B.E.S. Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
B.E.S. Big Core MK-3
SR Rarity
B.E.S. Big Core MK-3
SR Rarity
B.E.S. Big Core MK-3
LIGHT 8
B.E.S. Big Core MK-3
  • ATK:

  • 2700

  • DEF:

  • 1900


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck.

UR Rarity
B.E.S. Blaster Cannon Core
UR Rarity
B.E.S. Blaster Cannon Core
UR Rarity
B.E.S. Blaster Cannon Core
EARTH 9
B.E.S. Blaster Cannon Core
  • ATK:

  • 2500

  • DEF:

  • 3000


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.

R Rarity
B.E.S. Crystal Core
R Rarity
B.E.S. Crystal Core
R Rarity
B.E.S. Crystal Core
WATER 5
B.E.S. Crystal Core
  • ATK:

  • 2100

  • DEF:

  • 1000


When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.

 Rarity
B.E.S. Derringer Core
 Rarity
B.E.S. Derringer Core
 Rarity
B.E.S. Derringer Core
LIGHT 10
B.E.S. Derringer Core
  • ATK:

  • 1900

  • DEF:

  • 3000


You can reveal 1 other "B.E.S." monster in your hand; Special Summon this card from your hand, then place 3 counters on this card. During the Main Phase (Quick Effect): You can remove 1 counter from this card and activate 1 of these effects; ● Add 1 "Boss Rush" or 1 Spell/Trap that mentions it, from your Deck to your hand. ● Special Summon 1 Level 9 or lower "B.E.S." monster from your GY. You can only use each effect of "B.E.S. Derringer Core" once per turn.

R Rarity
B.E.S. Tetran
R Rarity
B.E.S. Tetran
R Rarity
B.E.S. Tetran
WIND 6
B.E.S. Tetran
  • ATK:

  • 1800

  • DEF:

  • 2300


When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destroy 1 Spell or Trap Card on the field.

SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.

 Rarity
Super B.E.S. Metal Slave
 Rarity
Super B.E.S. Metal Slave
 Rarity
Super B.E.S. Metal Slave
DARK 11
Super B.E.S. Metal Slave
  • ATK:

  • 3100

  • DEF:

  • 3100


You can send up to 5 Level 10 or lower "B.E.S." monsters with different names from your hand and/or Deck to the GY; Special Summon this card from your hand, then place counters on this card equal to the number sent to the GY to activate this effect. You can only use this effect of "Super B.E.S. Metal Slave" once per turn. Once per Chain (Quick Effect): You can remove 1 counter from this card, then target 2 face-up cards on the field, including 1 "B.E.S." monster you control; destroy them.

SR Rarity
Vic Viper T301
SR Rarity
Vic Viper T301
SR Rarity
Vic Viper T301
LIGHT 4
Vic Viper T301
  • ATK:

  • 1200

  • DEF:

  • 800


When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK.

 Rarity
Vic Viper Type-L
 Rarity
Vic Viper Type-L
 Rarity
Vic Viper Type-L
LIGHT 4
Vic Viper Type-L
  • ATK:

  • 1200

  • DEF:

  • 800


At the start of your Battle Phase: You can activate 1 of these effects; ● Special Summon 1 Machine monster from your hand. ● Send 1 Level 4 or lower LIGHT Machine monster from your Deck to the GY. If this card is destroyed: You can target 1 LIGHT Machine monster in your GY; Special Summon it, and if you Special Summoned a monster with 1200 or less original ATK, it gains 1200 ATK. You can only use each effect of "Vic Viper Type-L" once per turn.

SR Rarity
A-Assault Core
SR Rarity
A-Assault Core
SR Rarity
A-Assault Core
LIGHT 4
A-Assault Core
  • ATK:

  • 1900

  • DEF:

  • 200


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.

UR Rarity
B.E.F. Zelos
UR Rarity
B.E.F. Zelos
UR Rarity
B.E.F. Zelos
Spell Field
B.E.F. Zelos

    When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. "B.E.S." monsters you control gain 500 ATK/DEF, your opponent cannot target them with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 "B.E.S." monster from your hand. If a "B.E.S." monster(s) is Normal or Special Summoned to your field: Place 1 counter on it.

