Invoked Deck #773873 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Invoked Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
59± 6/ 100
Power Score
Structural 64
Reliability 58
Going First 64
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63.6
Going First 64
Going Second 66
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Fusion Summon a high-ATK Invoked Fusion Monster (Hyperinvoked Aeon, Invoked Elysium, Invoked Mechaba) off the Aleister engine and Invocation spells, then protect the board with negations and destruction effects.; Fusion boards backed by Baronne de Fleur and Invoked De Anima for on-board destruction and negation.
  • Turn 1 (going first): Open with Aleister, Aiwass, Invocation or Magical Meltdown to reach an Aleister on field, then Fusion Summon through Invocation or Sword into a board breaker while holding hand traps (Ash Blossom, Effect Veiler, Droll) for the opponent's first interaction.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Nibiru, Maxx C, Droll & Lock Bird, Ghost Ogre) to break the opponent's opening, then rebuild through Mulcharmy draws and Aleister search into a Fusion Summon on the next turn.
  • Recovery: Recover from GY through Invocation-family recursion, Aleister the Invoker of Madness and Mulcharmy draw effects, with Invoked Magistus Omega and Invoked Baybarron able to banish from the GY to restart.
  • After siding: Not applicable: Master Duel has no side deck and the list runs 0 side cards, so there is no post-side plan to score.

Why it scores here

The deck reliably opens its engine because the Aleister and Invocation starter set is run at three copies, and the archetype core group has an estimated 99% chance of at least one piece in the opening five cards (Inferred from hypergeometric draws). Its conversion ceiling is high: the Extra Deck carries 11 Fusion Monsters, including two Hyperinvoked Aeon (3800 ATK) and Invoked Elysium (3200 ATK), so one successful Fusion Summon can produce a dominant board. Survival comes from a dense hand-trap and negation suite (11 hand traps plus Maxx C, PSY-Framegear Gamma and Ghost Ogre) that gives redundant answers to the first interaction, and from Mulcharmy draw effects that refill the hand. Closing and interaction are credited from the on-board effects of Baronne de Fleur, Invoked Mechaba and Invoked De Anima, not from popularity: the archetype appears in four guides and has no tournament share, and the score was not built by averaging card scores. Heavy Extra Deck dependence and a 45-card main with a lot of Aleister-gated Fusion lines keep consistency and pilotability well below the ceiling.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 archetype-core card in opening 5) ≈ 0.99 across 26 core copies; 3-copy starters at P≈0.30 each; no combo replays (Inferred)
D2 Opening-Hand Quality & Brick Management 58 18 level-0 spells and 11 hand traps share a 45-card main; Fusion lines need Aleister on field/GY, so some hands are dead without it (Inferred)
D3 Combo Conversion & Ceiling 70 No recorded boards; ceiling read from Hyperinvoked Aeon, Invoked Elysium and Invoked Mechaba effect text with 11 Fusion Monsters (Inferred semantic read)
D4 Combo Floor & Median Output 55 No recorded boards or median output available; median set near the middle of the ceiling read and held down by the Aleister dependency (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent interaction and recovery routes: Ash Blossom, Effect Veiler, Droll, Nibiru, Ghost Ogre, Mulcharmy draw and Invocation GY recursion (Inferred from card text)
D6 Resource Economy, Recovery & Grind 62 Mulcharmy draw effects, Aleister search and Invocation recursion from the GY offset spend, but no ResourceScore data exists (Inferred)
D7 End-Board & Interaction Quality 74 Baronne de Fleur, Invoked Mechaba and Invoked De Anima supply negation and destruction on board, with 11 hand traps for the first interaction (Inferred semantic read on card text)
D8 Going-Second & Board-Breaking Power 66 Going-second split is absent; hand-trap density and De Anima/Baronne board destruction suggest a reasonable answer to an established board (Inferred)
D9 Offensive Pressure & Closing Power 72 Extra Deck ATK reaches 3800 with Hyperinvoked Aeon and 3200 with Elysium, but closing relies on setting up a Fusion board first (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 60 45 main cards with 9 three-copy cards and 22 distinct cards; legal but above the 40-card minimum and with an unresolved passcode (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 11 Fusion, 3 Link and 1 Synchro in 15 slots; most Fusion targets require Aleister, and the guide warns the deck is Extra-Deck hungry (Verified composition, Inferred burden)
D12 Side Deck Adaptability 40 Master Duel has no side deck and the list runs 0 side cards; no post-side plan exists to score, so this is a structural absence (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is unknown, so this is provisional
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines with Aleister gating and many hand-trap timing decisions raise decision load (Inferred from text and step count)

How the score was computed

Strategy profile: Combo. Structural ≈ 63.6, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist_exposure (-2); extra_deck_dependence (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is near-certain to appear in the opening hand (≈99%).
  • High Fusion ceiling: Hyperinvoked Aeon, Invoked Elysium and Invoked Mechaba.
  • Dense hand-trap and negation suite gives redundant first interaction.
  • Mulcharmy draw effects and Invocation recursion sustain card flow.

Weaknesses

  • No recorded boards, so the ceiling and median are text-only inference.
  • High Extra Deck burden: 15 slots, mostly Aleister-gated Fusion targets.
  • No side deck in Master Duel, so no post-side plan can be scored.
  • One unresolved passcode in the main deck.

Critical choke points

  • Aleister monster on field or GY: most Fusion lines fail without it.
  • The first Fusion Summon: a single interruption before Fusion can end the turn.
Priority Remove Add Reason
1 One copy of Mulcharmy Purulia or a low-impact Spell Resolve the unresolved passcode 86120751 and confirm its identity A 45-card main with an unresolved card hides the true starter count and makes consistency claims less reliable.
2 A redundant hand trap A second Aleister-independent starter or Extra-Deck-light engine piece Reduces the Aleister chokepoint without losing interaction density.

Evidence & confidence

  • Verified: Legal main 45 / extra 15 / side 0 within Master Duel size rules; restricted copies within legal limits.; Card text and stats for all resolved cards.; Usage: 100% inclusion for Aleister the Reminiscent, Aiwass and Ash Blossom at typical copies.
  • Inferred: Starter access ≈0.99 for the archetype core in the opening five.; Ceiling read from Fusion Monster effect text.; Hand-trap redundancy and resilience reads from card text.
  • Provisional: Meta Power (no dated sample).; Matchup and format fit (no tournament link).
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 1 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Invoked

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