of Awakening Dragon, Spirit Dragon, Majesty, Ultimate Fusion, Tyrant Dragon, etc.).; Banlist tokens: Crimson Dragon Limited (1 copy run, legal); Majesty of the White Dragons Limited (2 copies run, over limit).; Side Deck count is 0.
  • Observed: No scored combo boards were supplied (combo data.total combos = 0), so no observed board frequencies exist.
  • Inferred: Starter access ~0.76 for 7 enabler copies in a 5-card hand (lower for a 4-card Duel Links opening).; Full-brick share ~20-25% from vanilla BEWD, Alternative dependency, Chaos Dragon with no Chaos Form and Levianeer's banish cost.; Crimson Dragon, Hot Red Abyss and Trishula are near-unreachable given the available Tuner/Level spread.; Spirit Dragon + Number 90 + set Majesty/Imperm is the realistic ceiling board.
  • Provisional: Matchup spread and format fit: no dated metagame sample, no Duel Links Skill captured.; Meta Power left null; the October 2025 guide claims of Blue-Eyes tier placement are archetype context only.
  • Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference. No tournament link — archetype meta-share and per-pilot match record absent. No win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied. Duel Links Skills are not captured in the evidence, yet they are a major power lever in that format. usage statistics marks several Extra Deck cards actually present in the resolved list (Spirit Dragon, Azure-Eyes, Trishula, Hot Red Abyss, Crimson Dragon, Tyrant Dragon, Number 90, Number 68) as 'in this deck: false'; the resolved cards array was treated as source of truth. Supplied hypergeometric table uses 5/6-card opening hands while Duel Links opens with 4, so on-table access is somewhat lower than quoted.

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