B.E.S. Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
B.E.S. Big Core MK-3
SR Rarity
B.E.S. Big Core MK-3
SR Rarity
B.E.S. Big Core MK-3
LIGHT 8
B.E.S. Big Core MK-3
  • ATK:

  • 2700

  • DEF:

  • 1900


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck.

UR Rarity
B.E.S. Blaster Cannon Core
UR Rarity
B.E.S. Blaster Cannon Core
UR Rarity
B.E.S. Blaster Cannon Core
EARTH 9
B.E.S. Blaster Cannon Core
  • ATK:

  • 2500

  • DEF:

  • 3000


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.

R Rarity
B.E.S. Crystal Core
R Rarity
B.E.S. Crystal Core
R Rarity
B.E.S. Crystal Core
WATER 5
B.E.S. Crystal Core
  • ATK:

  • 2100

  • DEF:

  • 1000


When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.

 Rarity
B.E.S. Derringer Core
 Rarity
B.E.S. Derringer Core
 Rarity
B.E.S. Derringer Core
LIGHT 10
B.E.S. Derringer Core
  • ATK:

  • 1900

  • DEF:

  • 3000


You can reveal 1 other "B.E.S." monster in your hand; Special Summon this card from your hand, then place 3 counters on this card. During the Main Phase (Quick Effect): You can remove 1 counter from this card and activate 1 of these effects; ● Add 1 "Boss Rush" or 1 Spell/Trap that mentions it, from your Deck to your hand. ● Special Summon 1 Level 9 or lower "B.E.S." monster from your GY. You can only use each effect of "B.E.S. Derringer Core" once per turn.

R Rarity
B.E.S. Tetran
R Rarity
B.E.S. Tetran
R Rarity
B.E.S. Tetran
WIND 6
B.E.S. Tetran
  • ATK:

  • 1800

  • DEF:

  • 2300


When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destroy 1 Spell or Trap Card on the field.

SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.

 Rarity
Super B.E.S. Metal Slave
 Rarity
Super B.E.S. Metal Slave
 Rarity
Super B.E.S. Metal Slave
DARK 11
Super B.E.S. Metal Slave
  • ATK:

  • 3100

  • DEF:

  • 3100


You can send up to 5 Level 10 or lower "B.E.S." monsters with different names from your hand and/or Deck to the GY; Special Summon this card from your hand, then place counters on this card equal to the number sent to the GY to activate this effect. You can only use this effect of "Super B.E.S. Metal Slave" once per turn. Once per Chain (Quick Effect): You can remove 1 counter from this card, then target 2 face-up cards on the field, including 1 "B.E.S." monster you control; destroy them.

SR Rarity
Vic Viper T301
SR Rarity
Vic Viper T301
SR Rarity
Vic Viper T301
LIGHT 4
Vic Viper T301
  • ATK:

  • 1200

  • DEF:

  • 800


When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK.

 Rarity
Vic Viper Type-L
 Rarity
Vic Viper Type-L
 Rarity
Vic Viper Type-L
LIGHT 4
Vic Viper Type-L
  • ATK:

  • 1200

  • DEF:

  • 800


At the start of your Battle Phase: You can activate 1 of these effects; ● Special Summon 1 Machine monster from your hand. ● Send 1 Level 4 or lower LIGHT Machine monster from your Deck to the GY. If this card is destroyed: You can target 1 LIGHT Machine monster in your GY; Special Summon it, and if you Special Summoned a monster with 1200 or less original ATK, it gains 1200 ATK. You can only use each effect of "Vic Viper Type-L" once per turn.

UR Rarity
B.E.F. Zelos
UR Rarity
B.E.F. Zelos
UR Rarity
B.E.F. Zelos
Spell Field
B.E.F. Zelos

    When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All "B.E.S." monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 "B.E.S." monster from your hand. If a "B.E.S." monster(s) is Normal or Special Summoned to your field: Place 1 counter on it.