     Rarity
    Boss on Parade
     Rarity
    Boss on Parade
     Rarity
    Boss on Parade
    Spell Continuous
    Boss on Parade

      When this card is activated: Add 1 "B.E.S." monster from your Deck to your hand. Once per turn, during your Main Phase: You can destroy 1 monster in your hand or field, and if you do, Special Summon 1 LIGHT Machine monster with 1200 ATK and 1000 or less DEF from your Deck to either field. You can banish this card from your GY; place 1 "Boss Rush" from your Deck or GY, face-up on your field. You can only activate 1 "Boss on Parade" per turn.

      SR Rarity
      Boss Rush
      SR Rarity
      Boss Rush
      SR Rarity
      Boss Rush
      Spell Continuous
      Boss Rush

        You cannot Normal Summon or Set. During the End Phase of the turn that a "B.E.S." monster or a "Big Core" is destroyed and sent to the Graveyard, you can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck.

        R Rarity
        Clockwork Night
        R Rarity
        Clockwork Night
        R Rarity
        Clockwork Night
        Spell Continuous
        Clockwork Night

          All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.

          SR Rarity
          Cyber Emergency
          SR Rarity
          Cyber Emergency
          SR Rarity
          Cyber Emergency
          Spell Normal
          Cyber Emergency

            Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.

            R Rarity
            Cyber Repair Plant
            R Rarity
            Cyber Repair Plant
            R Rarity
            Cyber Repair Plant
            Spell Normal
            Cyber Repair Plant

              If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.

              UR Rarity
              Gordian Slicer
              UR Rarity
              Gordian Slicer
              UR Rarity
              Gordian Slicer
              Spell Normal
              Gordian Slicer

                This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.

                UR Rarity
                Harpie's Feather Duster
                UR Rarity
                Harpie's Feather Duster
                UR Rarity
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.



                  Tag(s):

                  UR Rarity
                  Heavy Storm
                  UR Rarity
                  Heavy Storm
                  UR Rarity
                  Heavy Storm
                  Spell Normal
                  Heavy Storm

                    Destroy all Spell and Trap Cards on the field.

                    UR Rarity
                    Lightning Storm
                    UR Rarity
                    Lightning Storm
                    UR Rarity
                    Lightning Storm
                    Spell Normal
                    Lightning Storm

                      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



                      Tag(s):

                      UR Rarity
                      Raigeki
                      UR Rarity
                      Raigeki
                      UR Rarity
                      Raigeki
                      Spell Normal
                      Raigeki

                        Destroy all monsters your opponent controls.



                        Tag(s):

                        SR Rarity
                        Spell Card "Soul Exchange"
                        SR Rarity
                        Spell Card "Soul Exchange"
                        SR Rarity
                        Spell Card "Soul Exchange"
                        Spell Normal
                        Spell Card "Soul Exchange"

                          Immediately after this effect resolves, Tribute Summon 1 monster (and you can Tribute monsters your opponent controls even though you do not control them), but it cannot be Tributed this turn. If this card is sent from the field to the GY: Your opponent can apply this card's preceding effect. You can only activate 1 "Spell Card "Soul Exchange"" per turn.

                          UR Rarity
                          Super Polymerization
                          UR Rarity
                          Super Polymerization
                          UR Rarity
                          Super Polymerization
                          Spell Quick
                          Super Polymerization

                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                            Tag(s):

                            UR Rarity
                            Triple Tactics Talent
                            UR Rarity
                            Triple Tactics Talent
                            UR Rarity
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                              Tag(s):

                              UR Rarity
                              Triple Tactics Thrust
                              UR Rarity
                              Triple Tactics Thrust
                              UR Rarity
                              Triple Tactics Thrust
                              Spell Normal
                              Triple Tactics Thrust

                                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                                UR Rarity
                                Ultimate Slayer
                                UR Rarity
                                Ultimate Slayer
                                UR Rarity
                                Ultimate Slayer
                                Spell Normal
                                Ultimate Slayer

                                  Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.

                                  UR Rarity
                                  Union Activation
                                  UR Rarity
                                  Union Activation
                                  UR Rarity
                                  Union Activation
                                  Spell Normal
                                  Union Activation

                                    Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same ATK but a different original name from your Deck to your hand. If you Special Summon 3 LIGHT Machine monsters at the same time, while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then immediately after this effect resolves, Normal Summon that monster. You can only use each effect of "Union Activation" once per turn.

                                    Extra Deck

                                    R Rarity
                                    Chimeratech Fortress Dragon
                                    R Rarity
                                    Chimeratech Fortress Dragon
                                    R Rarity
                                    Chimeratech Fortress Dragon
                                    DARK 8
                                    Chimeratech Fortress Dragon
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.

