Artmage Deck #773899 — Yu-Gi-Oh! Master Duel

48 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3. Created Oct 25, 2026 by YGO Mod.

Deck Artmage Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
56± 7/ 100
Power Score
Structural 60
Reliability 53
Going First 66
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 66
Going Second 62
Meta Power provisional
Tournament Reliability 53
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 48 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion/Synchro/Link beaters (Nerva x2 at 3300 ATK, Junora, Varudras, Diactorus, Artmage Non-Finito) reached through the Medius and Artmage engine (Inferred from card text).; Vidolium (5000 ATK when Power Patron level 12 gains ATK) and Garura/Azamina doubled battle damage as closers (Inferred from card text).
  • Turn 1 (going first): Search an Artmage or Medius starter with Artmage Vandalism, Artmage Academic Acropolis, Litera or Pendulum Treasure, then Normal Summon Medius via Acropolis and build toward a Fusion (Inferred).
  • Turn 2 (going second): Hold Ash Blossom and Maxx C (P of at least one hand trap in 6 cards = 0.42) and use Pact or Impasto to protect or negate the opponent's first engine, then rebuild through Past Lull or Medius GY recursion (Inferred).
  • Recovery: Past Lull banishes from the GY to Special Summon a Fusion/Synchro/Xyz monster; Medius re-summons from the GY; Litera re-adds an Artmage from the GY (card text, Inferred).
  • After siding: Not applicable: no side deck is run in this Master Duel list (Side Deck size 0).

Why it scores here

The score comes from the system: the Medius and Artmage engine has broad search density (about 95% to hit at least one of 21 searcher-text cards in an opening 5), several independent routes into Medius, and recursion from the GY through Past Lull, Medius and Litera, so it keeps a functional line after one disruption. Interaction is layered across the whole list (12 negation-text cards, 4 hand traps, 24 removal-text cards), and the Extra Deck carries high-ATK closers, which is what earns the endboard and closing dimensions. The weak points are structural: only 16 of 63 copies are exact Artmage, and Power Patron, Mulcharmy, Pendulum and Predaplant pull in different directions, so the engine is less coherent than its ceiling suggests, and the sole engine starter, Medius, is only about 29% to appear in an opening hand of 5 (Inferred). No combos, tournament data, or guides were supplied, so the combo floor, median and matchup dimensions are text-based inference, and the score is not an average of card scores and does not use Artmage's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 Medius in opening 5) = 0.287; searcher density P(>=1 of 21) = 0.953; engine starters are multi-copy but thin (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Mulcharmy x5 and Pot of Sloth are conditional or draw-dependent, and 13 singletons add variance; 4 hand traps at P(>=1 in 6) = 0.42 (Inferred)
D3 Combo Conversion & Ceiling 58 Ceiling from text only: Past Lull to fusion, Medius to Diactorus/Non-Finito, Nerva 3300 ATK; no recorded boards (Inferred)
D4 Combo Floor & Median Output 50 No combo data (total combos 0), so the median is unmeasured; held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent entries to Medius (Vandalism, Acropolis, Pact, Past Lull, Litera) and GY recursion; 3 Ash Blossom Tuners plus Maxx C (Inferred)
D6 Resource Economy, Recovery & Grind 66 21 searcher-text cards and GY recovery through Past Lull, Medius and Litera; Pendulum Treasure feeds the Extra Deck, which is already at 15/15 (Inferred)
D7 End-Board & Interaction Quality 74 12 negation-text cards, Ash x3, Maxx C, Crossout Designator, Impasto, Pact and Diactorus/Varudras/Junora negations (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps P = 0.42; Illusion Gate and Vidolium are board breakers; no going-second data (Inferred)
D9 Offensive Pressure & Closing Power 72 Nerva x2 at 3300 ATK, Junora 3100, Varudras 3000, Vidolium 5000 ATK, Garura and Azamina damage doubling (card text/stat)
D10 Main Deck Efficiency & Flexibility 55 48 cards with 27 distinct; copy histogram 7x3 / 7x2 / 13x1; 16 exact Artmage copies and 11 Power Patron of mixed sub-archetypes (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15/15 Extra slots; 14 distinct with mixed Fusion/Synchro/Link/Xyz; Azamina, Mudragon and Favorite HERO are off-engine flex (Inferred)
D12 Side Deck Adaptability 20 No side deck in the list (Side Deck size 0); Master Duel single-deck format, so adaptability cannot be measured (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated meta sample and no tournament link; Artmage meta-share absent. Weight dropped, meta-neutral (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Fusion chains, Medius triggers and Pendulum zone use, plus 4 engine-dependent decision points per turn (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 53. Modifiers: cross-archetype engine conflict (-2); single-choke starter (-1); search redundancy (1); Extra Deck saturation (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural = Combo profile renormalised over 97 weight with D13 dropped (meta-neutral)


More Master Duel Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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