     Rarity
    Boss on Parade
     Rarity
    Boss on Parade
     Rarity
    Boss on Parade
    Spell Continuous
    Boss on Parade

      When this card is activated: Add 1 "B.E.S." monster from your Deck to your hand. Once per turn, during your Main Phase: You can destroy 1 monster in your hand or field, and if you do, Special Summon 1 LIGHT Machine monster with 1200 ATK and 1000 or less DEF from your Deck to either field. You can banish this card from your GY; place 1 "Boss Rush" from your Deck or GY, face-up on your field. You can only activate 1 "Boss on Parade" per turn.

      SR Rarity
      Boss Rush
      SR Rarity
      Boss Rush
      SR Rarity
      Boss Rush
      Spell Continuous
      Boss Rush

        You cannot Normal Summon or Set. During the End Phase of the turn that a "B.E.S." monster or a "Big Core" is destroyed and sent to the Graveyard, you can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck.

        R Rarity
        Clockwork Night
        R Rarity
        Clockwork Night
        R Rarity
        Clockwork Night
        Spell Continuous
        Clockwork Night

          All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.

          SR Rarity
          Cyber Emergency
          SR Rarity
          Cyber Emergency
          SR Rarity
          Cyber Emergency
          Spell Normal
          Cyber Emergency

            Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.

            R Rarity
            Cyber Repair Plant
            R Rarity
            Cyber Repair Plant
            R Rarity
            Cyber Repair Plant
            Spell Normal
            Cyber Repair Plant

              If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.

              UR Rarity
              Gordian Slicer
              UR Rarity
              Gordian Slicer
              UR Rarity
              Gordian Slicer
              Spell Normal
              Gordian Slicer

                This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.

                UR Rarity
                Harpie's Feather Duster
                UR Rarity
                Harpie's Feather Duster
                UR Rarity
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.



                  Tag(s):

                  UR Rarity
                  Heavy Storm
                  UR Rarity
                  Heavy Storm
                  UR Rarity
                  Heavy Storm
                  Spell Normal
                  Heavy Storm

                    Destroy all Spell and Trap Cards on the field.

                    UR Rarity
                    Lightning Storm
                    UR Rarity
                    Lightning Storm
                    UR Rarity
                    Lightning Storm
                    Spell Normal
                    Lightning Storm

                      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



                      Tag(s):

                      UR Rarity
                      Super Polymerization
                      UR Rarity
                      Super Polymerization
                      UR Rarity
                      Super Polymerization
                      Spell Quick
                      Super Polymerization

                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                        Tag(s):

                        UR Rarity
                        Triple Tactics Talent
                        UR Rarity
                        Triple Tactics Talent
                        UR Rarity
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                          Tag(s):

                          UR Rarity
                          Triple Tactics Thrust
                          UR Rarity
                          Triple Tactics Thrust
                          UR Rarity
                          Triple Tactics Thrust
                          Spell Normal
                          Triple Tactics Thrust

                            If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                            UR Rarity
                            Ultimate Slayer
                            UR Rarity
                            Ultimate Slayer
                            UR Rarity
                            Ultimate Slayer
                            Spell Normal
                            Ultimate Slayer

                              Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.

                              SR Rarity
                              Evenly Matched
                              SR Rarity
                              Evenly Matched
                              SR Rarity
                              Evenly Matched
                              Trap Normal
                              Evenly Matched

                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                Extra Deck

                                R Rarity
                                Chimeratech Fortress Dragon
                                R Rarity
                                Chimeratech Fortress Dragon
                                R Rarity
                                Chimeratech Fortress Dragon
                                DARK 8
                                Chimeratech Fortress Dragon
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.

                                UR Rarity
                                Chimeratech Megafleet Dragon
                                UR Rarity
                                Chimeratech Megafleet Dragon
                                UR Rarity
                                Chimeratech Megafleet Dragon
                                DARK 10
                                Chimeratech Megafleet Dragon
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.