                                    UR Rarity
                                    Chimeratech Megafleet Dragon
                                    UR Rarity
                                    Chimeratech Megafleet Dragon
                                    UR Rarity
                                    Chimeratech Megafleet Dragon
                                    DARK 10
                                    Chimeratech Megafleet Dragon
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.

                                    UR Rarity
                                    Garura, Wings of Resonant Life
                                    UR Rarity
                                    Garura, Wings of Resonant Life
                                    UR Rarity
                                    Garura, Wings of Resonant Life
                                    DARK 6
                                    Garura, Wings of Resonant Life
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 2400


                                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                    SR Rarity
                                    Mudragon of the Swamp
                                    SR Rarity
                                    Mudragon of the Swamp
                                    SR Rarity
                                    Mudragon of the Swamp
                                    WATER 4
                                    Mudragon of the Swamp
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1600


                                    2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                    UR Rarity
                                    Clockwork Knight
                                    UR Rarity
                                    Clockwork Knight
                                    UR Rarity
                                    Clockwork Knight
                                    EARTH
                                    Clockwork Knight
                                    • ATK:

                                    • 500

                                    • LINK-1

                                    Link Arrow:

                                    Left


                                    1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.

                                    SR Rarity
                                    Wind Pegasus @Ignister
                                    SR Rarity
                                    Wind Pegasus @Ignister
                                    SR Rarity
                                    Wind Pegasus @Ignister
                                    WIND 7
                                    Wind Pegasus @Ignister
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1500


                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.

                                    SR Rarity
                                    Golden Cloud Beast - Malong
                                    SR Rarity
                                    Golden Cloud Beast - Malong
                                    SR Rarity
                                    Golden Cloud Beast - Malong
                                    LIGHT 6
                                    Golden Cloud Beast - Malong
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1000


                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

                                    UR Rarity
                                    Light Dragon @Ignister
                                    UR Rarity
                                    Light Dragon @Ignister
                                    UR Rarity
                                    Light Dragon @Ignister
                                    LIGHT
                                    Light Dragon @Ignister
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1500


                                    2 Level 4 monsters If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn. ● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control. ● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.

                                    SR Rarity
                                    Mereologic Aggregator
                                    SR Rarity
                                    Mereologic Aggregator
                                    SR Rarity
                                    Mereologic Aggregator
                                    DARK
                                    Mereologic Aggregator
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 3000


                                    2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.

                                    UR Rarity
                                    Super Starslayer TY-PHON - Sky Crisis
                                    UR Rarity
                                    Super Starslayer TY-PHON - Sky Crisis
                                    UR Rarity
                                    Super Starslayer TY-PHON - Sky Crisis
                                    DARK
                                    Super Starslayer TY-PHON - Sky Crisis
                                    • ATK:

                                    • 2900

                                    • DEF:

                                    • 2900


                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                    Need 47 UR

                                    UR Rarity
                                    B.E.S. Blaster Cannon Core2 card
                                     Rarity
                                    B.E.S. Derringer Core3 card
                                     Rarity
                                    Super B.E.S. Metal Slave3 card
                                     Rarity
                                    Vic Viper Type-L1 card
                                    UR Rarity
                                    Albion the Branded Dragon1 card
                                    UR Rarity
                                    Chimeratech Megafleet Dragon1 card
                                    UR Rarity
                                    Garura, Wings of Resonant Life1 card
                                    UR Rarity
                                    Clockwork Knight1 card
                                     Rarity
                                    Ecclesia and the Dark Dragon1 card
                                    UR Rarity
                                    Light Dragon @Ignister1 card
                                    UR Rarity
                                    Super Starslayer TY-PHON - Sky Crisis1 card
                                    UR Rarity
                                    B.E.F. Zelos3 card
                                     Rarity
                                    Boss on Parade3 card
                                    UR Rarity
                                    Gordian Slicer3 card
                                    UR Rarity
                                    Harpie's Feather Duster1 card
                                    UR Rarity
                                    Heavy Storm1 card
                                     Rarity
                                    Illusion Gate1 card
                                    UR Rarity
                                    Lightning Storm3 card
                                    UR Rarity
                                    Super Polymerization3 card
                                     Rarity
                                    The Fallen & The Virtuous3 card
                                    UR Rarity
                                    Triple Tactics Talent1 card
                                    UR Rarity
                                    Triple Tactics Thrust3 card
                                    UR Rarity
                                    Ultimate Slayer3 card
                                    UR Rarity
                                    Union Activation3 card

                                    Main: 60 Extra: 15

                                    SR Rarity
                                    2 cardB.E.S. Big Core MK-3
                                    SR Rarity
                                    2 cardB.E.S. Big Core MK-3
                                    B.E.S. Big Core MK-3
                                    LIGHT 8
                                    B.E.S. Big Core MK-3
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 1900


                                    If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck.


