Enneacraft Deck #773893 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3, Enato Enneacraft - 'oknirIA' x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- Maxx "C" x1
- Deftero Enneacraft - "alazoneIA" x3
- Ekto Enneacraft - "tromarIA" x3
- Enato Enneacraft - "oknirIA" x3
- Enneacraft - Aiza.LEON x1
- Enneacraft - Archa.TAIL x3
- Enneacraft - Asta.PIXEA x2
- Enneacraft - Atil.SPIA x2
- Enneacraft - Atori.MAR x3
- Proto Enneacraft - "orgIA" x3
- Trito Enneacraft - "exapatisIA" x3
- Enneacraft Release x3
- Enneacraft Reset x3
- Enneacraft Reverth x3
- Enneapolis x1
- Sol and Luna x3
Extra Deck (15)
- Albion the Branded Dragon x1
- Garura, Wings of Resonant Life x1
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Rindbrumm the Striking Dragon x1
- Ecclesia and the Dark Dragon x1
- Toxic Boxfish x3
- K9-X "Werewolf" x1
- Kikinagashi Fucho x1
- Mereologic Aggregator x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58.2 |
| Going First | 63 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Control
- Secondary strategies: Stun, Pendulum, Fusion, Synchro, Xyz
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Pendulum-zone Enneacraft 3000-ATK monsters that destroy opposing monsters during the Battle Phase, backed by Enneapolis E.C.-counter burn (900 per counter) as the reach finisher.; Extra Deck beaters (K9-X, Super Starslayer TY-PHON, Mirrorjade) once the board has been cleared by negation and destruction.
- Turn 1 (going first): Set up a Pendulum Zone pair with Enneacraft Release or Reset, then use the Pendulum-search monsters (tromarIA, exapatisIA, oknirIA, orgIA, alazoneIA) to find a 3000-ATK monster and keep interaction in hand.
- Turn 2 (going second): Hold a negate or destruction effect (Reset, Atori/Asta/Atil/Aiza/Archa in the Pendulum Zone) for the opponent's first summon and rebuild from the GY via Enneacraft Release and Reverth.
- Recovery: Enneacraft Release and Reverth recur Enneacraft cards from the GY; the 900-LP search monsters refill the hand; Enneapolis converts leftover E.C. counters into burn.
- After siding: No side deck is registered, so there is no evidenced post-side plan; this is a gap, not a strength.
Why it scores here
The deck is scored as a connected control system: 13 Spells plus 26 Pendulum-type Enneacraft monsters give it a repeatable Pendulum-zone plan, and 18 searcher-text cards make a starter in hand very likely (P of at least one searcher in a 5-card opening hand is about 0.96, Inferred). Its interaction is the strongest evidenced axis: 13 negation-text and 29 removal-text cards, plus the 3000-ATK Enneacraft monsters that destroy weaker monsters, earn the high end-board score. Recursion through Enneacraft Release and Reverth and the 900-LP search monsters support interruption resilience and grind. The deck has no recorded boards, so the combo ceiling and median are text-only and deliberately scored low-to-mid; the lack of a combo ceiling was not penalised for a control deck. Popularity did not earn points: the 21-row usage data only confirms the Enneacraft core is standard and accessible, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one 3-copy starter in a 5-card opening hand) is about 0.34 per card; searcher-text group P(at least one) about 0.96; the core is 36 of 40 Enneacraft copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 26 Pendulum-type monsters need a partner in the Pendulum Zone, so a hand of Pendulum monsters alone is a brick risk; 13 Spells and the 3-copy histogram mitigate it (Inferred) |
| D3 | Combo Conversion & Ceiling | 42 | No recorded boards; ceiling read is text-only: 3000-ATK monsters destroy a monster each Battle Phase and Enneapolis burns 900 per E.C. counter (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo data, so median output is unknown; the guide describes the deck as burn-plus-lock rather than combo, which keeps the floor modest (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Searchers, GY recursion (Release, Reverth) and the Pendulum-zone reset give multiple independent routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Enneacraft Release banishes from the GY to add an Extra Deck monster back to hand; the 900-LP search monsters convert LP into cards (Verified text, Inferred value) |
| D7 | End-Board & Interaction Quality | 72 | 13 negation-text and 29 removal-text cards, with Reset negating face-up effects and 3000-ATK monsters destroying on Battle Phase; only 1 hand trap (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 58 | No going-second split is recorded; the 6-card hand has about 0.39 chance per 3-copy card, and removal-text density is high, so the deck can answer a board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | 11 monsters at 3000 ATK or higher and Enneapolis burn give reach; no direct-attack or piercing text to rely on (Verified stat, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 66 | 40/40 main with 65.5% exact-name purity; 19 off-archetype copies include 11 generic cards and Sol and Luna, so coherence is good but not pure (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck cards with 4 Synchro, 4 XYZ and 7 Fusion; 3 copies of generic Toxic Boxfish and 3 different Albaz Dragon fusions add flexibility but may dilute the engine (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 12 | No side deck (side_count 0) and no post-side data, so the best-of-3 plan is unknown and scored low (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament context and no dated meta sample, so format fit is unscored beyond the neutral midpoint (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Pendulum sequencing, six Extra Deck summon types and several optional responses raise decision load; no board examples to measure step count (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 58.2, Going First ≈ 63, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No side deck (-2); Reach finisher (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-1)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 13 negation-text and 29 removal-text cards
- Searcher density: 18 searcher-text cards make a starter in hand very likely
- Recursion and LP-funded search give grind and interruption resilience
- Eleven 3000-ATK Enneacraft monsters give strong closing and board-breaking
Weaknesses
- No side deck, so no evidenced post-side plan
- No recorded boards, so the combo ceiling and median are unmeasured
- Pendulum-zone dependence: Pendulum monsters are dead in hand without a partner
- Only one Enneapolis, while usage shows the standard count is 2
Critical choke points
- Pendulum-zone setup: two Pendulum-capable cards must be in the zones at once
- Enneapolis (single copy) is the only burn finisher and the only route to the 900-per-counter reach
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Register a 5-15 card side deck | Side deck is 0, leaving the post-side plan and the D12 score as the largest evidenced gap | |
| 2 | Second copy of Enneapolis | Usage stats list Enneapolis at a typical 2 copies with 63.6% inclusion; the deck runs 1, so the burn finisher is under-supplied |
Evidence & confidence
- Verified: Main 40 / Extra 15 / Side 0 is within Master Duel size rules; Maxx C is Limited and run at 1 copy, which is legal; Enneapolis text: opponent takes 900 damage per E.C. counter removed; Usage stats: 21 rows, 16 of 21 core cards present; Enneapolis typical copies 2
- Inferred: Starter-in-hand probability about 0.96 via searcher-text proxy; Pendulum-zone brick risk for the 26 Pendulum monsters; Control read from the negation and removal text density; Interruption resilience from searchers and GY recursion
- Provisional: Meta Power (no dated sample); Format fit and matchup coverage (no tournament context); Post-side performance (no side deck and no data)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates No side deck, so post-side behaviour is unknown Meta Power is Provisional unless a dated metagame sample is supplied
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