Gem-Knights Deck #773902 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Gem-Knight Nepyrim x3, Gem-Knight Quartz x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Gem-Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
57± 8/ 100
Power Score
Structural 62
Reliability 55
Going First 66
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.6
Going First 66
Going Second 65
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Gem-Knight Lady Brilliant Diamond (3400 ATK) or Gem-Knight Master Diamond (2900+ ATK) via Brilliant Fusion / Gem-Knight Dispersion, then close with the Fusion board; Gem-Knight Topaz double attack and Golden Cloud Beast - Malong synchro beats once the board is established
  • Turn 1 (going first): Search with Gem-Knight Quartz, Gem-Knight Nepyrim, Gem-Armadillo or Phantom Quartz, then convert into a Brilliant Fusion or Dispersion Fusion Summon (Inferred from card text)
  • Turn 2 (going second): Use hand traps (Droll and Lock Bird, Infinite Impermanence, Maxx C, Ghost Ogre and Snow Rabbit) to interrupt the opponent, then rebuild with the same fusion route
  • Recovery: Recur Gem-Knight Fusion from the GY, banish Gem-Knight cards from the GY for Hollowcore's effect, and re-run Gem-Knight Dispersion once per turn (Inferred from card text)
  • After siding: None: the format is single-game with a 0-card Side Deck, so there is no post-side plan

Why it scores here

The score comes from the system, not from averaging card scores. Twelve copies of engine starters (Brilliant Fusion, Gem-Knight Dispersion, Gem-Knight Quartz, Gem-Knight Nepyrim) plus 14 searcher-text cards give about an 85% chance of at least one engine starter in the opening five (hypergeometric, Inferred). A dense interaction suite (two Infinite Impermanence, two Droll and Lock Bird, Maxx C, Ghost Ogre and Snow Rabbit, two Ultimate Slayer, Raigeki, Heavy Storm, Harpie's Feather Duster, Lightning Storm) carries the deck through disruption and the going-second hand. Closing power is high when the fusion line lands, led by Lady Brilliant Diamond at 3400 ATK and Master Diamond at 2900+. The deck is held back by a complete absence of recorded boards (the ceiling and median are text-only), by several conditional spells that brick, and by a single-game format with no side deck, which scores D12 low by structure. Archetype popularity earned no points, and the 2 Mulcharmy draw monsters are scored as an engine conflict rather than as support.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 64 P(at least 1 of 12 engine starters in 5-card hand) ≈ 0.85; 14 searcher-text cards; 2-card bootstrap needed (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Many conditional spells (Triple Tactics Thrust, Triple Tactics Talent, Scatter Fusion, Ultimate Slayer) can be dead in hand; P(hand trap in 6 going second) ≈ 0.65 (Inferred)
D3 Combo Conversion & Ceiling 62 Text-supported fusion ceiling: Lady Brilliant Diamond, Master Diamond and Dispersion revival; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 48 No combos supplied; median is a text-only guess with conditional starters lowering the floor (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Four distinct searchers and two Gem-Knight recursion routes give some redundancy; no measured resilience (Inferred)
D6 Resource Economy, Recovery & Grind 66 Gem-Knight Fusion recursion, Hollowcore banish-from-GY and Pot of Sloth card draw (text read, Inferred)
D7 End-Board & Interaction Quality 72 About 12 interaction cards across spell/trap, hand trap and monster-effect negation roles (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Raigeki, Heavy Storm and Lightning Storm break boards; 65% hand-trap access on the second turn (Inferred)
D9 Offensive Pressure & Closing Power 74 Lady Brilliant Diamond 3400, Master Diamond 2900+, Topaz double attack; closing text confirmed (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 60 40 main with 22 distinct cards and 10 singletons; 50% spells and conditional card roles lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 15/15 Extra Deck: 11 Fusion, 2 Link, 1 Synchro, 1 Xyz gives a non-fusion route; Fusion-heavy access depends on Brilliant Fusion and Dispersion (Verified composition, Inferred access)
D12 Side Deck Adaptability 30 Side Deck is 0 cards in a single-game format; no post-side plan exists (Verified; structural gap)
D13 Matchup Coverage & Format Fit 50 No tournament link, no meta share and no matchup data; archetype usage confirms only that the list is real (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step fusion material selection and several conditional triggers raise decision burden (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61.6, Going First ≈ 66, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Engine conflict / off-archetype draw engine (-2); Unrecoverable choke point (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite with hand traps and board breakers
  • Large Fusion ceiling with high-ATK closers
  • Searcher redundancy across Quartz, Nepyrim, Armadillo and Phantom Quartz
  • Legal list with copy limits and size rules satisfied

Weaknesses

  • No recorded boards, so floor and median are unmeasured
  • Conditional spells (Triple Tactics, Scatter Fusion, Ultimate Slayer) brick often
  • Off-archetype Mulcharmy monsters dilute the engine
  • No side deck and no post-side plan

Critical choke points

  • Brilliant Fusion or Dispersion must be drawn or searched to access the Fusion Summon route
  • A fusion starter needs a specific Gem-Knight Fusion monster in the Extra Deck
Priority Remove Add Reason
1 Mulcharmy Purulia x2 A Gem-Knight searcher or Normal Monster that advances the fusion starter Removes the off-archetype draw engine and increases the chance that a hand is a Gem-Knight line (Inferred).
2 Lightning Storm x1 A Gem-Knight Normal Monster for Fusion material access Lightning Storm requires no face-up cards you control, which makes it dead in many turns; the swap adds consistency (Inferred).

Evidence & confidence

  • Verified: Legal status, size counts (40/15/0) and copy limits: Limited 1-copy cards (Feather Duster, Heavy Storm, Maxx C) and Semi-Limited Droll and Lock Bird (2 copies) are within limit; Deck composition and copy histogram match the card list; Hypergeometric probabilities recomputed and consistent with the evidence
  • Inferred: D1 starter access and bootstrap estimates; Brick and conditional-spell dead-card risk; Interaction quality and going-second hand-trap access; Fusion ceiling from card text
  • Provisional: Meta power (no dated sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference usage_statistics in_this_deck flags ignore the Extra Deck: 19 of 19 core cards are present in the card list, so core_present_pct 47.4 and missing_core are preprocessor artifacts Archetype string mismatch: Gem-Knight cards export as 'Gem-', so exact-name purity reads 0% No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN; meta power is Provisional Master Duel single-game format: no post-side data exists for D12

More Master Duel Info

Gem-Knights

Gem-Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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