                                UR Rarity
                                Elder Entity N'tss
                                UR Rarity
                                Elder Entity N'tss
                                UR Rarity
                                Elder Entity N'tss
                                LIGHT 4
                                Elder Entity N'tss
                                • ATK:

                                • 2500

                                • DEF:

                                • 1200


                                1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                                UR Rarity
                                Garura, Wings of Resonant Life
                                UR Rarity
                                Garura, Wings of Resonant Life
                                UR Rarity
                                Garura, Wings of Resonant Life
                                DARK 6
                                Garura, Wings of Resonant Life
                                • ATK:

                                • 1500

                                • DEF:

                                • 2400


                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                SR Rarity
                                Mudragon of the Swamp
                                SR Rarity
                                Mudragon of the Swamp
                                SR Rarity
                                Mudragon of the Swamp
                                WATER 4
                                Mudragon of the Swamp
                                • ATK:

                                • 1900

                                • DEF:

                                • 1600


                                2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                SR Rarity
                                Predaplant Triphyoverutum
                                SR Rarity
                                Predaplant Triphyoverutum
                                SR Rarity
                                Predaplant Triphyoverutum
                                DARK 9
                                Predaplant Triphyoverutum
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.

                                UR Rarity
                                Clockwork Knight
                                UR Rarity
                                Clockwork Knight
                                UR Rarity
                                Clockwork Knight
                                EARTH
                                Clockwork Knight
                                • ATK:

                                • 500

                                • LINK-1

                                Link Arrow:

                                Left


                                1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.

                                UR Rarity
                                Tri-Brigade Arms Bucephalus II
                                UR Rarity
                                Tri-Brigade Arms Bucephalus II
                                UR Rarity
                                Tri-Brigade Arms Bucephalus II
                                DARK
                                Tri-Brigade Arms Bucephalus II
                                • ATK:

                                • 3500

                                • LINK-5

                                Link Arrow:

                                Left

                                Right

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.

                                SR Rarity
                                Tri-Brigade Ferrijit the Barren Blossom
                                SR Rarity
                                Tri-Brigade Ferrijit the Barren Blossom
                                SR Rarity
                                Tri-Brigade Ferrijit the Barren Blossom
                                EARTH
                                Tri-Brigade Ferrijit the Barren Blossom
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Bottom-Left


                                2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.

                                SR Rarity
                                Wind Pegasus @Ignister
                                SR Rarity
                                Wind Pegasus @Ignister
                                SR Rarity
                                Wind Pegasus @Ignister
                                WIND 7
                                Wind Pegasus @Ignister
                                • ATK:

                                • 2300

                                • DEF:

                                • 1500


                                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.

                                SR Rarity
                                Golden Cloud Beast - Malong
                                SR Rarity
                                Golden Cloud Beast - Malong
                                SR Rarity
                                Golden Cloud Beast - Malong
                                LIGHT 6
                                Golden Cloud Beast - Malong
                                • ATK:

                                • 2200

                                • DEF:

                                • 1000


                                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

                                UR Rarity
                                Light Dragon @Ignister
                                UR Rarity
                                Light Dragon @Ignister
                                UR Rarity
                                Light Dragon @Ignister
                                LIGHT
                                Light Dragon @Ignister
                                • ATK:

                                • 2300

                                • DEF:

                                • 1500


                                2 Level 4 monsters If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn. ● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control. ● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.

                                SR Rarity
                                Mereologic Aggregator
                                SR Rarity
                                Mereologic Aggregator
                                SR Rarity
                                Mereologic Aggregator
                                DARK
                                Mereologic Aggregator
                                • ATK:

                                • 2600

                                • DEF:

                                • 3000


                                2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.

