Enneacraft Deck #773893 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3, Enato Enneacraft - 'oknirIA' x3. Created Oct 25, 2026 by YGO Mod.

Deck Enneacraft Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 27, 2026
56± 8/ 100
Power Score
Structural 58
Reliability 52
Going First 63
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58.2
Going First 63
Going Second 58
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Control
  • Secondary strategies: Stun, Pendulum, Fusion, Synchro, Xyz
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum-zone Enneacraft 3000-ATK monsters that destroy opposing monsters during the Battle Phase, backed by Enneapolis E.C.-counter burn (900 per counter) as the reach finisher.; Extra Deck beaters (K9-X, Super Starslayer TY-PHON, Mirrorjade) once the board has been cleared by negation and destruction.
  • Turn 1 (going first): Set up a Pendulum Zone pair with Enneacraft Release or Reset, then use the Pendulum-search monsters (tromarIA, exapatisIA, oknirIA, orgIA, alazoneIA) to find a 3000-ATK monster and keep interaction in hand.
  • Turn 2 (going second): Hold a negate or destruction effect (Reset, Atori/Asta/Atil/Aiza/Archa in the Pendulum Zone) for the opponent's first summon and rebuild from the GY via Enneacraft Release and Reverth.
  • Recovery: Enneacraft Release and Reverth recur Enneacraft cards from the GY; the 900-LP search monsters refill the hand; Enneapolis converts leftover E.C. counters into burn.
  • After siding: No side deck is registered, so there is no evidenced post-side plan; this is a gap, not a strength.

Why it scores here

The deck is scored as a connected control system: 13 Spells plus 26 Pendulum-type Enneacraft monsters give it a repeatable Pendulum-zone plan, and 18 searcher-text cards make a starter in hand very likely (P of at least one searcher in a 5-card opening hand is about 0.96, Inferred). Its interaction is the strongest evidenced axis: 13 negation-text and 29 removal-text cards, plus the 3000-ATK Enneacraft monsters that destroy weaker monsters, earn the high end-board score. Recursion through Enneacraft Release and Reverth and the 900-LP search monsters support interruption resilience and grind. The deck has no recorded boards, so the combo ceiling and median are text-only and deliberately scored low-to-mid; the lack of a combo ceiling was not penalised for a control deck. Popularity did not earn points: the 21-row usage data only confirms the Enneacraft core is standard and accessible, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one 3-copy starter in a 5-card opening hand) is about 0.34 per card; searcher-text group P(at least one) about 0.96; the core is 36 of 40 Enneacraft copies (Inferred)
D2 Opening-Hand Quality & Brick Management 55 26 Pendulum-type monsters need a partner in the Pendulum Zone, so a hand of Pendulum monsters alone is a brick risk; 13 Spells and the 3-copy histogram mitigate it (Inferred)
D3 Combo Conversion & Ceiling 42 No recorded boards; ceiling read is text-only: 3000-ATK monsters destroy a monster each Battle Phase and Enneapolis burns 900 per E.C. counter (Inferred)
D4 Combo Floor & Median Output 50 No combo data, so median output is unknown; the guide describes the deck as burn-plus-lock rather than combo, which keeps the floor modest (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Searchers, GY recursion (Release, Reverth) and the Pendulum-zone reset give multiple independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Enneacraft Release banishes from the GY to add an Extra Deck monster back to hand; the 900-LP search monsters convert LP into cards (Verified text, Inferred value)
D7 End-Board & Interaction Quality 72 13 negation-text and 29 removal-text cards, with Reset negating face-up effects and 3000-ATK monsters destroying on Battle Phase; only 1 hand trap (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 No going-second split is recorded; the 6-card hand has about 0.39 chance per 3-copy card, and removal-text density is high, so the deck can answer a board (Inferred)
D9 Offensive Pressure & Closing Power 65 11 monsters at 3000 ATK or higher and Enneapolis burn give reach; no direct-attack or piercing text to rely on (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 66 40/40 main with 65.5% exact-name purity; 19 off-archetype copies include 11 generic cards and Sol and Luna, so coherence is good but not pure (Verified)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards with 4 Synchro, 4 XYZ and 7 Fusion; 3 copies of generic Toxic Boxfish and 3 different Albaz Dragon fusions add flexibility but may dilute the engine (Verified count, Inferred use)
D12 Side Deck Adaptability 12 No side deck (side_count 0) and no post-side data, so the best-of-3 plan is unknown and scored low (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament context and no dated meta sample, so format fit is unscored beyond the neutral midpoint (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Pendulum sequencing, six Extra Deck summon types and several optional responses raise decision load; no board examples to measure step count (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 58.2, Going First ≈ 63, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No side deck (-2); Reach finisher (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-1)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 13 negation-text and 29 removal-text cards
  • Searcher density: 18 searcher-text cards make a starter in hand very likely
  • Recursion and LP-funded search give grind and interruption resilience
  • Eleven 3000-ATK Enneacraft monsters give strong closing and board-breaking

Weaknesses

  • No side deck, so no evidenced post-side plan
  • No recorded boards, so the combo ceiling and median are unmeasured
  • Pendulum-zone dependence: Pendulum monsters are dead in hand without a partner
  • Only one Enneapolis, while usage shows the standard count is 2

Critical choke points

  • Pendulum-zone setup: two Pendulum-capable cards must be in the zones at once
  • Enneapolis (single copy) is the only burn finisher and the only route to the 900-per-counter reach
Priority Remove Add Reason
1 Register a 5-15 card side deck Side deck is 0, leaving the post-side plan and the D12 score as the largest evidenced gap
2 Second copy of Enneapolis Usage stats list Enneapolis at a typical 2 copies with 63.6% inclusion; the deck runs 1, so the burn finisher is under-supplied

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 is within Master Duel size rules; Maxx C is Limited and run at 1 copy, which is legal; Enneapolis text: opponent takes 900 damage per E.C. counter removed; Usage stats: 21 rows, 16 of 21 core cards present; Enneapolis typical copies 2
  • Inferred: Starter-in-hand probability about 0.96 via searcher-text proxy; Pendulum-zone brick risk for the 26 Pendulum monsters; Control read from the negation and removal text density; Interruption resilience from searchers and GY recursion
  • Provisional: Meta Power (no dated sample); Format fit and matchup coverage (no tournament context); Post-side performance (no side deck and no data)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates No side deck, so post-side behaviour is unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Enneacraft

Enneacraft Breakdown

 
 

 

 

 

 

 

 
 

 

 
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