Enneacraft Deck #773883 — Yu-Gi-Oh! Master Duel

46 Main, incl. Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3, Enato Enneacraft - 'oknirIA' x3. Created Oct 25, 2026 by YGO Mod.

Deck Enneacraft Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 27, 2026
52± 8/ 100
Power Score
Structural 59
Reliability 48
Going First 66
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58.7
Going First 66
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Control
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 46 / Extra 0 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Burn via Enneapolis E.C. counters (900 damage per counter at End Phase) backed by 3000-ATK Enneacraft Pendulum monsters that destroy weaker opposing monsters (Verified text, Inferred closing); Attrition: floodgates and negations keep the opponent off-board while Enneacraft monsters push through (Inferred)
  • Turn 1 (going first): Build Pendulum Zones with Enneacraft Pendulum monsters, then use floodgates and negation to lock the opponent's summons (Inferred)
  • Turn 2 (going second): Hold Maxx C and negation to answer the opponent's first board, then rebuild through Enneacraft Release, Reverth or Reset from the Graveyard (Inferred)
  • Recovery: Enneacraft Release, Reverth and Reset recursion from the GY, plus Pendulum monsters that search or revive other Enneacraft cards (Verified text, Inferred use)
  • After siding: Not applicable: the export has no side deck (side_count 0)

Why it scores here

The score comes from the deck as a system: a 46-card Enneacraft list with 41 archetype copies, 24 Pendulum monsters, and 16 searcher-text cards makes a functional engine on most openings, and the 14 negation and 29 removal text roles give strong end-board interaction. Its ceiling is limited by the absence of recorded boards, so the combo dimensions rest on card text alone and score low. Popularity and archetype usage stats confirm the list is real and accessible but added no points on their own, and no card scores were averaged into the result. Engine conflicts (Vanity's Fiend blocks the deck's own Special Summons, Dimensional Fissure banishes the Graveyard that Release and Reverth rely on) and a dead Fydraulis Harmonia with an empty Extra Deck cost points, and the lack of a side deck and any meta data keeps the final score near the middle.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one Pendulum monster in opening 5) is about 0.98 and a 3-copy starter is 0.30 per hand; searcher-text group P is 0.90 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Pendulum monsters need a partner in the other Pendulum Zone and several spells are conditional, so hands can hold single-role cards; Vanity's Fiend blocks the deck's own Pendulum Summons (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling is text-only from Enneapolis (900 per E.C. counter) and 3000-ATK Pendulum monsters (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median is unmeasured and the floor is a text-only estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Several independent Pendulum starters and Graveyard recursion through Release, Reverth and Reset allow continuation after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Graveyard recursion and Enneapolis burn regenerate resources, while five Pendulum monsters each require paying 900 LP (Verified text, Inferred impact)
D7 End-Board & Interaction Quality 80 14 negation and 29 removal text roles, 4 floodgates and 1 hand trap; Enneacraft Reset can negate up to the Pendulum Zone count (Verified text, Inferred layering)
D8 Going-Second & Board-Breaking Power 60 One hand trap (Maxx C) with about 0.13 chance in a going-second 6-card hand; battle-phase destruction works only on the controller's turn and floodgates hit both sides (Inferred)
D9 Offensive Pressure & Closing Power 60 Eleven 3000-ATK Enneacraft monsters across five names plus Enneapolis burn (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 70 46 Main cards with 21 distinct, a near-minimum size, 3-copy redundancy and 2 single-copy tech cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck is empty; Fydraulis Harmonia's Synchro-revealing effect has no Synchro to reveal (Verified composition, Inferred impact)
D12 Side Deck Adaptability 15 No side deck in the export (side_count 0) and no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype core present at 85.7% (18 of 21 usage core cards); no meta share or dated sample (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Pendulum flip effects, Pendulum Zone timing and Graveyard-banish conditions across about eight interaction effects make sequencing demanding (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 58.7, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Engine conflict: Vanity's Fiend (-3); Dead card: Fydraulis Harmonia (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample): 0.80*58.7 + 0.20*48 = 56.6, then modifiers -5 = 51.6, rounded to 52

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is 41 copies with 85.7% core presence, so the list is coherent
  • Strong end-board interaction: 14 negation and 29 removal text roles
  • Pendulum starters and Graveyard recursion give several independent lines
  • Compact 46-card Main with redundancy

Weaknesses

  • No recorded boards, so the combo ceiling and median are text-only
  • Vanity's Fiend conflicts with the deck's own Special Summons
  • Dimensional Fissure banishes monsters that Graveyard effects depend on
  • Fydraulis Harmonia is dead with no Synchro monsters in the Extra Deck
  • No side deck and no post-side plan

Critical choke points

  • Pendulum Zone setup: most effects need two Enneacraft Pendulum monsters in the zones
  • Floodgate play can lock the deck's own Special Summons
  • Extra Deck is empty, so Extra-based coverage is absent
Priority Remove Add Reason
1 Vanity's Fiend (2 copies) A non-floodgate interaction or Enneacraft engine card Its text bans all Special Summons, which conflicts with Pendulum Summons (Inferred)
2 Fydraulis Harmonia (2 copies) A card that works with an empty Extra Deck, or add Synchro monsters if the format allows Its effect has no Synchro monsters to reveal (Verified composition)
3 Dimensional Fissure (2 copies) Enneacraft Graveyard-compatible interaction It banishes monsters sent to the GY, which conflicts with Release and Reverth recursion (Inferred)
4 None Check the core cards missing from this list (Garura, Super Starslayer TY-PHON, Mereologic Aggregator) against the format's rules These appear in the archetype usage stats at 54 to 64 percent inclusion (Verified usage stats)

Evidence & confidence

  • Verified: Legality: Legal, 46 Main cards within the 40-60 range, Maxx C at 1 copy (Limited); Card text and stats for all listed cards; Archetype usage stats: 18 of 21 core cards present
  • Inferred: Consistency estimates from the hypergeometric numbers; Engine conflicts from card text and standard Pendulum Summon rules; Interaction layering and going-second estimate
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Extra Deck is empty, so Extra-based interaction and Synchro effects cannot be checked Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Enneacraft

Enneacraft Breakdown

 
 

 

 

 

 

 

 
 

 

 
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