B.E.S. Deck #773916 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. B.E.S. Derringer Core x3, Cyber Dragon Core x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck B.E.S. Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
51± 7/ 100
Power Score
Structural 57
Reliability 52
Going First 60
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 60
Going Second 56
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Large LIGHT/DARK Machine boss monsters from the B.E.S. core (Super B.E.S. Metal Slave, B.E.S. Big Core MK-3, B.E.S. Blaster Cannon Core) and Extra Deck closers such as Varudras, Super Starslayer TY-PHON and Tri-Brigade Arms Bucephalus II; Card-advantage grind through Mulcharmy draw effects, Pot of Sloth and recursion of Boss Rush targets
  • Turn 1 (going first): Open with a B.E.S. Core or Boss on Parade search, then Boss Rush or B.E.F. Zelos to convert the searched boss into a board of 3-counter B.E.S. monsters
  • Turn 2 (going second): Use Maxx C and Triple Tactics Thrust or Talent to punish the opponent's summon, then rebuild through B.E.S. Big Core or Blaster Cannon Core Special Summons from hand
  • Recovery: Searchers (Cyber Repair Plant, Cyber Dragon Core, Derringer Core, A-Assault Core) and Boss Rush recursion of B.E.S. monsters from the Deck after a board wipe
  • After siding: Not applicable: the Master Duel format has no Side Deck in this list (Side Deck size 0)

Why it scores here

The deck reliably opens its core: 22 archetype-core copies give about a 0.91 chance of at least one in a 5-card opening hand, and 21 searcher-text cards give about 0.89, so the engine is usually live by turn 1 to 2 (Inferred). Its ceiling comes from text rather than recorded boards: boss monsters with counters, Boss Rush recursion and Extra Deck closers can produce a large field, which earns the closing and combo-ceiling scores. The score is held down by a 35-spell main deck that mixes four or more sub-archetypes (B.E.S., Cyber Dragon, Mulcharmy, Tri-Brigade, Ignister and Chimeratech) with only 20 percent exact-name purity, and by an Extra Deck that spans Fusion, Synchro, Xyz and Link access with little shared engine. There is no recorded board data, no tournament link and no Side Deck, so floor, median and post-side adaptation are scored from text and marked provisional. Usage statistics and archetype popularity confirm the list is a real, accessible build, but they earned no points on their own, and the card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one of 22 archetype-core cards in a 5-card opening hand) = 0.908; 21 searcher-text cards give P = 0.895 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 35 spells and several conditional cards (Triple Tactics, Clockwork Night, Illusion Gate) raise dead-draw risk; the 12 three-copy cards offset this with redundancy (Inferred)
D3 Combo Conversion & Ceiling 62 Boss Rush, B.E.F. Zelos and the B.E.S. Core monsters give a high text-based ceiling; no recorded boards exist to confirm it (Inferred)
D4 Combo Floor & Median Output 45 Median output is unknown because there are no recorded boards; the mixed sub-archetype spread suggests a middling typical line (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple searchers and recursion routes (Cyber Repair Plant, Boss Rush, Cyber Dragon Core) give alternative lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw effects, Pot of Sloth and Super B.E.S. Metal Slave recursion sustain card flow over a long game (Inferred)
D7 End-Board & Interaction Quality 64 Heavy Storm, Harpie's Feather Duster, Lightning Storm, Evenly Matched, Gordian Slicer and Maxx C give layered interaction, with 6 negation-text cards (Inferred semantic + Verified card text)
D8 Going-Second & Board-Breaking Power 60 Maxx C and the Triple Tactics cards can punish summons, and B.E.S. monsters with 3 counters are resistant to battle, but the going-second board is not measured (Inferred)
D9 Offensive Pressure & Closing Power 70 End-board ATK reaches 2700 to 3500 on Big Core MK-3, Metal Slave, Varudras and Bucephalus II, with Boss on Parade giving repeated boss access (Verified stats + Inferred)
D10 Main Deck Efficiency & Flexibility 48 60 main slots hold 33 distinct cards with 35 spells, low exact archetype purity (20 percent) and 12 three-copy cards; the list is legal but not compact (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck cards across Fusion, Synchro, Xyz and Link, drawn from roughly 8 unrelated sub-archetypes; several slots serve narrow lines (Verified composition + Inferred)
D12 Side Deck Adaptability 30 The Master Duel format in this list has no Side Deck (Side Deck size 0), so post-side adaptation cannot be measured (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample is supplied; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points across several sub-archetypes and a 35-spell main deck require fluent sequencing, raising pilot error risk (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine conflicts (-3); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers (-5); 0.80*56.7 + 0.20*52 = 56.0, then 56 - 5 = 51

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is reliably accessible: about 0.91 chance of at least one core card in a 5-card opening hand
  • Multiple searchers and recursion routes (Cyber Repair Plant, Derringer Core, Boss Rush) support continuation after disruption
  • Layered interaction: Heavy Storm, Feather Duster, Lightning Storm, Evenly Matched, Gordian Slicer and Maxx C
  • High-ATK closers (Metal Slave 3100, Bucephalus II 3500, Varudras 3000, TY-PHON 2900)

Weaknesses

  • Only 20 percent exact-name archetype purity; the deck mixes B.E.S. with Cyber Dragon, Mulcharmy, Tri-Brigade, Ignister and Chimeratech
  • 35 spells and conditional cards (Triple Tactics, Clockwork Night, Illusion Gate) raise dead-draw risk
  • Extra Deck spans four summon types and roughly eight sub-archetypes, so it lacks a shared engine
  • No Side Deck in the list, so post-side adaptation is absent

Critical choke points

  • The B.E.S. boss monsters need Boss Rush, B.E.F. Zelos or Boss on Parade to be live; losing these removes the main conversion
  • Triple Tactics Thrust and Talent need an opponent's monster effect to activate, so they can be dead on a turn-1 plan
Priority Remove Add Reason
1 One Mulcharmy or Cyber Dragon slot from the main deck A second B.E.S. Core or another core-compatible searcher Raises exact-name purity and the reliability of the core engine without changing the closer package
2 One Extra Deck card from a sub-archetype outside B.E.S. (for example Golden Cloud Beast or Clockwork Knight) A B.E.S. or core-compatible Extra Deck closer Reduces the number of summon types and sub-archetypes the pilot must sequence

Evidence & confidence

  • Verified: Legal in Master Duel: 60 main, 15 extra, 0 side; no banned or over-limit cards; Limited cards (Feather Duster, Heavy Storm, Maxx C) run at 1 copy; Super Polymerization runs 2 copies (Semi-Limited); Copy histogram 1x18, 2x3, 3x12 and archetype purity 20 percent; Card text for the listed boss monsters, searchers and interaction cards
  • Observed: Archetype usage: 100 percent of the listed core cards in the usage table are used at the typical copy count (main-deck core only)
  • Inferred: Consistency: P(at least one core card in hand5) = 0.91 and searcher P = 0.89; Interaction density from text: 28 removal-text and 6 negation-text cards; Ceiling from boss and closer text, with no recorded boards; Going-first and going-second estimates from card text and structure
  • Provisional: Meta power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link); Side deck adaptability (no Side Deck in format)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for this deck (going-first/second, matchup, brick and starter rates) usage statistics marks 12 Extra Deck cards (for example Mudragon, Garura, TY-PHON) as in this deck:false even though the cards array lists them as zone extra; the usage-based core-present percentage (48) is therefore unreliable Deck title is null in the source record Meta Power is Provisional because no dated metagame sample is supplied

More Master Duel Info

B.E.S.

B.E.S. Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top