                                    UR Rarity
                                    2 cardB.E.S. Blaster Cannon Core
                                    UR Rarity
                                    2 cardB.E.S. Blaster Cannon Core
                                    B.E.S. Blaster Cannon Core
                                    EARTH 9
                                    B.E.S. Blaster Cannon Core
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 3000


                                    If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.


                                    R Rarity
                                    1 cardB.E.S. Crystal Core
                                    R Rarity
                                    1 cardB.E.S. Crystal Core
                                    B.E.S. Crystal Core
                                    WATER 5
                                    B.E.S. Crystal Core
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1000


                                    When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.


                                     Rarity
                                    3 cardB.E.S. Derringer Core
                                     Rarity
                                    3 cardB.E.S. Derringer Core
                                    B.E.S. Derringer Core
                                    LIGHT 10
                                    B.E.S. Derringer Core
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 3000


                                    You can reveal 1 other "B.E.S." monster in your hand; Special Summon this card from your hand, then place 3 counters on this card. During the Main Phase (Quick Effect): You can remove 1 counter from this card and activate 1 of these effects; ● Add 1 "Boss Rush" or 1 Spell/Trap that mentions it, from your Deck to your hand. ● Special Summon 1 Level 9 or lower "B.E.S." monster from your GY. You can only use each effect of "B.E.S. Derringer Core" once per turn.


                                    R Rarity
                                    1 cardB.E.S. Tetran
                                    R Rarity
                                    1 cardB.E.S. Tetran
                                    B.E.S. Tetran
                                    WIND 6
                                    B.E.S. Tetran
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 2300


                                    When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destroy 1 Spell or Trap Card on the field.


                                    SR Rarity
                                    3 cardCyber Dragon Core
                                    SR Rarity
                                    3 cardCyber Dragon Core
                                    Cyber Dragon Core
                                    LIGHT 2
                                    Cyber Dragon Core
                                    • ATK:

                                    • 400

                                    • DEF:

                                    • 1500


                                    When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


                                    R Rarity
                                    1 cardCyber Eltanin
                                    R Rarity
                                    1 cardCyber Eltanin
                                    Cyber Eltanin
                                    LIGHT 10
                                    Cyber Eltanin
                                    • ATK:

                                    • -1

                                    • DEF:

                                    • -1


                                    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY.


                                     Rarity
                                    3 cardSuper B.E.S. Metal Slave
                                     Rarity
                                    3 cardSuper B.E.S. Metal Slave
                                    Super B.E.S. Metal Slave
                                    DARK 11
                                    Super B.E.S. Metal Slave
                                    • ATK:

                                    • 3100

                                    • DEF:

                                    • 3100


                                    You can send up to 5 Level 10 or lower "B.E.S." monsters with different names from your hand and/or Deck to the GY; Special Summon this card from your hand, then place counters on this card equal to the number sent to the GY to activate this effect. You can only use this effect of "Super B.E.S. Metal Slave" once per turn. Once per Chain (Quick Effect): You can remove 1 counter from this card, then target 2 face-up cards on the field, including 1 "B.E.S." monster you control; destroy them.


                                    SR Rarity
                                    1 cardVic Viper T301
                                    SR Rarity
                                    1 cardVic Viper T301
                                    Vic Viper T301
                                    LIGHT 4
                                    Vic Viper T301
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 800


                                    When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK.


                                     Rarity
                                    1 cardVic Viper Type-L
                                     Rarity
                                    1 cardVic Viper Type-L
                                    Vic Viper Type-L
                                    LIGHT 4
                                    Vic Viper Type-L
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 800


                                    At the start of your Battle Phase: You can activate 1 of these effects; ● Special Summon 1 Machine monster from your hand. ● Send 1 Level 4 or lower LIGHT Machine monster from your Deck to the GY. If this card is destroyed: You can target 1 LIGHT Machine monster in your GY; Special Summon it, and if you Special Summoned a monster with 1200 or less original ATK, it gains 1200 ATK. You can only use each effect of "Vic Viper Type-L" once per turn.


