Yummy Deck #773888 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Cooky☆Yummy x3, Lollipo☆Yummy x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Yummy Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
54± 6/ 100
Power Score
Structural 58
Reliability 55
Going First 56
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 56
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link-1 and Level-2 Synchro enablers unlock Yummy Special Summons from hand, building a Beast board that converts into Link and Synchro pressure; Yummy recursion from the GY via Marshmao and Yummy Spell/Trap recovery, with Yummyusment Mignon ATK boosts
  • Turn 1 (going first): Open a Link-1 (Link Spider, Linkuriboh, Salamangreat Almiraj or Sky Striker Ace Kagari) or Mulcharmy to start the Yummy Special Summon chain while holding Ash Blossom and Maxx C for interaction
  • Turn 2 (going second): Use hand traps (Droll and Lock Bird, Infinite Impermanence, Ash Blossom, Maxx C) to disrupt the opponent's first board, then rebuild Yummy monsters through Extra Deck links
  • Recovery: Recover from the GY with Marshmao (add a Yummy Spell/Trap) and Cupsy (add a Yummy card); Yummy Spell/Trap recursion refuels the engine
  • After siding: No side deck in the export; post-side plan cannot be assessed

Why it scores here

The deck reliably opens its Yummy engine most of the time: the Lv1 Beast starters (Cooky, Lollipo, Marshmao, Cupsy) and Mulcharmy are run at 2-3 copies, and the Link-1 and Level-2 Synchro enablers in the Extra Deck give the engine several independent entry points. Its interaction is the strongest part of the score: seven hand traps, Dominus Spark and Purge, Forbidden Droplet and Songs of the Dominators give layered answers to a going-second board, and this drove the D7 and D5 scores. Conversion and floor are scored only from text, since the export contains no recorded boards, so D3 and D4 are Inferred and modest. Usage statistics confirm the list is real and accessible, but popularity did not earn points, and the score comes from consistency, interruption resilience and interaction on the system, not from averaging card scores. Weak points are the low archetype purity (about 31 percent exact-name) with a large generic and Sky Striker/Dominus/Mulcharmy component, a 15-card side with none run, and no tournament or win-rate data.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in 5 cards) about 0.34 each, and combined Lv1 starter density is high; Link-1 enabler needed on board, so 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Twelve trap and eleven spell slots with many singleton and 3-copy traps raise dead-card risk; Mulcharmy and Yummy starters are reliable but several 3-copy traps are conditional (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards; ceiling read from text: Synchro and Link summons plus negation and removal chains (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards; median output inferred from Yummy board size and frequent GY recursion (Inferred)
D5 Interruption Resilience & Route Redundancy 64 Seven hand traps plus Ash Blossom and Droll give several independent interruption answers, and Yummy GY recursion recovers the engine (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers (Cupsy, Marshmao, Piri Reis, Sky Striker Mobilize) and Yummy Spell/Trap recursion refuel the hand; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 68 Fourteen removal-text and nine negation-text cards across hand traps, Dominus traps and Crossout Designator (Inferred semantic; role hint flags)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps and Herald/Dominus removal challenge a board; hand-trap probability about 0.71 in six cards (Inferred)
D9 Offensive Pressure & Closing Power 58 Yummyusment Mignon grants ATK to Yummy monsters and Link/Synchro boss monsters close games; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 52 Forty main cards with ten singleton slots out of 21 distinct; flexible but diluted, and compactness is weak (Inferred)
D11 Extra Deck Efficiency & Coverage 58 Ten Link and five Synchro cards in the Extra Deck, with Link-1 and Level-2 Synchro enablers covered; mostly singleton coverage (Verified structure, Inferred use)
D12 Side Deck Adaptability 35 No side deck in the export, so no post-side evidence (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage only (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Link and Synchro sequencing with several once-per-turn gates and hand-trap timing; moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Archetype purity (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*58 + 0.20*55 - 3 = 54

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.75 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation package (seven hand traps plus Dominus traps and Forbidden Droplet)
  • Several independent Link-1 and Level-2 Synchro entry points into the Yummy engine
  • Strong GY recursion through Marshmao, Cupsy and Yummy Spell/Trap recovery
  • Fully legal list with copy limits respected and no violations

Weaknesses

  • Low exact-name archetype purity (about 31 percent) with a generic and multi-archetype spread
  • Ten singleton main-deck slots among 21 distinct cards reduce consistency
  • No side deck, so no post-side adaptability
  • No recorded boards, tournament data or win-rate telemetry; combo claims are text-only

Critical choke points

  • A Link-1 enabler (Link Spider, Linkuriboh, Almiraj, Kagari) must be on board or in reach before the Yummy Level-1 and Level-2 Special Summons work
  • Herald of the Arc Light and Cupsy Yummy are single copies (Limited); losing one removes an engine piece
Priority Remove Add Reason
1 One singleton off-archetype Spell or Trap A second Yummy Spell/Trap or a Link-1 enabler Raises exact-name purity and makes the Yummy recovery loop more reliable
2 None (no side deck present) A short side of targeted hand traps or floodgates for the most-played matchup Gives a post-side plan and improves D12, which is currently scored as a gap

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 within master-duel size rules; Limited cards each run at their legal copy count; Semi-Limited cards at two copies; Usage statistics show 21 core Yummy cards and 11 of 22 core cards present
  • Inferred: Starter access and brick risk from hypergeometric draw estimates; Interaction quality from card text and role hints; Going-first and going-second split from hand-trap probabilities and text
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchups or brick rates No side deck in the export, so post-side adaptability is unmeasured Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Yummy

Yummy Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top