Artmage Deck #773945 — Yu-Gi-Oh! Master Duel

43 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 25, 2026 by YGO Mod.

Deck Artmage Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
55± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 62
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion and Xyz boss monsters (Nerva the Power Patron of Creation, K9-X Werewolf, Super Starslayer TY-PHON) reached through Artmage searchers and Medius-driven Extra Deck summons.; Artmage Non-Finito and Artmage Diactorus fusion pressure, with K9 Xyz monsters as a second pressure line.
  • Turn 1 (going first): Set Artmage Academic Arcane Arts Acropolis or Artmage Varnish, search Medius the Pure or an Artmage monster, and Special Summon Power Patron / Finmel for a first Fusion or Xyz line while holding Ash Blossom or Ghost Belle for the opponent's response.
  • Turn 2 (going second): Open hand traps (Ash Blossom, Ghost Belle, Maxx "C", Nibiru) to negate the opponent's first board-building line, then rebuild through Litera, Graflare, and Mulcharmy draws.
  • Recovery: Recover through Medius and Power Patron recursion from the GY, Mulcharmy draw effects, and searcher text (18 copies), then rebuild the Extra Deck summon.
  • After siding: Not applicable: side_count is 0 and Master Duel provides no post-side construction in this evidence, so the deck has no sideboard adaptation.

Why it scores here

The deck reliably opens an Artmage searcher or Acropolis line: 18 searcher-text cards and a 0.98 archetype-core group probability in a 5-card hand give it many routes to a starter, with a 2-card bootstrap that is Inferred rather than measured. Its interaction is the strongest part of the system, with 7 hand traps and 14 negation and 17 removal text hints covering both going-first and going-second turns, though its 0.68 going-second hand-trap probability is an estimate. Conversion is uncertain because no recorded boards exist, so the ceiling (Nerva, Werewolf, TY-PHON) and the median are both text-only inferences; the floor is held down by fusion and Xyz routes that need several specific cards and by the K9 and Power Patron pieces that dilute the Artmage engine (archetype purity 34.5%). The score comes from consistency, interaction, and resilience measured on the whole system, not from averaging card scores and not from Artmage's popularity, which is absent here anyway. Because there is no tournament, meta, or side-deck evidence, the final score is held near the middle with a wide band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype-core group P(≥1 in 5-card hand) ≈ 0.98 and searcher-text group P(≥1) ≈ 0.94; per-copy starters such as Power Patron (2 copies) ≈ 0.22 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 7 hand traps and multiple Extra Deck-dependent pieces; 19 singletons and mixed K9/Mulcharmy/Power Patron cards raise dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling is inferred from text for Nerva (3300 ATK), Werewolf and TY-PHON through Artmage fusion and Xyz routes (Inferred)
D4 Combo Floor & Median Output 48 No combo distribution or median output available; floor reduced by off-theme K9 and Power Patron pieces (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Two negate-capable hand traps plus Ash and Ghost Belle GY recursion and Medius GY recursion give independent answers to disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Searcher text on 18 cards plus Maxx "C", Litera, Finmel and Mulcharmy draw effects sustain card flow (Inferred)
D7 End-Board & Interaction Quality 70 14 negation and 17 removal text hints across hand traps, Impasto, Pact, Crossout Designator, Terminus and Xyz removal (Inferred semantic read; flags verified)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap probability ≈ 0.68 and Crossout Designator / Terminus removal support board breaking (Inferred)
D9 Offensive Pressure & Closing Power 64 Boss monsters at 3300, 3300 and 2900 ATK plus Vidolium at 5000 ATK; direct-attack and piercing text is limited (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 43 main cards with 19 singletons, archetype purity 34.5%, and 8 generic cards; some copy-count deviations from usage norms (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards across fusion, Xyz and link with 14 distinct cards; several routes are off-theme and two Non-Finito copies are the only duplicated Extra card (Verified composition, Inferred)
D12 Side Deck Adaptability 40 No side deck (side_count 0) and no post-side performance data; score reflects absence rather than a measured adaptation (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link, archetype meta-share, or dated metagame sample; dropped from structural score and held at a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Artmage chains (Acropolis, Varnish, Medius, Non-Finito tribute summons) with many decision points and several hand-trap timing choices (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Single-hub dependency (-2); Engine conflict (-2). Final formula: 0.80*Structural(D13 dropped, renormalised over 95) + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*60 + 0.20*55 - 4 = 55

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (18 cards) and archetype-core coverage give a high probability of finding an Artmage line.
  • Seven hand traps and broad negation and removal text provide layered interaction on both turns.
  • Multiple 3000-class Fusion and Xyz bosses give a closing threat once the Extra Deck summon lands.

Weaknesses

  • Low archetype purity (34.5%) splits the deck across Artmage, K9, Mulcharmy and Power Patron, diluting engine coherence.
  • No recorded boards exist, so the combo ceiling and floor cannot be measured and rest on inference.
  • Usage statistics show Artmage Varnish at 3 copies against a typical 1, and Nervedo and Prohibited Power Patron Portal below typical counts.

Critical choke points

  • Artmage Academic Arcane Arts Acropolis (2 copies) as the Field Zone hub for most Artmage search and summon lines.
  • Medius the Pure (2 copies) as the common route into Power Patron and Fusion summons.
  • Artmage Non-Finito (2 copies) as the Extra Deck summon route when Fusion Summons are interrupted.
Priority Remove Add Reason
1 1 Artmage Varnish -Alteration- (3 copies run, typical 1) 1 Prohibited Power Patron Portal - Terminus (1 run, typical 3) Usage norms suggest the Varnish count is over the archetype standard while the Power Patron support is under it; this is a usage-based inference, not a measured win-rate change.
2 1 K9 monster with the lowest engine contribution 1 additional Nervedo the Shadebeast Power Patron Nervedo is at 1 copy against a typical 3, and K9 at 13 copies is the main source of archetype split; reducing K9 improves engine coherence (Inferred).

Evidence & confidence

  • Verified: Deck is Legal under the Master Duel ban field; Crossout Designator and Maxx "C" are Limited and each run 1 copy (legal 1).; Main 43 and Extra 15 are inside the master-duel size rules; Side is 0 and allowed.; Composition: 14 distinct Extra cards, 7 Xyz and 7 Fusion copies, 1 Link; 7 hand traps; 18 searcher-text cards.; Archetype purity is 34.5% (Artmage 20 of 58 copies); K9 is 13 copies.
  • Observed: Archetype usage statistics: 25 core cards, 13 present (52%); 12 core cards missing from the list.
  • Inferred: Archetype-core group P(≥1 in 5-card opener) ≈ 0.98; hand-trap P(≥1 in going-second 6-card hand) ≈ 0.68.; Interaction density (14 negation and 17 removal text hints) supports a Midrange primary with Stun secondary.; Floor, median, and ceiling are text-based only because no combos were supplied.; Going-first and going-second scores are weighted blends of D1, D5, D7 and D8 rather than measured splits.
  • Provisional: Meta Power is null; no dated metagame sample or tournament link was supplied.; D13 matchup fit is dropped from the structural score; no matchup data exists.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. No win-rate telemetry for going-first/second, matchup, or brick/starter rates. Usage statistics conflict with the card list: Artmage Non-Finito, Nerva the Power Patron of Creation, Predaplant Dragostapelia and Artmage Diactorus are present in the card list but flagged in_this_deck=false in usage_statistics. No guides attached for the Artmage archetype (guides_evidence total 0). Meta Power is Provisional unless a dated metagame sample is supplied.

More Master Duel Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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