                                    SR Rarity
                                    1 cardA-Assault Core
                                    SR Rarity
                                    1 cardA-Assault Core
                                    A-Assault Core
                                    LIGHT 4
                                    A-Assault Core
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 200


                                    Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.


                                    UR Rarity
                                    3 cardB.E.F. Zelos
                                    UR Rarity
                                    3 cardB.E.F. Zelos
                                    B.E.F. Zelos
                                    Spell Field
                                    B.E.F. Zelos

                                      When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. "B.E.S." monsters you control gain 500 ATK/DEF, your opponent cannot target them with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 "B.E.S." monster from your hand. If a "B.E.S." monster(s) is Normal or Special Summoned to your field: Place 1 counter on it.


                                       Rarity
                                      3 cardBoss on Parade
                                       Rarity
                                      3 cardBoss on Parade
                                      Boss on Parade
                                      Spell Continuous
                                      Boss on Parade

                                        When this card is activated: Add 1 "B.E.S." monster from your Deck to your hand. Once per turn, during your Main Phase: You can destroy 1 monster in your hand or field, and if you do, Special Summon 1 LIGHT Machine monster with 1200 ATK and 1000 or less DEF from your Deck to either field. You can banish this card from your GY; place 1 "Boss Rush" from your Deck or GY, face-up on your field. You can only activate 1 "Boss on Parade" per turn.


                                        SR Rarity
                                        3 cardBoss Rush
                                        SR Rarity
                                        3 cardBoss Rush
                                        Boss Rush
                                        Spell Continuous
                                        Boss Rush

                                          You cannot Normal Summon or Set. During the End Phase of the turn that a "B.E.S." monster or a "Big Core" is destroyed and sent to the Graveyard, you can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck.


                                          R Rarity
                                          1 cardClockwork Night
                                          R Rarity
                                          1 cardClockwork Night
                                          Clockwork Night
                                          Spell Continuous
                                          Clockwork Night

                                            All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


                                            SR Rarity
                                            3 cardCyber Emergency
                                            SR Rarity
                                            3 cardCyber Emergency
                                            Cyber Emergency
                                            Spell Normal
                                            Cyber Emergency

                                              Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


                                              R Rarity
                                              1 cardCyber Repair Plant
                                              R Rarity
                                              1 cardCyber Repair Plant
                                              Cyber Repair Plant
                                              Spell Normal
                                              Cyber Repair Plant

                                                If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.


                                                UR Rarity
                                                3 cardGordian Slicer
                                                UR Rarity
                                                3 cardGordian Slicer
                                                Gordian Slicer
                                                Spell Normal
                                                Gordian Slicer

                                                  This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


                                                  UR Rarity
                                                  1 cardHarpie's Feather Duster
                                                  UR Rarity
                                                  1 cardHarpie's Feather Duster
                                                  Harpie's Feather Duster
                                                  Spell Normal
                                                  Harpie's Feather Duster

                                                    Destroy all Spell and Trap Cards your opponent controls.




                                                    Tag(s):

                                                    UR Rarity
                                                    1 cardHeavy Storm
                                                    UR Rarity
                                                    1 cardHeavy Storm
                                                    Heavy Storm
                                                    Spell Normal
                                                    Heavy Storm

                                                      Destroy all Spell and Trap Cards on the field.


                                                       Rarity
                                                      1 cardIllusion Gate
                                                       Rarity
                                                      1 cardIllusion Gate
                                                      Illusion Gate
                                                      Spell Normal
                                                      Illusion Gate

                                                        Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.


                                                        UR Rarity
                                                        3 cardLightning Storm
                                                        UR Rarity
                                                        3 cardLightning Storm
                                                        Lightning Storm
                                                        Spell Normal
                                                        Lightning Storm

                                                          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                          Tag(s):

                                                          SR Rarity
                                                          1 cardPot of Avarice
                                                          SR Rarity
                                                          1 cardPot of Avarice
                                                          Pot of Avarice
                                                          Spell Normal
                                                          Pot of Avarice

                                                            Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                                            Tag(s):

                                                            SR Rarity
                                                            1 cardSpell Card "Soul Exchange"
                                                            SR Rarity
                                                            1 cardSpell Card "Soul Exchange"
                                                            Spell Card "Soul Exchange"
                                                            Spell Normal
                                                            Spell Card "Soul Exchange"

                                                              Immediately after this effect resolves, Tribute Summon 1 monster (and you can Tribute monsters your opponent controls even though you do not control them), but it cannot be Tributed this turn. If this card is sent from the field to the GY: Your opponent can apply this card's preceding effect. You can only activate 1 "Spell Card "Soul Exchange"" per turn.