                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                DARK
                                Super Starslayer TY-PHON - Sky Crisis
                                • ATK:

                                • 2900

                                • DEF:

                                • 2900


                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                UR Rarity
                                Varudras, the Final Bringer of the End Times
                                UR Rarity
                                Varudras, the Final Bringer of the End Times
                                UR Rarity
                                Varudras, the Final Bringer of the End Times
                                DARK
                                Varudras, the Final Bringer of the End Times
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

                                Need 40 UR

                                UR Rarity
                                B.E.S. Blaster Cannon Core3 card
                                 Rarity
                                B.E.S. Derringer Core3 card
                                 Rarity
                                Super B.E.S. Metal Slave3 card
                                 Rarity
                                Vic Viper Type-L1 card
                                UR Rarity
                                Chimeratech Megafleet Dragon1 card
                                UR Rarity
                                Elder Entity N'tss1 card
                                UR Rarity
                                Garura, Wings of Resonant Life1 card
                                UR Rarity
                                Clockwork Knight1 card
                                UR Rarity
                                Tri-Brigade Arms Bucephalus II1 card
                                UR Rarity
                                Light Dragon @Ignister1 card
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis1 card
                                UR Rarity
                                Varudras, the Final Bringer of the End Times1 card
                                UR Rarity
                                B.E.F. Zelos3 card
                                 Rarity
                                Boss on Parade3 card
                                UR Rarity
                                Gordian Slicer3 card
                                UR Rarity
                                Harpie's Feather Duster1 card
                                UR Rarity
                                Heavy Storm1 card
                                UR Rarity
                                Lightning Storm2 card
                                UR Rarity
                                Super Polymerization2 card
                                UR Rarity
                                Triple Tactics Talent1 card
                                UR Rarity
                                Triple Tactics Thrust3 card
                                UR Rarity
                                Ultimate Slayer3 card

                                Main: 52 Extra: 15

                                SR Rarity
                                3 cardB.E.S. Big Core MK-3
                                SR Rarity
                                3 cardB.E.S. Big Core MK-3
                                B.E.S. Big Core MK-3
                                LIGHT 8
                                B.E.S. Big Core MK-3
                                • ATK:

                                • 2700

                                • DEF:

                                • 1900


                                If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck.


                                UR Rarity
                                3 cardB.E.S. Blaster Cannon Core
                                UR Rarity
                                3 cardB.E.S. Blaster Cannon Core
                                B.E.S. Blaster Cannon Core
                                EARTH 9
                                B.E.S. Blaster Cannon Core
                                • ATK:

                                • 2500

                                • DEF:

                                • 3000


                                If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.


                                R Rarity
                                1 cardB.E.S. Crystal Core
                                R Rarity
                                1 cardB.E.S. Crystal Core
                                B.E.S. Crystal Core
                                WATER 5
                                B.E.S. Crystal Core
                                • ATK:

                                • 2100

                                • DEF:

                                • 1000


                                When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.


                                 Rarity
                                3 cardB.E.S. Derringer Core
                                 Rarity
                                3 cardB.E.S. Derringer Core
                                B.E.S. Derringer Core
                                LIGHT 10
                                B.E.S. Derringer Core
                                • ATK:

                                • 1900

                                • DEF:

                                • 3000


                                You can reveal 1 other "B.E.S." monster in your hand; Special Summon this card from your hand, then place 3 counters on this card. During the Main Phase (Quick Effect): You can remove 1 counter from this card and activate 1 of these effects; ● Add 1 "Boss Rush" or 1 Spell/Trap that mentions it, from your Deck to your hand. ● Special Summon 1 Level 9 or lower "B.E.S." monster from your GY. You can only use each effect of "B.E.S. Derringer Core" once per turn.


                                R Rarity
                                1 cardB.E.S. Tetran
                                R Rarity
                                1 cardB.E.S. Tetran
                                B.E.S. Tetran
                                WIND 6
                                B.E.S. Tetran
                                • ATK:

                                • 1800

                                • DEF:

                                • 2300


                                When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destroy 1 Spell or Trap Card on the field.


