Tearlaments Deck #773950 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Kashtira Fenrir x3, Tearlaments Havnis x3, Tearlaments Reinoheart x3. Created Oct 25, 2026 by YGO Mod.

Deck Tearlaments Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
59± 8/ 100
Power Score
Structural 64
Reliability 60
Going First 66
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 66
Going Second 62
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Mill Tearlaments monsters to the GY to enable Tearlaments Kitkallos, Rulkallos or Kaleido-Heart, then convert into a 2300-3000 ATK Fusion boss that negates or removes interaction; Fiendsmith Lacrima, Desirae and Sequence line (Fiend/LIGHT), plus Xyz finishers Undying Legion and Dugares
  • Turn 1 (going first): Open a starter (Scream, Havnis, Reinoheart, Scheiren, Fenrir) plus a searcher, mill 3 with Scream or Scheiren, and fuse a Tearlaments boss from the GY or Extra Deck
  • Turn 2 (going second): Hand trap (Ash Blossom, Maxx C, Droll and Lock Bird, Havnis in response to monster effects) to break the opponent's first turn, then fuse through the board
  • Recovery: Recover from the GY: Reinoheart and Scheiren special-summon from GY, Lacrima and Kaleido-Heart recursion from GY, and Kitkallos re-searches a Tearlaments card
  • After siding: No side deck is used in Master Duel (side 0), so there is no post-side plan; the deck relies on in-game flexibility only

Why it scores here

The deck reliably opens a live starter: a 3-copy Tearlaments starter is seen in 5 cards about 34% of the time, and at least one searcher about 95% of the time, so the engine is usually reachable on turn 1 (Inferred from hypergeometric draw odds). It converts into strong Fusion, Link and Xyz bosses (2300-3000 ATK) with redundant mill-to-GY routes, and it has 6 hand traps plus negation traps (Cryme, Sulliek, Metanoise) that keep a line alive through one interruption. The score is driven by consistency, median output and interaction on the whole system, not by averaging the individual card power scores. The Tearlaments archetype's popularity and its listing in the usage statistics confirm the list is real and accessible, but they earned no points by themselves. Engine coherence is only 29% exact-name purity, with Fiendsmith, Gem-Knight, Kashtira and Fabled cards mixed in, and the no-combo evidence keeps the combo ceiling and floor as text-only inference.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least 1 of a 3-copy starter in 5 cards) = 0.34; archetype core group P(at least 1 in 5) = 0.99; searcher group P = 0.95 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Brick risk comes from conditional cards (Keldo and Mudora need an EARTH Fairy discard; no Exchange of the Spirit card is in the list), and a 1-copy Fabled Lurrie tech; full-brick rate is not computed (Inferred)
D3 Combo Conversion & Ceiling 66 No recorded boards; mill-to-GY into Kitkallos, Rulkallos, Kaleido-Heart and Desirae gives a text-level ceiling of 2300-3000 ATK bosses (Inferred from card text)
D4 Combo Floor & Median Output 55 Median output is unmeasured; the deck is usually one Tearlaments starter plus one fusion, with redundant but conditional follow-ups (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Redundant starters (3-copy Havnis, Reinoheart, Scream, Ash) plus 6 hand traps and 3 negation traps give multiple independent lines after one disruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 70 Mill and GY recursion (Reinoheart, Lacrima, Kaleido-Heart, Lurrie) plus 17 searcher-text cards regenerate resources across turns (Inferred from text)
D7 End-Board & Interaction Quality 68 Negation-based interaction: Cryme, Sulliek, Metanoise, Ash, plus extra-deck negation from Rulkallos, Desirae and Dragostapelia (Inferred semantic from text)
D8 Going-Second & Board-Breaking Power 62 Metanoise, Cryme, Droll and Lock Bird and Kashtira Fenrir/Kashtira challenge a going-second board, but there is no recorded going-second split (Inferred)
D9 Offensive Pressure & Closing Power 72 Extra-deck bosses at 2300 to 3000 ATK (Kitkallos 2300, Desirae 2800, Undying Legion 2700, Kaleido and Rulkallos 3000) give strong end-board pressure (Verified stats)
D10 Main Deck Efficiency & Flexibility 58 40 main with 24 distinct cards and 6 three-copy cards; 14 singletons and 3 unrelated tech cards dilute the engine (Inferred from copy histogram)
D11 Extra Deck Efficiency & Coverage 62 All 15 Extra Deck slots are used: 7 Fusion, 4 Link, 4 Xyz; several Fiendsmith and Xyz cards are not linked to the Tearlaments core (Verified composition)
D12 Side Deck Adaptability 25 No side deck (side 0) and Master Duel has no sideboarding, so no post-side plan can be scored; provisional (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage only; matchup fit is not scored (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple conditional triggers (mill-triggered summons, GY-triggered recursion, multi-step Fusion) raise decision load; moderate pilotability (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange + 0.2 Toolbox. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-2); engine conflicts (-2). Final formula: 0.80*Structural(meta-neutral, D13 dropped) + 0.20*TournamentReliability + ContextModifiers; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Tearlaments core with 3-copy starters and high searcher density (17)
  • Extra Deck bosses at 2300-3000 ATK with mill-to-GY recursion
  • Six hand traps and three negation traps give interruption resilience

Weaknesses

  • Exact-name purity only 29.1%; Fiendsmith, Gem-Knight and Kashtira cards compete for slots
  • Keldo and Mudora are conditional cards with no Exchange of the Spirit support in the list
  • No side deck, so no post-side adaptation in Master Duel

Critical choke points

  • Single-copy Kitkallos and Kashtira (Limited) as the fusion and summon enablers
  • Mill-dependent starters need a GY route; a dead GY removes the recursion lines
Priority Remove Add Reason
1 Keldo the Sacred Protector A second Tearlaments searcher or a 3rd negation trap Keldo needs an EARTH Fairy discard and no Exchange of the Spirit is present (Inferred from card text)
2 Mudora the Sword Oracle A Tearlaments starter Same conditional cost as Keldo; no Exchange payoff in the list (Inferred from card text)
3 Fabled Lurrie A Tearlaments or Heart-support card Lurrie has no Fabled support in the list; it is a 1-copy tech with no engine link (Inferred)

Evidence & confidence

  • Verified: Legal: 40 main, 15 extra, 0 side; Limited and Semi-Limited copy limits respected; Extra Deck: 7 Fusion, 4 Link, 4 Xyz; Boss ATK values 2300-3000 from card data
  • Observed: Archetype usage stats show Tearlaments core cards at 100% inclusion
  • Inferred: Starter probability and brick estimate (hypergeometric); Engine conflicts and dead-slot reads from card text; Negation and hand-trap interaction reads from card text
  • Provisional: Going-second matchup fit and Side plan; Meta power and format fit (no dated sample)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
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