Heroic Deck #773889 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Miracle Ejector x3. Created Oct 25, 2026 by YGO Mod.

Deck Heroic Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
52± 8/ 100
Power Score
Structural 58
Reliability 52
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57.8
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion and Link pressure from high-ATK Elemental HERO bosses (Contrast HERO Chaos, Shining Neos Wingman, Sunrise, Dark Law, Destroyer Phoenix Enforcer) built from Polymerization, Miracle Fusion and Fusion Destiny; Vision HERO Trinity and Destiny HERO recursion as follow-up threats once the first fusion lands
  • Turn 1 (going first): Search an Elemental HERO with E - Emergency Call, A Hero Lives or Stratos, pair it with Polymerization or Miracle Fusion, and Fusion Summon a boss; hold Ash Blossom and Droll & Lock Bird behind it
  • Turn 2 (going second): Use Ash Blossom, Maxx C and Droll & Lock Bird in response to the opponent's search or summon, then rebuild a fusion from the remaining hand and GY with Vyon, Faris or Miracle Ejector
  • Recovery: Recur HERO monsters from the GY through Vision HERO Vyon, Masked HERO Dusk Crow, Xtra HERO Cross Crusader and Destiny HERO - Denier, and continue fusing from the Extra Deck
  • After siding: No side deck in Master Duel (side_count 0); post-side plan not applicable in this format

Why it scores here

The deck reliably opens a functional plan at about 0.82 odds of at least one of its 17 searcher-text cards in a 5-card opening hand, and the 27-copy archetype core is almost always present (about 0.96). Its conversion is strong on the system: several Extra Deck bosses (Chaos, Shining Neos Wingman, Sunrise, Dark Law) reach 2,500 to 3,100 ATK from a fusion starter, and six hand traps plus Droll & Lock Bird, Maxx C and Forbidden Crown/Droplet give it real interaction on the end board. The score is held back by a mixed build (only about 27 of 60 main cards are on-theme HERO cards, with Destiny, Vision, Masked, Mulcharmy, Predaplant and Change all competing for the same slots), by heavy dependence on fusion materials and a fragile hand that often needs two specific pieces, and by the lack of recorded boards, so the combo floor and median are inferred rather than measured. Popularity and archetype usage did not add points; the score comes from consistency, conversion, interaction and boss power on the list as built, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 searcher-text card in 5-card hand) ≈ 0.82 and P(at least 1 archetype-core card) ≈ 0.96; fusion starter reliability depends on Polymerization x2 and Miracle Fusion (Inferred)
D2 Opening-Hand Quality & Brick Management 50 24 Level-0 spells/traps and 6 hand traps compete with 34 distinct Main Deck slots; a hand of only off-theme cards is plausible but unquantified (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling from Chaos (3000 ATK), Shining Neos Wingman (3100) and Sunrise via Fusion Destiny and Polymerization; no recorded boards to confirm (Inferred semantic read)
D4 Combo Floor & Median Output 45 No combos supplied, so floor and median are unmeasured and estimated only from starter diversity and the core-present ratio of 60% (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Six hand traps, two Droll & Lock Bird and recursion through Vyon, Faris and Denier give alternate routes after one disruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 55 Recursion through the GY and the Mulcharmy draw effects offset fusion-material spend, but the deck has no sustained resource engine (Inferred from card text)
D7 End-Board & Interaction Quality 68 11 negation-text cards and 19 removal-text cards, including Ash Blossom, Crossout Designator, Forbidden Crown and Droplet, give layered interaction (Inferred semantic read plus verified card text)
D8 Going-Second & Board-Breaking Power 60 Maxx C, Droll & Lock Bird and Forbidden Crown challenge a set board, but no dedicated board-breaker beyond fusion bosses is present (Inferred)
D9 Offensive Pressure & Closing Power 74 Boss ATK reaches 2,500 to 3,100 with Destiny HERO - Plasma at 1,900 and Trinity able to attack twice; closing relies on one fusion landing (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 Main Deck is at the 60-card maximum with 34 distinct cards; exact archetype purity is 0% and only the Elemental HERO sub-archetype (22 copies) and generic HERO support (12) lean on-theme (Inferred)
D11 Extra Deck Efficiency & Coverage 62 All 15 Extra Deck slots are used, with 2 copies each of Chaos and Cross Crusader and 11 singletons, which gives variety but no redundancy for a single starter (Verified composition)
D12 Side Deck Adaptability 50 No side deck in Master Duel (side_count 0); post-side adaptability is not applicable, so the neutral value is provisional (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share in the export, so format fit cannot be scored from data (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step fusion lines, Contact Fusion via Favorite Contact, and many conditional decision points require a skilled pilot (Inferred)

How the score was computed

Strategy profile: Combo primary, with Midrange-leaning blend disclosed; primary weights used for Structural. Structural ≈ 57.8, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist_exposure (-2); engine_conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*57.8 + 0.20*52 - 5 = 51.6, rounded to 52

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core HERO searchers at about 0.82 access in an opening hand
  • Strong Extra Deck bosses reaching 2,500 to 3,100 ATK
  • Layered interaction: 6 hand traps, Droll & Lock Bird, Maxx C, Forbidden Crown and Droplet
  • Full 15-card Extra Deck with fusion and Link coverage

Weaknesses

  • Low archetype purity: 0% exact-name purity and only 22 Elemental HERO copies as the core
  • Heavy fusion-material dependence with no recorded boards to confirm a floor
  • 24 Level-0 spells/traps lower the monster density for a hand
  • High execution demand across Contact Fusion, Favorite Contact and multi-step recursion

Critical choke points

  • A fusion starter that needs Polymerization or Miracle Fusion plus two specific HERO materials
  • Limited cards (Maxx C, Foolish Burial, Crossout Designator, Reinforcement of the Army, Predaplant Verte Anaconda) each run once, so losing one removes a line
  • Neo-Spacian contact requires Aqua Dolphin or Neos, each present only once
Priority Remove Add Reason
1 Predaplant Verte Anaconda Additional Elemental HERO searcher or a second Polymerization The off-archetype Link and Limited slot does not feed the HERO engine, and a second fusion starter would raise T1 fusion consistency
2 Mulcharmy Purulia (x2) Vision HERO Vyon or Masked HERO Dusk Crow Mulcharmy draw effects are off-engine; more HERO recursion raises GY-based recovery

Evidence & confidence

  • Verified: Legality: Legal, 60 Main, 15 Extra, 0 Side within size rules; Copy limits: Maxx C, Foolish Burial, Crossout Designator, Reinforcement of the Army and Predaplant Verte Anaconda at 1 copy each; Droll & Lock Bird at 2 copies (Semi-Limited); Card text and boss ATK/DEF values as listed in the evidence; Core usage: 25 core cards, 15 present (60%)
  • Inferred: Opening-hand access of about 0.82 for searchers and 0.96 for the archetype core (hypergeometric); Fusion line floor and ceiling estimated from text, since no boards were recorded; Hand-trap and negation coverage from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Side-deck adaptability (no side deck in Master Duel)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record are absent no win-rate telemetry for going-first/second, matchup, brick or starter rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null, so the archetype label is used as the deck name

More Master Duel Info

Heroic

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