                                SR Rarity
                                3 cardCyber Dragon Core
                                SR Rarity
                                3 cardCyber Dragon Core
                                Cyber Dragon Core
                                LIGHT 2
                                Cyber Dragon Core
                                • ATK:

                                • 400

                                • DEF:

                                • 1500


                                When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


                                 Rarity
                                3 cardSuper B.E.S. Metal Slave
                                 Rarity
                                3 cardSuper B.E.S. Metal Slave
                                Super B.E.S. Metal Slave
                                DARK 11
                                Super B.E.S. Metal Slave
                                • ATK:

                                • 3100

                                • DEF:

                                • 3100


                                You can send up to 5 Level 10 or lower "B.E.S." monsters with different names from your hand and/or Deck to the GY; Special Summon this card from your hand, then place counters on this card equal to the number sent to the GY to activate this effect. You can only use this effect of "Super B.E.S. Metal Slave" once per turn. Once per Chain (Quick Effect): You can remove 1 counter from this card, then target 2 face-up cards on the field, including 1 "B.E.S." monster you control; destroy them.


                                SR Rarity
                                1 cardVic Viper T301
                                SR Rarity
                                1 cardVic Viper T301
                                Vic Viper T301
                                LIGHT 4
                                Vic Viper T301
                                • ATK:

                                • 1200

                                • DEF:

                                • 800


                                When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK.


                                 Rarity
                                1 cardVic Viper Type-L
                                 Rarity
                                1 cardVic Viper Type-L
                                Vic Viper Type-L
                                LIGHT 4
                                Vic Viper Type-L
                                • ATK:

                                • 1200

                                • DEF:

                                • 800


                                At the start of your Battle Phase: You can activate 1 of these effects; ● Special Summon 1 Machine monster from your hand. ● Send 1 Level 4 or lower LIGHT Machine monster from your Deck to the GY. If this card is destroyed: You can target 1 LIGHT Machine monster in your GY; Special Summon it, and if you Special Summoned a monster with 1200 or less original ATK, it gains 1200 ATK. You can only use each effect of "Vic Viper Type-L" once per turn.


                                UR Rarity
                                3 cardB.E.F. Zelos
                                UR Rarity
                                3 cardB.E.F. Zelos
                                B.E.F. Zelos
                                Spell Field
                                B.E.F. Zelos

                                  When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All "B.E.S." monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 "B.E.S." monster from your hand. If a "B.E.S." monster(s) is Normal or Special Summoned to your field: Place 1 counter on it.


                                   Rarity
                                  3 cardBoss on Parade
                                   Rarity
                                  3 cardBoss on Parade
                                  Boss on Parade
                                  Spell Continuous
                                  Boss on Parade

                                    When this card is activated: Add 1 "B.E.S." monster from your Deck to your hand. Once per turn, during your Main Phase: You can destroy 1 monster in your hand or field, and if you do, Special Summon 1 LIGHT Machine monster with 1200 ATK and 1000 or less DEF from your Deck to either field. You can banish this card from your GY; place 1 "Boss Rush" from your Deck or GY, face-up on your field. You can only activate 1 "Boss on Parade" per turn.


                                    SR Rarity
                                    3 cardBoss Rush
                                    SR Rarity
                                    3 cardBoss Rush
                                    Boss Rush
                                    Spell Continuous
                                    Boss Rush

                                      You cannot Normal Summon or Set. During the End Phase of the turn that a "B.E.S." monster or a "Big Core" is destroyed and sent to the Graveyard, you can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck.


                                      R Rarity
                                      2 cardClockwork Night
                                      R Rarity
                                      2 cardClockwork Night
                                      Clockwork Night
                                      Spell Continuous
                                      Clockwork Night

                                        All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


                                        SR Rarity
                                        3 cardCyber Emergency
                                        SR Rarity
                                        3 cardCyber Emergency
                                        Cyber Emergency
                                        Spell Normal
                                        Cyber Emergency

                                          Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


                                          R Rarity
                                          1 cardCyber Repair Plant
                                          R Rarity
                                          1 cardCyber Repair Plant
                                          Cyber Repair Plant
                                          Spell Normal
                                          Cyber Repair Plant

                                            If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.


