Enneacraft Deck #773882 — Yu-Gi-Oh! Master Duel

40 Main, incl. Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3, Enato Enneacraft - 'oknirIA' x3. Created Oct 25, 2026 by YGO Mod.

Deck Enneacraft Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
StunConfidence: MediumEvaluated Oct 27, 2026
54± 7/ 100
Power Score
Structural 58
Reliability 52
Going First 62
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 62
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Stun
  • Secondary strategies: Control, Pendulum
  • Format: master-duel

Legality

Main 40 / Extra 0 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum-zone Enneacraft boss monsters (3000 ATK) and E.C. counter burn from Enneapolis; Direct damage from Enneapolis E.C. counters (900 per counter) once the field is controlled
  • Turn 1 (going first): Set up Enneapolis and Pendulum Zone monsters while using negation and removal text to keep the opponent's first board from taking hold
  • Turn 2 (going second): Use Maxx C as the single hand trap, then rely on the Pendulum removal effects and negations to answer the opponent's board and set up a 3000 ATK boss
  • Recovery: Searchers (16 text hits) and GY-activated recursion (Enneacraft Reset, Reverth, Release) rebuild a line after an interruption
  • After siding: None: the deck runs no Side Deck, so there is no post-side plan in the evidence

Why it scores here

The deck reliably opens its engine through search rather than through any single card: 16 searcher-text cards give roughly a 0.94 chance of at least one searcher in a 5-card opening hand, while each individual 3-copy starter such as Enneapolis is only about 0.34 (Inferred). Its strongest dimension is end-board interaction, with 12 negation-text and 25 removal-text cards plus Pendulum effects that destroy or reposition monsters, and it keeps a usable follow-up through Graveyard recursion from Enneacraft Reset, Reverth and Release. Offensive closing is real but depends on converting the board, with 3000 ATK bosses and burn from E.C. counters, while the lack of recorded boards keeps the combo ceiling and median provisional. The score is held down by an empty Extra Deck, which leaves two Enneacraft spells without their Extra Deck target, by the absence of a Side Deck, and by a fragile going-second hand with one hand trap. Popularity and meta share earned no points here, and card scores were not averaged into the deck result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in a 5-card opening hand) is about 0.34 per card, but P(at least one searcher) is about 0.94 across 16 searcher-text cards (Inferred)
D2 Opening-Hand Quality & Brick Management 58 25 Pendulum monsters and 13 spells with a 3/8/7 copy histogram; 2 Enneacraft spells need Extra Deck targets that the list does not contain, so some hands are dead (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from card text as Enneapolis burn plus 3000 ATK bosses via Pendulum effects (Inferred from text)
D4 Combo Floor & Median Output 48 No recorded boards; the guide describes a lock-heavy control deck that wins by burn, which points to a median below the ceiling (Inferred from guide snippet)
D5 Interruption Resilience & Route Redundancy 66 Graveyard-activated recursion (Enneacraft Reset, Reverth, Release) and 12 negation-text cards give several independent answers (Inferred from card text)
D6 Resource Economy, Recovery & Grind 64 Searchers and GY recursion regenerate resources, while Pendulum effects cost 900 LP and place counters that are spent for damage (Inferred from text)
D7 End-Board & Interaction Quality 74 12 negation-text and 25 removal-text cards, 3000 ATK Pendulum effects that destroy monsters, and a position-change spell (Verified card text; density Inferred)
D8 Going-Second & Board-Breaking Power 60 One hand trap (Maxx C, 0.15 going second) plus Pendulum removal; the going-second answer depends on the Pendulum Zone being set (Inferred)
D9 Offensive Pressure & Closing Power 70 11 copies of 3000 ATK level-9 bosses and burn of 900 per E.C. counter give real closing power (Verified stats; closing Inferred)
D10 Main Deck Efficiency & Flexibility 72 18 distinct cards with 40 main-deck slots, 85% exact-name archetype purity and tight copy counts (Verified composition)
D11 Extra Deck Efficiency & Coverage 25 Empty Extra Deck with two spells that reference Extra Deck targets, so this dimension is scored low (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck at all, so no post-side adaptability can be assessed (Verified composition; performance Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so matchup fit is not scored into the final result (Provisional)
D14 Pilotability & Error Tolerance 45 Many Pendulum effects, LP payments and zone management decisions, with the Pendulum scale field exported as 0 for every card (Inferred)

How the score was computed

Strategy profile: Stun primary, Control secondary; D13 excluded because it is Provisional. Structural ≈ 58, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine compactness (2); no side deck (-3); empty Extra Deck with Extra-dependent spells (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 58.5 renormalized over 86 weight points, rounded to 58; 0.80*58 + 0.20*52 = 56.8, then -3 modifiers)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (16 text hits) makes at least one search in the opening hand very likely
  • Dense interaction: 12 negation-text and 25 removal-text cards, with Pendulum effects that destroy or reposition monsters
  • Graveyard recursion (Enneacraft Reset, Reverth, Release) gives a recovery route after disruption
  • Compact main deck: 40 cards, 18 distinct, 85% exact-name archetype purity

Weaknesses

  • Empty Extra Deck, so the Extra-Deck targets of Enneacraft Release and Reverth are unavailable
  • No Side Deck, so no post-side adaptation
  • Single hand trap (Maxx C) gives little going-second interaction
  • 3-copy starters are individually unlikely in a 5-card hand (about 0.34 each)

Critical choke points

  • Enneapolis: the Field Spell that carries the E.C. counter and burn engine; only 3 copies, so its absence in hand5 is about a 66% chance
  • The Pendulum Zone: Pendulum monsters need the zone to be set up before the Pendulum effects can be used
Priority Remove Add Reason
1 Enneacraft Release A card that works without an Extra Deck target, or an Extra Deck Enneacraft monster if one exists in the format Its Graveyard effect needs a face-up Enneacraft monster in the Extra Deck, and the list runs no Extra Deck cards
2 One copy of Enneacraft Reverth A Side Deck of 3 to 5 cards (for example, answers to the opponent's most-played boards) The deck has no Side Deck, so it has no way to adapt between games in a best-of-three

Evidence & confidence

  • Verified: Legal in Master Duel: 40 main, 0 extra, 0 side; Maxx C is Limited at 1 copy and is run at 1 copy; Composition: 25 Pendulum monsters, 13 spells, 2 effect monsters; 18 distinct cards; Card text: 16 searcher-text cards, 12 negation-text cards, 25 removal-text cards
  • Observed: Usage statistics: 16 of 21 core archetype cards are present (76.2%)
  • Inferred: Primary strategy Stun, from the negation and removal density plus the guide's lock-based description; Hypergeometric estimates: about 0.34 per 3-copy starter in hand5, 0.94 for at least one searcher; Recursion-based recovery from Graveyard activations in the card text
  • Provisional: Meta Power is null: there is no dated metagame sample; Matchup fit (D13) is excluded from the structural score; Going-second power and post-side plan are not validated by any performance data
  • Data gaps: No recorded combos: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot match record are absent No win-rate telemetry for going-first, going-second, matchups, or brick and starter rates Pendulum scale is exported as 0 for every card, so the scale data cannot be used Only one Vietnamese guide, with a single snippet and no section structure Meta Power is Provisional without a dated metagame sample

More Master Duel Info

Enneacraft

Enneacraft Breakdown

 
 

 

 

 

 

 

 
 

 

 
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