                                                              UR Rarity
                                                              3 cardSuper Polymerization
                                                              UR Rarity
                                                              3 cardSuper Polymerization
                                                              Super Polymerization
                                                              Spell Quick
                                                              Super Polymerization

                                                                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                                Tag(s):

                                                                 Rarity
                                                                3 cardThe Fallen & The Virtuous
                                                                 Rarity
                                                                3 cardThe Fallen & The Virtuous
                                                                The Fallen & The Virtuous
                                                                Spell Quick
                                                                The Fallen & The Virtuous

                                                                  (This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.


                                                                  UR Rarity
                                                                  1 cardTriple Tactics Talent
                                                                  UR Rarity
                                                                  1 cardTriple Tactics Talent
                                                                  Triple Tactics Talent
                                                                  Spell Normal
                                                                  Triple Tactics Talent

                                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                    Tag(s):

                                                                    UR Rarity
                                                                    3 cardTriple Tactics Thrust
                                                                    UR Rarity
                                                                    3 cardTriple Tactics Thrust
                                                                    Triple Tactics Thrust
                                                                    Spell Normal
                                                                    Triple Tactics Thrust

                                                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                      UR Rarity
                                                                      3 cardUltimate Slayer
                                                                      UR Rarity
                                                                      3 cardUltimate Slayer
                                                                      Ultimate Slayer
                                                                      Spell Normal
                                                                      Ultimate Slayer

                                                                        Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                                                        UR Rarity
                                                                        3 cardUnion Activation
                                                                        UR Rarity
                                                                        3 cardUnion Activation
                                                                        Union Activation
                                                                        Spell Normal
                                                                        Union Activation

                                                                          Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same ATK but a different original name from your Deck to your hand. If you Special Summon 3 LIGHT Machine monsters at the same time, while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then immediately after this effect resolves, Normal Summon that monster. You can only use each effect of "Union Activation" once per turn.


                                                                          UR Rarity
                                                                          1 cardAlbion the Branded Dragon
                                                                          UR Rarity
                                                                          1 cardAlbion the Branded Dragon
                                                                          Albion the Branded Dragon
                                                                          DARK 8
                                                                          Albion the Branded Dragon
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2000


                                                                          "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                                                          R Rarity
                                                                          1 cardChimeratech Fortress Dragon
                                                                          R Rarity
                                                                          1 cardChimeratech Fortress Dragon
                                                                          Chimeratech Fortress Dragon
                                                                          DARK 8
                                                                          Chimeratech Fortress Dragon
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 0


                                                                          "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                                          UR Rarity
                                                                          1 cardChimeratech Megafleet Dragon
                                                                          UR Rarity
                                                                          1 cardChimeratech Megafleet Dragon
                                                                          Chimeratech Megafleet Dragon
                                                                          DARK 10
                                                                          Chimeratech Megafleet Dragon
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 0


                                                                          1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                                                                          UR Rarity
                                                                          1 cardGarura, Wings of Resonant Life
                                                                          UR Rarity
                                                                          1 cardGarura, Wings of Resonant Life
                                                                          Garura, Wings of Resonant Life
                                                                          DARK 6
                                                                          Garura, Wings of Resonant Life
                                                                          • ATK:

                                                                          • 1500

                                                                          • DEF:

                                                                          • 2400


                                                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                          SR Rarity
                                                                          1 cardMudragon of the Swamp
                                                                          SR Rarity
                                                                          1 cardMudragon of the Swamp
                                                                          Mudragon of the Swamp
                                                                          WATER 4
                                                                          Mudragon of the Swamp
                                                                          • ATK:

                                                                          • 1900

                                                                          • DEF:

                                                                          • 1600


                                                                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                          SR Rarity
                                                                          1 cardSea Monster of Theseus
                                                                          SR Rarity
                                                                          1 cardSea Monster of Theseus
                                                                          Sea Monster of Theseus
                                                                          WATER 5
                                                                          Sea Monster of Theseus
                                                                          • ATK:

                                                                          • 2200

                                                                          • DEF:

                                                                          • 1800


                                                                          2 Tuners


                                                                          SR Rarity
                                                                          1 cardThe Dragon that Devours the Dogma
                                                                          SR Rarity
                                                                          1 cardThe Dragon that Devours the Dogma
                                                                          The Dragon that Devours the Dogma
                                                                          DARK 8
                                                                          The Dragon that Devours the Dogma
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 2500


                                                                          "Fallen of Albaz" + 1 LIGHT or DARK monster + 1 Effect Monster While an "Ecclesia" monster is on the field or in either GY, this card gains 500 ATK, also it is unaffected by other cards' effects. You can only use each of the following effects of "The Dragon that Devours the Dogma" once per turn. If this card is Special Summoned: You can shuffle up to 2 cards from any GY(s) and/or banishment into the Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Dogmatika" or "Tri-Brigade" card from your Deck to your hand.


                                                                          UR Rarity
                                                                          1 cardClockwork Knight
                                                                          UR Rarity
                                                                          1 cardClockwork Knight
                                                                          Clockwork Knight
                                                                          EARTH
                                                                          Clockwork Knight
                                                                          • ATK:

                                                                          • 500

                                                                          • LINK-1

                                                                          Link Arrow:

                                                                          Left


                                                                          1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                                                                          SR Rarity
                                                                          1 cardTri-Brigade Arms Mouser
                                                                          SR Rarity
                                                                          1 cardTri-Brigade Arms Mouser
                                                                          Tri-Brigade Arms Mouser
                                                                          EARTH
                                                                          Tri-Brigade Arms Mouser
                                                                          • ATK:

                                                                          • 1800

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 Beast, Beast-Warrior, and/or Winged Beast monsters If this card is Link Summoned: You can send 2 "Tri-Brigade" cards with different names from your Deck and/or Extra Deck to the GY, except "Tri-Brigade Arms Mouser", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Tri-Brigade Arms Mouser" once per turn.


                                                                           Rarity
                                                                          1 cardEcclesia and the Dark Dragon
                                                                           Rarity
                                                                          1 cardEcclesia and the Dark Dragon
                                                                          Ecclesia and the Dark Dragon
                                                                          LIGHT 8
                                                                          Ecclesia and the Dark Dragon
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2500


                                                                          1 Tuner + 1+ non-Tuners During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both of those cards and this card into the Deck. You can only use each effect of "Ecclesia and the Dark Dragon" once per turn.


                                                                          SR Rarity
                                                                          1 cardWind Pegasus @Ignister
                                                                          SR Rarity
                                                                          1 cardWind Pegasus @Ignister
                                                                          Wind Pegasus @Ignister
                                                                          WIND 7
                                                                          Wind Pegasus @Ignister
                                                                          • ATK:

                                                                          • 2300

                                                                          • DEF:

                                                                          • 1500


                                                                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                                                          SR Rarity
                                                                          1 cardGolden Cloud Beast - Malong
                                                                          SR Rarity
                                                                          1 cardGolden Cloud Beast - Malong
                                                                          Golden Cloud Beast - Malong
                                                                          LIGHT 6
                                                                          Golden Cloud Beast - Malong
                                                                          • ATK:

                                                                          • 2200

                                                                          • DEF:

                                                                          • 1000


                                                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                                          UR Rarity
                                                                          1 cardLight Dragon @Ignister
                                                                          UR Rarity
                                                                          1 cardLight Dragon @Ignister
                                                                          Light Dragon @Ignister
                                                                          LIGHT
                                                                          Light Dragon @Ignister
                                                                          • ATK:

                                                                          • 2300

                                                                          • DEF:

                                                                          • 1500


                                                                          2 Level 4 monsters If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn. ● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control. ● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.


                                                                          SR Rarity
                                                                          1 cardMereologic Aggregator
                                                                          SR Rarity
                                                                          1 cardMereologic Aggregator
                                                                          Mereologic Aggregator
                                                                          DARK
                                                                          Mereologic Aggregator
                                                                          • ATK:

                                                                          • 2600

                                                                          • DEF:

                                                                          • 3000


                                                                          2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                                                          UR Rarity
                                                                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                          UR Rarity
                                                                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                          Super Starslayer TY-PHON - Sky Crisis
                                                                          DARK
                                                                          Super Starslayer TY-PHON - Sky Crisis
                                                                          • ATK:

                                                                          • 2900

                                                                          • DEF:

                                                                          • 2900


                                                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


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                                                                          5







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