Yummy Deck #773930 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Cooky☆Yummy x3, Diabellstar the Black Witch x3, Lollipo☆Yummy x3. Created Oct 25, 2026 by YGO Mod.

Deck Yummy Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 27, 2026
48± 8/ 100
Power Score
Structural 54
Reliability 50
Going First 57
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54.5
Going First 57
Going Second 64
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Blind-Second
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Yummy LIGHT Beast hand-special chain into Yummy Link/Synchro Summons, backed by large Extra Deck boss monsters (Ame no Murakumo 3200, Borreload 3000, Dark Magician of Destruction 2800, Azamina Mu Rcielago 2000); Azamina Fusion pressure and Mitsurugi Ritual Summons of Reptile ritual monsters
  • Turn 1 (going first): Open a Level 1 LIGHT Beast (Lollipo, Cooky, Cupsy, Marshmao) and hand-special it to reach a Link-1 (Yummy Snatchy) or Level 2 Synchro, then extend with Yummy and Mitsurugi Extra Deck summons while holding hand traps
  • Turn 2 (going second): Use the 13 hand traps (Ash Blossom, Infinite Impermanence, Ghost Ogre, Effect Veiler x2, Maxx C, Ghost Belle, Dominus Spark and others) to disrupt the opponent's first board, then run the Yummy engine through the broken board
  • Recovery: Recycle Yummy monsters and Spells from the GY through Marshmao, Yummyusment Mignon and Yummy Surprise; Mulcharmy draw effects refill the hand when the field is empty
  • After siding: Not available: the deck runs zero Side Deck cards, so no post-side plan exists in the list

Why it scores here

The deck opens a functional Yummy plan on the going-first side with reasonable reliability: 9 Level 1 LIGHT Beast hand-specials give roughly a 57% chance (Inferred, hypergeometric) of at least one in a 5-card opening hand, and the Extra Deck carries Yummy Snatchy and the Level 2 Yummy Way Synchros that supply the Link-1 or Level 2 enabler the hand-specials need. Its real strength is interaction: 13 hand traps and about 12 negation-text cards give roughly a 79% chance of at least one hand trap in a 6-card going-second hand, which is what lifts the going-second and interaction scores. The list is a Toolbox pile rather than a coherent engine: Yummy accounts for only 15 of 60 Main Deck cards, with Mitsurugi, Mulcharmy, Sky Striker, Azamina and Diabellstar cards alongside, and several of them (Mulcharmy requiring an empty field, Mobilize requiring no monsters) conflict with the Yummy board. Popularity and archetype-core presence confirm the list is real and accessible but did not add points, and card scores were not averaged; the deck was scored as a system. The absence of recorded boards, a zero-card Side Deck and no dated meta sample keep the score near the middle with a wide band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 9 Level 1 LIGHT Beast hand-specials in opening 5) approx 0.57, plus Link-1 or Level 2 Synchro enabler in Extra Deck; 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Conditional cards (6 Mulcharmy needing an empty field, Mobilize needing no monsters, 9 Mitsurugi Reptile-tribute cards) raise brick and dead-hand risk; 13 hand traps partly offset it (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling from Ame no Murakumo 3200 ATK, Borreload 3000, Dark Magician of Destruction and Azamina Fusions; no recorded combo boards to confirm (Inferred structural)
D4 Combo Floor & Median Output 45 No parseable boards, so median output is text-only inference of a conditional Yummy chain with Toolbox filler (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Thirteen hand traps and about 12 negation-text cards give several independent answers to a single interruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 60 Yummy Surprise, Yummyusment Mignon, Marshmao and Mulcharmy give recovery and draw; Magicians Souls and Pre-Preparation add search (Inferred from text)
D7 End-Board & Interaction Quality 68 Herald of the Arc Light, Mitsurugi Great Purification, Dominus Spark, Ame no Murakumo negate-or-destroy text and Azamina Ilia banish (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 70 Going-second P(at least one hand trap in 6) approx 0.79 (Inferred) plus removal text (Verified card text, Inferred board-breaking)
D9 Offensive Pressure & Closing Power 62 Ame no Murakumo 3200, Borreload 3000, Dark Magician of Destruction 2800 and Azamina Mu Rcielago piercing/ATK-reduction text (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 Only 35 distinct Main Deck cards with 21 singletons and 20% exact-name Yummy purity across 14 archetype names reduces coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 7 Synchro, 5 Link, 3 Fusion across Yummy, Sky Striker, Azamina and Herald; the mix is flexible but splits access (Verified composition)
D12 Side Deck Adaptability 25 Zero Side Deck cards: no post-side adaptability is possible in this list (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; Meta Power left provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple conditional hand-special timings, Synchro and Link ordering and a Toolbox plan spread across five archetypes make the list demanding to pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 54.5, Going First ≈ 57, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-4); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.57 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Thirteen hand traps and about 12 negation-text cards give strong going-second disruption
  • Extra Deck carries high-ATK boss monsters (3200, 3000, 2800)
  • Legal in Master Duel with all Limited and Semi-Limited copy counts respected

Weaknesses

  • Only 15 of 60 Main Deck cards are exact Yummy; the deck is a multi-archetype Toolbox pile
  • Several cards carry board-state conditions (empty field, no monsters) that contradict the Yummy engine
  • No Side Deck, so no post-side adaptability

Critical choke points

  • A Link-1 or Level 2 Synchro must be on the field before most Yummy hand-specials work
  • Yummy Snatchy is the single Link-1 enabler in the Extra Deck
Priority Remove Add Reason
1 Sky Striker Mecha - Hornet Drones or one Mulcharmy copy A Side Deck of 15 with targeted hand traps or floodgate answers Zero Side Deck removes post-side adaptability and the empty-field cards conflict with the Yummy board
2 Off-archetype Sky Striker and Sinful Spoils support Additional Yummy Level 1 LIGHT Beast monsters or a second Yummy Snatchy-class enabler Raises the consistency of the primary engine instead of spreading across five archetypes

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0 are within the Master Duel size rules; Limited and Semi-Limited copy counts are respected (7 Limited at 1 copy, 2 Semi-Limited at 2 copies); Archetype spread: Yummy 15, Mitsurugi 9, Mulcharmy 6, Sky Striker 6, Azamina 4 and others
  • Observed: Usage statistics show the Yummy core is widely run (17 of 22 core cards present once Extra Deck cards are counted)
  • Inferred: At least one Level 1 LIGHT Beast hand-special in a going-first 5-card hand approx 0.57; Going-second P(at least one hand trap in 6) approx 0.79; Starter-to-enabler bootstrap requires a Link-1 or Level 2 Synchro on the field
  • Provisional: Meta Power and matchup fit are unknown without a dated metagame sample
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN for going-first/second, matchup or brick rates usage_statistics in_this_deck flags are false for Extra Deck cards (Lollipo Way, Cooky Way, Cupsy Way, Herald, Linkuriboh, Yummy Snatchy, S:P Little Knight) that are present in the Extra Deck list; the core-present share of 45.5% is therefore understated (about 77% when Extra cards are counted) Meta Power is provisional unless a dated metagame sample is supplied

More Master Duel Info

Yummy

Yummy Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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