Artmage Deck #773876 — Yu-Gi-Oh! Master Duel

60 Main, 12 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.

Deck Artmage Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
51± 8/ 100
Power Score
Structural 57
Reliability 48
Going First 56
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 56
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: master-duel

Legality

Main 60 / Extra 12 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion-driven boards: Artmage Academic Arcane Arts Acropolis plus Medius the Pure into Artmage Diactorus, Artmage Non-Finito or Nerva the Power Patron of Creation, with Vidolium and Jupiter as high-ATK closers.; Power Patron GY and Medius recursion grinding the opponent's field down while hand traps protect the board.
  • Turn 1 (going first): T1 Acropolis or Medius search and Normal Summon, then a Fusion Summon through the Field Zone; hold Ash Blossom and Evenly Matched for the opponent's first answer.
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Maxx "C" and Nervedo to interrupt the opponent's first board, then rebuild from Medius and Power Patron GY effects.
  • Recovery: Recover from the GY: Medius can be revived by shuffling a monster, Power Patron monsters return from the GY, and Artmage Litera adds an Artmage card from the GY to hand.
  • After siding: No side deck in the export (side_count 0), so there is no evidence of a post-side plan.

Why it scores here

The deck opens a functional Artmage engine most of the time: 27 archetype-core copies give roughly 0.96 probability of at least one in a 5-card opening hand (Inferred). Its ceiling comes from the Acropolis, Medius and Fusion chain into Diactorus, Non-Finito or Nerva, with Vidolium and Jupiter as high-ATK closers. Interaction is layered across Ash Blossom, Droll & Lock Bird, Maxx "C", Nervedo, Litera and Impasto, giving roughly 0.64 probability of a hand trap when going second. The score is held back by a brick-prone cluster (three Winged Dragon of Ra Sphere Mode, six Mulcharmy, Pot of Sloth), exact archetype purity of only 31.9%, and no side deck or combo telemetry. Structural power was computed on the system with the Combo weight profile and was not averaged from card scores; popularity and usage statistics did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in 5-card hand) ~0.96 across 27 core copies; but the chain needs Acropolis plus Medius plus a Fusion, so the engine is not live every opening (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 cards run 3 copies, and the Mulcharmy (6), Winged Dragon Sphere Mode (3, needs 3 Tributes) and Pot of Sloth add dead or conditional draws; 9 hand traps are a partial safety net (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable recorded boards; the ceiling is a text read of Acropolis to Medius to Fusion to negation/removal with 3-6 extra-deck summon routes (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so no observed median or power distribution; the floor is estimated from the bricks above (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent routes: Ash, Droll, Maxx, Evenly Matched, Medius GY revival and Power Patron GY recursion (Inferred from card text)
D6 Resource Economy, Recovery & Grind 66 26 searcher-text cards plus Litera, Medius and Mulcharmy draw effects make recovery strong; Pendulum Treasure and Pot of Sloth add card flow (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high: 14 negation-text and 26 removal-text cards, including Nervedo, Litera, Impasto, Diactorus, Junora and Dark Ruler No More (Inferred from text, flags verified)
D8 Going-Second & Board-Breaking Power 60 A 6-card going-second hand has about 0.64 chance of a hand trap; Dark Ruler and Jupredo add board breaking, but no observed going-second split (Inferred)
D9 Offensive Pressure & Closing Power 68 Closers are high: Vidolium 5000 ATK, Jupiter 3500, Nerva 3300 and Diactorus 2800, plus Finmel 2400 (verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 42 A full 60-card main with 49 of 60 copies off the exact Artmage name (31.9% purity); off-archetype Mulcharmy, Pendulum, Greed and Egyptian God cards dilute compactness (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 52 12 extra-deck slots across Fusion (7), Synchro (2), Link (2) and Xyz (1); Diactorus and Non-Finito are the core, and some extra slots cover off-archetype routes (Inferred)
D12 Side Deck Adaptability 25 Side deck count is 0 in the export, so there is no post-side evidence (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample, so archetype share and matchup fit are not measurable (Provisional)
D14 Pilotability & Error Tolerance 36 Multi-step Fusion lines, Field Zone choices and GY-condition effects give many decision points, and the Mulcharmy and Acropolis conditions add error risk (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: engine_conflicts (-3); dead_card_burden (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then context modifiers (-5): 0.80*57.4 + 0.20*48 - 5 = 50.5, rounded to 51

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense (27 copies) and the engine opens often
  • Layered interaction: Ash Blossom, Droll & Lock Bird, Maxx "C", Nervedo, Litera, Impasto and Dark Ruler No More
  • High-ATK closers (Vidolium 5000, Jupiter 3500, Nerva 3300) and strong recursion through the GY
  • Legal list: 60 main, 12 extra, Limited and Semi-Limited copy limits respected

Weaknesses

  • Exact archetype purity is only 31.9%; 49 of 60 main copies are off the Artmage name
  • Three Winged Dragon of Ra Sphere Mode and six Mulcharmy are conditional or dead in many hands
  • No side deck, so there is no post-side adaptability
  • No recorded boards, so consistency and combo output are text-only estimates

Critical choke points

  • Artmage Academic Arcane Arts Acropolis plus Medius the Pure is the central starter; without either, the Fusion line stalls
  • Fusion Summon routes depend on Artmage Power Patron and the Extra Deck Fusions (Diactorus, Non-Finito)
Priority Remove Add Reason
1 Winged Dragon of Ra - Sphere Mode (x3) A second Artmage-named Spell or Monster that searches or Summons Artmage Three Tribute-only Normal Summons are brick risk; a same-archetype card keeps the engine coherent (Inferred)
2 Mulcharmy Purulia (x3) or Mulcharmy Fuwalos (x3) An additional Artmage Power Patron or Artmage Litera copy, if available in format Mulcharmy depend on an empty field, which conflicts with a Field Zone engine; reduce to one archetype (Inferred)
3 Pot of Sloth (x3) A consistent Medius or Acropolis-linked searcher Pot of Sloth is unrelated to the engine and gives card flow in a deck already rich in searchers (Inferred)

Evidence & confidence

  • Verified: Legal status; 60 main / 12 extra / 0 side against Master Duel size rules [0-60 main, 0-15 extra, 0-15 side]; Copy limits: Maxx "C" 1 (Limited), Droll & Lock Bird 2 and The Fallen & The Virtuous 2 (Semi-Limited); Card text and stats for the 40 distinct cards in the evidence; Archetype purity 31.9% and copy histogram (1x10, 2x4, 3x14)
  • Observed: Usage statistics show the Artmage core inclusion percentages (34 rows)
  • Inferred: D1 consistency from hypergeometric estimates (0.957 archetype-core, 0.640 hand-trap at 6 cards); Combo ceiling and interaction density from card text, not recorded boards; Brick rate from dead-card composition
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link); Side-deck adaptability (no side deck in export)
  • Data gaps: No recorded combos: combo floor, median and ceiling are text-only inference No tournament link: meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for this deck Meta Power is Provisional without a dated metagame sample Usage-statistics in_this_deck flags appear to count only the Main Deck: Nerva, Predaplant, Junora, Diactorus, Non-Finito, Purification and S:P Little Knight are in the Extra Deck list but are marked not in deck. Core presence is therefore understated (22 of 25 present, not 15), and the flags should be fixed upstream No side deck in the export, so post-side evaluation is not possible

More Master Duel Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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