                                            UR Rarity
                                            3 cardGordian Slicer
                                            UR Rarity
                                            3 cardGordian Slicer
                                            Gordian Slicer
                                            Spell Normal
                                            Gordian Slicer

                                              This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


                                              UR Rarity
                                              1 cardHarpie's Feather Duster
                                              UR Rarity
                                              1 cardHarpie's Feather Duster
                                              Harpie's Feather Duster
                                              Spell Normal
                                              Harpie's Feather Duster

                                                Destroy all Spell and Trap Cards your opponent controls.




                                                Tag(s):

                                                UR Rarity
                                                1 cardHeavy Storm
                                                UR Rarity
                                                1 cardHeavy Storm
                                                Heavy Storm
                                                Spell Normal
                                                Heavy Storm

                                                  Destroy all Spell and Trap Cards on the field.


                                                  UR Rarity
                                                  2 cardLightning Storm
                                                  UR Rarity
                                                  2 cardLightning Storm
                                                  Lightning Storm
                                                  Spell Normal
                                                  Lightning Storm

                                                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                    Tag(s):

                                                    UR Rarity
                                                    2 cardSuper Polymerization
                                                    UR Rarity
                                                    2 cardSuper Polymerization
                                                    Super Polymerization
                                                    Spell Quick
                                                    Super Polymerization

                                                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                      Tag(s):

                                                      UR Rarity
                                                      1 cardTriple Tactics Talent
                                                      UR Rarity
                                                      1 cardTriple Tactics Talent
                                                      Triple Tactics Talent
                                                      Spell Normal
                                                      Triple Tactics Talent

                                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                        Tag(s):

                                                        UR Rarity
                                                        3 cardTriple Tactics Thrust
                                                        UR Rarity
                                                        3 cardTriple Tactics Thrust
                                                        Triple Tactics Thrust
                                                        Spell Normal
                                                        Triple Tactics Thrust

                                                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                          UR Rarity
                                                          3 cardUltimate Slayer
                                                          UR Rarity
                                                          3 cardUltimate Slayer
                                                          Ultimate Slayer
                                                          Spell Normal
                                                          Ultimate Slayer

                                                            Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                                            SR Rarity
                                                            2 cardEvenly Matched
                                                            SR Rarity
                                                            2 cardEvenly Matched
                                                            Evenly Matched
                                                            Trap Normal
                                                            Evenly Matched

                                                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                              R Rarity
                                                              1 cardChimeratech Fortress Dragon
                                                              R Rarity
                                                              1 cardChimeratech Fortress Dragon
                                                              Chimeratech Fortress Dragon
                                                              DARK 8
                                                              Chimeratech Fortress Dragon
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                              UR Rarity
                                                              1 cardChimeratech Megafleet Dragon
                                                              UR Rarity
                                                              1 cardChimeratech Megafleet Dragon
                                                              Chimeratech Megafleet Dragon
                                                              DARK 10
                                                              Chimeratech Megafleet Dragon
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                                                              UR Rarity
                                                              1 cardElder Entity N'tss
                                                              UR Rarity
                                                              1 cardElder Entity N'tss
                                                              Elder Entity N'tss
                                                              LIGHT 4
                                                              Elder Entity N'tss
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 1200


                                                              1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                              UR Rarity
                                                              1 cardGarura, Wings of Resonant Life
                                                              UR Rarity
                                                              1 cardGarura, Wings of Resonant Life
                                                              Garura, Wings of Resonant Life
                                                              DARK 6
                                                              Garura, Wings of Resonant Life
                                                              • ATK:

                                                              • 1500

                                                              • DEF:

                                                              • 2400


                                                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                              SR Rarity
                                                              1 cardMudragon of the Swamp
                                                              SR Rarity
                                                              1 cardMudragon of the Swamp
                                                              Mudragon of the Swamp
                                                              WATER 4
                                                              Mudragon of the Swamp
                                                              • ATK:

                                                              • 1900

                                                              • DEF:

                                                              • 1600


                                                              2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                              SR Rarity
                                                              1 cardPredaplant Triphyoverutum
                                                              SR Rarity
                                                              1 cardPredaplant Triphyoverutum
                                                              Predaplant Triphyoverutum
                                                              DARK 9
                                                              Predaplant Triphyoverutum
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 3000


                                                              3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                                                              UR Rarity
                                                              1 cardClockwork Knight
                                                              UR Rarity
                                                              1 cardClockwork Knight
                                                              Clockwork Knight
                                                              EARTH
                                                              Clockwork Knight
                                                              • ATK:

                                                              • 500

                                                              • LINK-1

                                                              Link Arrow:

                                                              Left


                                                              1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                                                              UR Rarity
                                                              1 cardTri-Brigade Arms Bucephalus II
                                                              UR Rarity
                                                              1 cardTri-Brigade Arms Bucephalus II
                                                              Tri-Brigade Arms Bucephalus II
                                                              DARK
                                                              Tri-Brigade Arms Bucephalus II
                                                              • ATK:

                                                              • 3500

                                                              • LINK-5

                                                              Link Arrow:

                                                              Left

                                                              Right

                                                              Bottom-Left

                                                              Bottom

                                                              Bottom-Right


                                                              3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                                              SR Rarity
                                                              1 cardTri-Brigade Ferrijit the Barren Blossom
                                                              SR Rarity
                                                              1 cardTri-Brigade Ferrijit the Barren Blossom
                                                              Tri-Brigade Ferrijit the Barren Blossom
                                                              EARTH
                                                              Tri-Brigade Ferrijit the Barren Blossom
                                                              • ATK:

                                                              • 1600

                                                              • LINK-2

                                                              Link Arrow:

                                                              Left

                                                              Bottom-Left


                                                              2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                                              SR Rarity
                                                              1 cardWind Pegasus @Ignister
                                                              SR Rarity
                                                              1 cardWind Pegasus @Ignister
                                                              Wind Pegasus @Ignister
                                                              WIND 7
                                                              Wind Pegasus @Ignister
                                                              • ATK:

                                                              • 2300

                                                              • DEF:

                                                              • 1500


                                                              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                                              SR Rarity
                                                              1 cardGolden Cloud Beast - Malong
                                                              SR Rarity
                                                              1 cardGolden Cloud Beast - Malong
                                                              Golden Cloud Beast - Malong
                                                              LIGHT 6
                                                              Golden Cloud Beast - Malong
                                                              • ATK:

                                                              • 2200

                                                              • DEF:

                                                              • 1000


                                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                              UR Rarity
                                                              1 cardLight Dragon @Ignister
                                                              UR Rarity
                                                              1 cardLight Dragon @Ignister
                                                              Light Dragon @Ignister
                                                              LIGHT
                                                              Light Dragon @Ignister
                                                              • ATK:

                                                              • 2300

                                                              • DEF:

                                                              • 1500


                                                              2 Level 4 monsters If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn. ● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control. ● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.


                                                              SR Rarity
                                                              1 cardMereologic Aggregator
                                                              SR Rarity
                                                              1 cardMereologic Aggregator
                                                              Mereologic Aggregator
                                                              DARK
                                                              Mereologic Aggregator
                                                              • ATK:

                                                              • 2600

                                                              • DEF:

                                                              • 3000


                                                              2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                                              UR Rarity
                                                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                              UR Rarity
                                                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                              Super Starslayer TY-PHON - Sky Crisis
                                                              DARK
                                                              Super Starslayer TY-PHON - Sky Crisis
                                                              • ATK:

                                                              • 2900

                                                              • DEF:

                                                              • 2900


                                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                              UR Rarity
                                                              1 cardVarudras, the Final Bringer of the End Times
                                                              UR Rarity
                                                              1 cardVarudras, the Final Bringer of the End Times
                                                              Varudras, the Final Bringer of the End Times
                                                              DARK
                                                              Varudras, the Final Bringer of the End Times
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 3000


                                                              2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.


                                                              master-duel
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