Orcust Deck #773900 — Yu-Gi-Oh! Master Duel
44 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Orcust Harp Horror x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (44)
- Droll & Lock Bird x2
- Girsu, the Orcust Mekk-Knight x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x3
- Orcust Knightmare x1
- The Phantom Knights of Ancient Cloak x1
- The Phantom Knights of Decayed Cloak x3
- The Phantom Knights of Doomed Soleret x3
- The Phantom Knights of Silent Boots x1
- The Phantom Knights of Torn Scales x2
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Crossout Designator x1
- Foolish Burial x1
- Orcustrated Babel x1
- Reinforcement of the Army x1
- The Phantom Knights' Rank-Up-Magic Requiem x1
- Dominus Impulse x3
- Orcust Crescendo x1
- Phantom Knights' Fog Blade x1
- The Phantom Knights of Umbrage Veil x1
Extra Deck (15)
- Cherubini, Ebon Angel of the Burning Abyss x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x1
- Knightmare Mermaid x1
- Knightmare Phoenix x1
- S:P Little Knight x1
- The Phantom Knights of Rusty Bardiche x1
- W:P Fancy Ball x1
- Dark Rebellion Xyz Dragon, Four Heavenly Dragons x1
- Dingirsu, the Orcust of the Evening Star x1
- Evilswarm Ophion x1
- Exosister Karmael x1
- Raider's Knight x1
- The Phantom Knights of Malevolent Scythe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 64 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Tempo
- Format: master-duel
Legality
Main 44 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link and Xyz boss summons from the Extra Deck (Dingirsu, Enlilgirsu, Malevolent Scythe, Rusty Bardiche, Dark Rebellion), enabled by Orcust and Phantom Knights starters that reach the field from hand and GY.; Mulcharmy draw engine and hand-trap-supported board presence to win a long game when the Extra Deck line is interrupted.
- Turn 1 (going first): Open a Phantom Knights or Orcust starter (Decayed Cloak, Doomed Soleret, Harp Horror, Girsu), search or revive a second body, and link or xyz into a DARK boss while holding Ash Blossom, Ghost Ogre or Droll for the opponent's first interaction.
- Turn 2 (going second): Use the 8 hand traps (Ash, Ghost Ogre, Droll, Maxx C) and Dominus Impulse or Crescendo to break the opponent's first board, then rebuild through GY revival effects (Harp Horror, Cymbal Skeleton, Knightmare).
- Recovery: Recur bodies from the GY via Harp Horror, Cymbal Skeleton and Knightmare, and use Orcustrated Babel or Mulcharmy draw effects to refill the hand after a disruption.
- After siding: None. The list runs no Side Deck (side_count 0), so there is no post-side plan in this build.
Why it scores here
The deck reliably opens a starter: several 3-copy Orcust and Phantom Knights bodies, backed by 5 Mulcharmy draw cards, give a functional T1 more often than not, though the exact probability is an estimate (Inferred). Its interaction suite is the strongest part of the system, with 8 hand traps, Dominus Impulse, Orcust Crescendo, Crossout Designator and Umbrage Veil, which makes it hard to close out an opponent's first board (Inferred). Its Extra Deck bosses (Dingirsu, Enlilgirsu, Scythe, Rusty Bardiche) give a credible closing plan, but several of the 15 Extra slots (Exosister Karmael, Evilswarm Ophion, Cherubini) need support that is absent from the Main Deck and are close to dead. The score reflects consistency, median output and interaction at the system level, not the popularity of Orcust or an average of card scores. There is no combo-board data and no side deck, so the floor is text-only inference and post-side strength is unscored.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(≥1 of a 3-copy starter in 5 cards) ≈ 0.31 each, several such starters stacked; multi-starter union is high (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Mulcharmy and hand-trap redundancy cushion bricks, but some Extra-linked cards need absent support, so the brick rate is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable combo boards; ceiling is a text-based read of Orcust/Phantom Knights link and xyz routes (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so the median is unmeasured; scored conservatively below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Four hand traps plus GY revival effects give several independent recovery routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy draw and Orcustrated Babel recursion offset spend, but no resource signature was recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 26 removal-text and 11 negation-text cards with layered hand traps and trap negation (Inferred semantic, text-confirmed) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap probability ≈ 0.72 with 8 hand traps and Dominus Impulse/Crescendo for board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Bosses at 2500–2600 ATK (Dingirsu, Enlilgirsu, Karmael, Ophion, Dark Rebellion) give strong closing stats (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 44-card main at the 40–60 range, but only 16.9% exact Orcust purity with several 1-of off-plan cards (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 48 | Extra Deck has 9 Link and 6 Xyz, but Karmael, Ophion and Cherubini lack their required material in the Main Deck (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 15 | No Side Deck (side_count 0), so no adaptability to score; floor applied (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; kept neutral at 50 (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Three engines (Orcust, Phantom Knights, Mulcharmy) with many conditional summons and multi-step Extra Deck selection (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 60, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Engine conflicts and off-archetype dilution (-3); Dead Extra Deck slots (-2); No side deck (-2); Banlist exposure (-1); Hand-trap density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*60 + 0.20*50 - 6 = 52
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Eight hand traps across four cards give interaction on both turn orders
- Strong Extra Deck closing bosses at 2500–2600 ATK
- Multiple recursion routes (Harp Horror, Cymbal Skeleton, Knightmare) support recovery
- Mulcharmy draw engine adds card flow
Weaknesses
- Three engines dilute consistency (16.9% exact archetype purity)
- Several Extra Deck slots (Karmael, Ophion, Cherubini) lack their support in the Main Deck
- No side deck, so no best-of-3 adaptation
- High dependence on the Extra Deck to convert starters into a board
Critical choke points
- Opening a 3-copy starter in the first five cards is roughly 31% per starter type, so T1 depends on several overlapping starters
- Summon-condition chains (Phantom Knights from hand, Orcust GY revival) can stall if the opponent answers the first body
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Exosister Karmael and Evilswarm Ophion (Extra Deck) | A card from the archetype's usage core that the Main Deck can actually reach (verify text before adding; Longirsu and I:P Masquerena are listed at 82.8% inclusion) | Both removed cards need Exosister or Lswarm material that this list does not run, so they are dead slots |
| 2 | One 1-of off-plan Main Deck card | A Side Deck of up to 15 cards covering the most-played hand traps or negates | A best-of-3 list with no Side Deck cannot adapt between games |
Evidence & confidence
- Verified: Legal in master-duel: 44 Main / 15 Extra / 0 Side within 40–60 / 0–15 / 0–15 limits; All five restricted cards run within legal copies (Limited x1, Semi-Limited x2); Exact archetype purity 16.9% and archetype spread from composition; Card stats and text from the card data
- Observed: Usage statistics show the archetype core and its inclusion percentages
- Inferred: Starter reliability ≈ 0.31 per 3-copy starter type in hand 5 (hypergeometric); Interaction density and going-second hand-trap strength from text; Combo ceiling and recovery read from card text rather than recorded boards
- Provisional: Meta Power (no dated metagame sample); Matchup fit (D13 kept neutral at 50)
- Data gaps: No combos supplied (combos_evidence.total_combos = 0): combo floor, median and ceiling are text-only inference usage_statistics.in_this_deck is false for Extra Deck cards that the cards list shows as present (Knightmare Phoenix, Enlilgirsu, Galatea-I, Dingirsu, S:P Little Knight, Galatea), so missing_core is inconsistent with the deck. The usage join appears to cover the Main Deck only No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rate Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null No Side Deck, so post-side performance cannot be scored
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