Mitsurugi Deck #773863 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mitsurugi no Mikoto, Aramasa x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.

Deck Mitsurugi Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
56± 7/ 100
Power Score
Structural 60
Reliability 58
Going First 60
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 60
Going Second 60
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual Summon Ame no Murakumo, Ame no Habakiri or Futsu no Mitama (8-level Reptile Ritual bosses) that negate or remove opposing cards and then attack with 2400 to 3200 ATK, supported by Link and Xyz monsters from the Extra Deck; Reptile Link monsters such as Ragnaraika Selene Snapper and Gorgon of Zilofthonia for board control and removal, plus Worldsea Dragon Zealantis as a late Link boss
  • Turn 1 (going first): Search with Mitsurugi Mikoto or Pre-Preparation of Rites, set up Mitsurugi Ritual or Mitsurugi Mirror, and Ritual Summon a Reptile boss while keeping Ash Blossom, Ghost Ogre or Maxx C up for the opponent's first interaction
  • Turn 2 (going second): Use the 8 hand traps (Ash Blossom, Ghost Ogre, Maxx C, Droll and Lock Bird, Dominus Impulse, Mitsurugi Great Purification) to break the opponent's starter and then rebuild the Ritual engine from the GY
  • Recovery: Mitsurugi Prayers and Mitsurugi Great Purification revive or add Reptile monsters from the GY, and Lamia and the Mikoto monsters search Mitsurugi cards to rebuild a second engine
  • After siding: Not applicable: Master Duel has no sideboard (side_count 0), so there is no post-side plan; the deck relies on its main-deck hand traps and Ritual recursion

Why it scores here

The deck opens a functional plan reliably: 16 searcher-text cards give an estimated 0.94 chance of at least one searcher in an opening five, and the 24-copy archetype core is almost always reachable (0.99). It converts that plan into pressure through Ritual bosses (Murakumo, Habakiri, Futsu) that negate or remove, and into Link and Xyz monsters from the Extra Deck. Its interaction density is high, with eight hand traps and Great Purification, so it can continue through common disruption and recover through GY revival. Scoring is structural: 3 of 15 Extra Deck cards (Red-Eyes Dark Dragoon, Dark Magician of Destruction, Super Starslayer TY-PHON) have no visible material in the list, the 6 Mulcharmy copies conflict with a board-based plan, and no sideboard or tournament data exists. The score comes from consistency, redundancy, and interaction on the whole system, not from Mitsurugi's popularity or from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one searcher in opening 5) ≈ 0.94 and archetype core P(≥1) ≈ 0.99; Ritual Spell access itself is only ≈ 0.34 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 8 hand traps and 6 Mulcharmy copies that need an empty field add dead-card risk in hand; no brick simulation supplied (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from text: Murakumo special-summon destruction and negation plus Habakiri ATK reduction (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so median output cannot be measured; Ritual-tribute lines are plausible but unverified (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple Mitsurugi searchers (Aramasa x3, Saji, Kusanagi, Lamia) and GY revivals give several independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Searchers and GY revival (Great Purification, Prayers) recycle resources; Mulcharmy draw effects add card flow (Inferred)
D7 End-Board & Interaction Quality 68 Ash, Ghost Ogre, Maxx C, Droll, Dominus Impulse and Great Purification give layered interaction on the main deck (Inferred from card text)
D8 Going-Second & Board-Breaking Power 60 Eight hand traps and Murakumo destruction supply going-second board-breaking; Droll is run at 1 of 2 copies (Inferred)
D9 Offensive Pressure & Closing Power 66 Murakumo (3200 ATK) and Futsu (2000/3400) are the closing bosses; Habakiri lowers opponent ATK by 800 (verified text, Inferred power)
D10 Main Deck Efficiency & Flexibility 62 40 main cards, 22 distinct; 8 cards at 3 copies gives consistency, but 12 singletons and 6 Mulcharmy copies dilute it (verified counts, Inferred)
D11 Extra Deck Efficiency & Coverage 35 3 of 15 Extra Deck cards lack visible material (no Dark Magician, no Dragon-type, no Level 12 monsters); 11 Link monsters are well used (verified composition, Inferred)
D12 Side Deck Adaptability 40 Master Duel has no sideboard (side_count 0), so this dimension is structurally weak and not measurable (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype core coverage is 14 of 22 usage-stat staples (Provisional)
D14 Pilotability & Error Tolerance 55 Requires Ritual tributes, Mulcharmy conditions and a 15-card Extra Deck with dead slots; a moderate pilot burden (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 60, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: dead Extra Deck slots (-3); Mulcharmy empty-field conflict (-2); banlist exposure (-1); searcher redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density gives about 0.94 chance of at least one searcher in opening 5 (Inferred)
  • Ritual bosses Murakumo, Habakiri and Futsu give negation, removal and high ATK (verified text)
  • Eight hand traps give strong going-second interaction (Inferred)
  • Compact core: 8 cards run at 3 copies, all within legal copy limits (verified)

Weaknesses

  • 3 of 15 Extra Deck slots are dead without Dark Magician, a Dragon-type or Level 12 monsters (Inferred)
  • 6 Mulcharmy copies conflict with a board-based plan (verified text, Inferred)
  • Only 14 of 22 archetype usage-stat core cards are present, so the list deviates from the standard build (verified)
  • No combo records, so the ceiling and median are text-inferred (Provisional)

Critical choke points

  • Mitsurugi Ritual and Mitsurugi Mirror (4 Ritual Spells total) gate every Ritual Monster line; Pre-Preparation of Rites is the only other Ritual-Spell search (verified)
  • Going-second interaction depends on 8 hand traps; with one Droll and Ash-style single-choke hand traps, a hand without them is exposed (Inferred)
Priority Remove Add Reason
1 Super Starslayer TY-PHON - Sky Crisis a Reptile or Ritual-reachable Extra Deck monster that the list can actually summon TY-PHON needs two Level 12 monsters, and no Level 12 monster appears in the deck (verified level spread, Inferred)
2 Red-Eyes Dark Dragoon an Extra Deck Link or Xyz monster that uses Reptile or Level 4 materials Its Dark Magician or Dragon-type material is absent from the list (verified race spread, Inferred)
3 one Mulcharmy Purulia a Reptile searcher or hand trap that works while the board has cards Mulcharmy requires an empty field, which conflicts with Mitsurugi board plays (verified text, Inferred)

Evidence & confidence

  • Verified: Legality: 40 Main, 15 Extra, 0 Side in Master Duel; all restricted cards within legal copies; Copy histogram 12 singles, 2 two-of, 8 three-of; Race and level spreads: no Dragon-type, no Dark Magician, no Level 12 monsters except TY-PHON; Usage stat: 14 of 22 core cards present (63.6%)
  • Observed: No measured combo or board outcomes exist for this deck (combos_evidence empty)
  • Inferred: Searcher and archetype-core hypergeometric estimates; Hand-trap interaction density and going-second value; Dead Extra Deck slot analysis from text and spreads; Mulcharmy empty-field conflict
  • Provisional: Meta Power (null, no dated sample); Matchup and format fit (D13); Going-second win impact
  • Data gaps: no combos supplied, so floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry, so going-first, going-second and matchup results are unknown Meta Power is Provisional without a dated metagame sample deck title is null

More Master Duel Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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