Mitsurugi Deck #773929 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Cooky☆Yummy x3, Diabellstar the Black Witch x3, Lollipo☆Yummy x3. Created Oct 25, 2026 by YGO Mod.

Deck Mitsurugi Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
48± 6/ 100
Power Score
Structural 58
Reliability 46
Going First 65
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 65
Going Second 64
Meta Power provisional
Tournament Reliability 46
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual-summon Ame no Murakumo no Mitsurugi or Ame no Habakiri no Mitsurugi via Mitsurugi Ritual / Mitsurugi Mirror, then press with the ritual monster and Yummy / Sky Striker / Azamina extra-deck follow-ups; Synchro and Link Yummy pressure (Cooky Yummy Way, Lollipo Yummy Way, Yummy Snatchy) and Azamina fusion boards
  • Turn 1 (going first): Pre-Preparation of Rites or Mitsurugi Prayers to fetch a Mitsurugi or Ritual piece, Yummy starter into Link-1 / Synchro-2 extension, keep Infinite Impermanence, Ash Blossom and Ghost Ogre up for the opponent's first response
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Infinite Impermanence, Maxx C) to break the opponent's first board, then rebuild with a Ritual or Synchro line on the next turn
  • Recovery: Mulcharmy Fuwalos / Purulia draws, Maxx C, Magicians' Souls draws, and Mitsurugi Saji / Aramasa add Mitsurugi pieces back from the Deck
  • After siding: No side deck is registered, so there is no post-side plan; the deck relies on its main-deck hand traps for all matchups

Why it scores here

The deck reliably opens a functional starter: the archetype core group has an estimated 84% chance of at least one copy in a 5-card opening hand, and the searcher text group about 88%, both Inferred from hypergeometric draws on the Main Deck. Its interaction suite is the strongest part of the system, with 13 hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Infinite Impermanence, Maxx C, Ghost Belle) plus Great Purification and Dominus Spark, giving roughly 79% odds of at least one hand trap on going second, which keeps the midgame resilient. Conversion is the weak link: no recorded boards exist, so the ritual and extra-deck lines are text-only, and only 5 Reptile monsters are present to serve as Ritual tributes, a real choke point. The list is scattered across more than a dozen sub-archetypes (only 12% exact-name purity, 21 singleton slots, 0 side cards), which lowers efficiency and pilotability. Popularity and the archetype's usage statistics confirm the list is real and accessible, but they earned no points on their own, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one archetype core card in opening 5) ≈ 0.84; P(searcher in opening 5) ≈ 0.88; starter density is high but the Ritual line needs Reptile tributes (Inferred)
D2 Opening-Hand Quality & Brick Management 52 21 singleton slots plus 13 hand traps that are dead without the opponent acting; proxy brick (no core card in opening 5) ≈ 0.16 (Inferred)
D3 Combo Conversion & Ceiling 58 Ritual Murakumo (3200 ATK, board wipe on Special Summon) and Habakiri are strong ceilings, but Reptile fodder is only 5 cards and no boards are recorded (Inferred, text-only)
D4 Combo Floor & Median Output 45 No recorded combos; median output cannot be measured and is inferred from scattered sub-archetype lines (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Multiple independent lines (Yummy, Sky Striker, Sinful Spoils, Mulcharmy, Azamina, Diabellstar) and 6+ hand traps keep the deck playing after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Mulcharmy draw effects, Maxx C, Magicians' Souls and Mitsurugi search recover card economy across rounds (Inferred from card text)
D7 End-Board & Interaction Quality 74 Negation and banish-based interaction is broad and layered (Impermanence, Ash, Ghost Ogre, Ghost Belle, Veiler, Dominus Spark, Great Purification) (Inferred from flags and text)
D8 Going-Second & Board-Breaking Power 68 Hand traps and Great Purification challenge an established going-second board; board-breaker density is moderate (Inferred)
D9 Offensive Pressure & Closing Power 62 Murakumo 3200 and Habakiri 2400 plus Diabellstar 2500 give a real closing body, but the Ritual route is unreliable (Inferred from stats and text)
D10 Main Deck Efficiency & Flexibility 40 60 Main Deck cards with 21 singletons and 9 spell/trap plus monster archetype splits; purity 12% means many non-synergistic slots (Verified from composition)
D11 Extra Deck Efficiency & Coverage 52 15 Extra Deck cards split across Synchro, Link and Fusion requirements with many off-plan Yummy and Sky Striker extras (Verified from composition, Inferred on use)
D12 Side Deck Adaptability 15 No side deck is registered in the export; there is no post-side plan to score (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; the guide says the deck handles many decks but fears Droll (Provisional; not tied to a meta result)
D14 Pilotability & Error Tolerance 34 Many Quick Effects, Ritual tribute timing, and Yummy extra-deck conditions raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 65, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: Engine spread / low exact-archetype purity (-4); Reptile fodder choke point (-2); No side deck / weak post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ 0.16 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong starter access: about 84% archetype-core presence in a 5-card opening and about 88% searcher access (Inferred)
  • Layered interaction: 13 hand traps plus Great Purification and Dominus Spark (Inferred)
  • Recovery through Mulcharmy draw effects, Maxx C and Magicians' Souls (Inferred)
  • Real closing bodies: Murakumo 3200, Diabellstar 2500, Borrel 3000 in the Extra Deck (Verified stats)

Weaknesses

  • Scattered engine: 12% exact-name purity across more than a dozen sub-archetypes (Verified)
  • Missing two core Mitsurugi rituals observed in usage stats: Mitsurugi no Mikoto, Kusanagi (94%) and Futsu no Mitama no Mitsurugi (90%) (Observed)
  • Zero side deck, so no post-side plan (Verified)
  • 21 singleton slots raise brick and conflict risk (Verified composition)

Critical choke points

  • Reptile tribute availability for Mitsurugi Ritual / Mirror (5 Reptile monsters in Main Deck) (Inferred)
  • Hand-trap dependence when the opponent goes first and does not give a window (Inferred)
  • Droll-style lock pieces: the guide reports the deck's search is vulnerable to Droll (Provisional)
Priority Remove Add Reason
1 Cupsy☆Yummy (1 copy, off-core Yummy) Mitsurugi no Mikoto, Kusanagi (in-archetype core, 94% usage) Adds a Reptile tribute and Mitsurugi search that fits the Ritual route; the card's legality in this list is not in the evidence, so verify before adopting (Inferred)
2 Sky Striker Mecha - Hornet Drones (1 copy, Limited, off-core) Futsu no Mitama no Mitsurugi (in-archetype core, 90% usage) Reduces the splash and reinforces the Ritual engine; expect a legality check first (Inferred)

Evidence & confidence

  • Verified: Main 60 / Extra 15 / Side 0 within Master Duel size rules [40-60 / 0-15 / 0-15]; All Limited and Semi-Limited copies are within legal copies (Limited 1, Semi-Limited 2); Composition: 35 distinct Main Deck cards, 21 singletons, 12% exact-name archetype purity; Usage stats: 11 of 22 core cards present; Kusanagi 94% and Futsu no Mitama 90% missing
  • Observed: Core inclusion percentages from usage statistics (archetype-level, not this list's results)
  • Inferred: P(at least one core card in opening 5) ≈ 0.84 and searcher ≈ 0.88 from hypergeometric draws; 79% chance of at least one hand trap on going second; Reptile tribute scarcity as a Ritual choke point; Floor and median output estimated from text only
  • Provisional: Meta Power (no dated metagame sample); D13 matchup fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered, so post-side performance is unscorable guide snippet is a single Vietnamese paragraph with no sections

More Master Duel Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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